Difference between revisions of "Reputation"

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(percentage seems to be the 'true' way to think about reputation, rather than raw value. Adjusted accordingly.)
(less confusing phrasing)
 
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{{Stub}}
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[[File:Career statistics.png|thumb|Career statistics upon starting a new game. The center gauge shows a Reputation of 0%.]]
[[File:Career statistics.png|thumb|Career statistics upon starting a new game. The center gauge shows a Reputation of 0.]]
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{| class="wikitable floatright"
'''Reputation''' is a measure of The Center's fame and image, influenced by its success and failures, in [[contract]]s, in record breaking, and in its general operations. Reputation can be seen as a currency like [[funds]] and [[science]], and is mainly spent on instating [[Strategies]] in the [[Administration Facility]].
 
{| class="wikitable" style="float:right;
 
 
|+ align="bottom" style="font-weight: normal; caption-side: bottom; font-size:85%" | ''values are approximate''
 
|+ align="bottom" style="font-weight: normal; caption-side: bottom; font-size:85%" | ''values are approximate''
 
! style="font-weight:bold;  | Gauge Color
 
! style="font-weight:bold;  | Gauge Color
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|-
 
|-
 
| style="background-color:#ffbbaa;" | Red
 
| style="background-color:#ffbbaa;" | Red
| style="background-color:#ffbbaa;" | -1000
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| style="background-color:#ffbbaa;" | -100%
| style="background-color:#ffbbaa;" | -820
+
| style="background-color:#ffbbaa;" | -82%
 
|-
 
|-
 
| style="background-color:#ffcb93;" | Orange
 
| style="background-color:#ffcb93;" | Orange
| style="background-color:#ffcb93;" | -820
+
| style="background-color:#ffcb93;" | -82%
| style="background-color:#ffcb93;" | -470
+
| style="background-color:#ffcb93;" | -47%
 
|-
 
|-
 
| style="background-color:#ffff9e;" | Yellow
 
| style="background-color:#ffff9e;" | Yellow
| style="background-color:#ffff9e;" | -475
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| style="background-color:#ffff9e;" | -47%
| style="background-color:#ffff9e;" | -25
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| style="background-color:#ffff9e;" | -2.5%
 
|-
 
|-
 
| style="background-color:#c5ddff;" | Blue (center)
 
| style="background-color:#c5ddff;" | Blue (center)
| style="background-color:#c5ddff;" | -25
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| style="background-color:#c5ddff;" | -2.5%
| style="background-color:#c5ddff;" | +25
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| style="background-color:#c5ddff;" | +2.5%
 
|-
 
|-
 
| style="background-color:#a4e599;" | Green
 
| style="background-color:#a4e599;" | Green
| style="background-color:#a4e599;" | +25
+
| style="background-color:#a4e599;" | +2.5%
| style="background-color:#a4e599;" | +465
+
| style="background-color:#a4e599;" | +47%
 
|-
 
|-
 
| style="background-color:#bfff89;" | Bright Green
 
| style="background-color:#bfff89;" | Bright Green
| style="background-color:#bfff89;" | +470
+
| style="background-color:#bfff89;" | +47%
| style="background-color:#bfff89;" | +820
+
| style="background-color:#bfff89;" | +82%
 
|-
 
|-
 
| style="background-color:#d4fffe;" | Blue (rightmost)
 
| style="background-color:#d4fffe;" | Blue (rightmost)
| style="background-color:#d4fffe;" | +820
+
| style="background-color:#d4fffe;" | +82%
| style="background-color:#d4fffe;" | +1000
+
| style="background-color:#d4fffe;" | +100%
 
|}
 
|}
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'''Reputation''' is a measure of The Center's fame and image, influenced by its success and failures, in [[contract]]s, in record breaking, and in its general operations. Reputation can be seen as a currency like [[funds]] and [[science]], and is mainly spent on instating [[Strategies]] in the [[Administration Facility]].
 +
 
Passively, a high reputation does three things:
 
Passively, a high reputation does three things:
  
# it increases the difficulty of contracts with typically better rewards
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# difficult contracts (which typically have better rewards) are offered more frequently
# it will grant better rewards for all contracts across the board
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# rewards are improved for all contracts
# it gives [[Mission Control]] more contract slots.
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# [[Mission Control]] gets more contract slots.
 +
 
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As such, spending or saving reputation is a strategic decision, that has The Center choosing between specialization of rewards (by having an active Administration), or a more balanced set of rewards with more options (by having a stronger Mission Control).
  
