Difference between revisions of "Reputation"

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[[File:Career statistics.png|thumb|The career statistics with the reputation in the center]]
 
[[File:Career statistics.png|thumb|The career statistics with the reputation in the center]]
'''Reputation''' is a measure to determine the player's success rate at [[contract]]s, and can be gained by completing them. Failing a contract or losing Kerbals<!-- he says something about "losing rep (?)" when he remembers to attach the parachute --> reduces the reputation. It appears that the reputation changes the prestige of available contracts. Reputation (if positive) can be spent to activate certain [[Strategies]] in the [[Administration Facility]]. Also, a minimum reputation level is required for most of the other strategies with the amount increasing with commitment level. This requirement ranges from -437.5 for 5% commitment to +750 for 100%.
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'''Reputation''' is a measure of The Center's fame and image, '''influenced by its success and failures''', in [[contract]]s, in record breaking, and in its general operations. Reputation can be seen as a "currency" not unlike [[funds]] and [[science]], and '''is mainly spent''' on instating [[Strategies]] in the [[Administration Facility]]. '''Passively''', a high reputation does three things: 1) it increases the difficulty of contracts with typically better rewards; 2) it will grant better rewards for all contracts across the board; and 3) it gives [[Mission Control]] more contract slots.
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As such, spending or saving reputation is a strategic decision, that has The Center choosing between specialization of rewards (by having an active Administration), or a more balanced rewards with more options (by having a stronger Mission Control)
  
 
The upper limit of reputation is 1000. The points actually obtained for a contract decrease exponentially as the level gets nearer to the limit so a player will never reach it.
 
The upper limit of reputation is 1000. The points actually obtained for a contract decrease exponentially as the level gets nearer to the limit so a player will never reach it.

Revision as of 16:03, 25 November 2015

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The career statistics with the reputation in the center

Reputation is a measure of The Center's fame and image, influenced by its success and failures, in contracts, in record breaking, and in its general operations. Reputation can be seen as a "currency" not unlike funds and science, and is mainly spent on instating Strategies in the Administration Facility. Passively, a high reputation does three things: 1) it increases the difficulty of contracts with typically better rewards; 2) it will grant better rewards for all contracts across the board; and 3) it gives Mission Control more contract slots.

As such, spending or saving reputation is a strategic decision, that has The Center choosing between specialization of rewards (by having an active Administration), or a more balanced rewards with more options (by having a stronger Mission Control)

The upper limit of reputation is 1000. The points actually obtained for a contract decrease exponentially as the level gets nearer to the limit so a player will never reach it.

Changes

0.25
  • Reputation is no longer awarded for safely recovering Kerbals.
0.24
  • Initial release

References