As such, spending or saving reputation is a strategic decision, that has The Center choosing between specialization of rewards (by having an active Administration), or a more balanced set of rewards with more options (by having a stronger Mission Control)
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The upper limit of reputation is 100%. The points actually obtained for a contract decrease exponentially as the level gets nearer to the limit so a player will never reach it.
  
The upper limit of reputation is 1000. The points actually obtained for a contract decrease exponentially as the level gets nearer to the limit so a player will never reach it.
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The graphical gauge makes knowing the exact current amount of reputation difficult, since the numbers are infrequent, difficult to read, and imprecisely placed. The gauge corresponds to the percentage of the maximum possible reputation. For example, when the '25' mark in the first green section is centered within the gauge, reputation will be roughly 25%, corresponding to an unadjusted value of 250 out of the possible 1000.
  
The graphical gauge makes knowing the exact current amount of reputation difficult; the placement of the numbers is not very precise, and the numbers displayed are a percentage of the maximum possible value, rather than an unadjusted reputation amount. For example,  the gauge's first green section contains a '25' mark, corresponding to 250 reputation out of the possible 1000.
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Reputation percentage is listed in the summaries presented in the ''Load Game'' window.  
  
Reputation is summarized in the file chooser in the '''Load Game''' window. There, it is similarly listed as a percentage. It is also possible to see the unadjusted value in the '''Mission Summary''' dialog box after recovering a vessel. Reputation changes and the current value are displayed at the bottom of the summary's ''Crew'' tab.
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After recovering a vessel, the ''Mission Summary'' dialog box presents reputation information at the bottom of the ''Crew'' tab. There, the reputation numbers are unadjusted (non-percentage).
  
 
== Changes ==
 
== Changes ==

Latest revision as of 18:29, 2 June 2019

Career statistics upon starting a new game. The center gauge shows a Reputation of 0%.
values are approximate
Gauge Color Minimum Maximum
Red -100% -82%
Orange -82% -47%
Yellow -47% -2.5%
Blue (center) -2.5% +2.5%
Green +2.5% +47%
Bright Green +47% +82%
Blue (rightmost) +82% +100%

Reputation is a measure of The Center's fame and image, influenced by its success and failures, in contracts, in record breaking, and in its general operations. Reputation can be seen as a currency like funds and science, and is mainly spent on instating Strategies in the Administration Facility.

Passively, a high reputation does three things:

  1. difficult contracts (which typically have better rewards) are offered more frequently
  2. rewards are improved for all contracts
  3. Mission Control gets more contract slots.

As such, spending or saving reputation is a strategic decision, that has The Center choosing between specialization of rewards (by having an active Administration), or a more balanced set of rewards with more options (by having a stronger Mission Control).

The upper limit of reputation is 100%. The points actually obtained for a contract decrease exponentially as the level gets nearer to the limit so a player will never reach it.

The graphical gauge makes knowing the exact current amount of reputation difficult, since the numbers are infrequent, difficult to read, and imprecisely placed. The gauge corresponds to the percentage of the maximum possible reputation. For example, when the '25' mark in the first green section is centered within the gauge, reputation will be roughly 25%, corresponding to an unadjusted value of 250 out of the possible 1000.

Reputation percentage is listed in the summaries presented in the Load Game window.

After recovering a vessel, the Mission Summary dialog box presents reputation information at the bottom of the Crew tab. There, the reputation numbers are unadjusted (non-percentage).

Changes

0.25
  • Reputation is no longer awarded for safely recovering Kerbals.
0.24
  • Initial release

References