Difference between revisions of "Reputation"

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(no need for scare quotes or double negative)
(percentage seems to be the 'true' way to think about reputation, rather than raw value. Adjusted accordingly.)
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The upper limit of reputation is 1000. The points actually obtained for a contract decrease exponentially as the level gets nearer to the limit so a player will never reach it.
 
The upper limit of reputation is 1000. The points actually obtained for a contract decrease exponentially as the level gets nearer to the limit so a player will never reach it.
  
The graphical gauge makes knowing the exact current amount of reputation difficult; the placement of the numbers is not very precise, and the numbers displayed are 1/10th the actual reputation amount. For example,  the gauge's first green section contains a '25' mark, corresponding to 250 reputation.
+
The graphical gauge makes knowing the exact current amount of reputation difficult; the placement of the numbers is not very precise, and the numbers displayed are a percentage of the maximum possible value, rather than an unadjusted reputation amount. For example,  the gauge's first green section contains a '25' mark, corresponding to 250 reputation out of the possible 1000.
  
It is possible to see the exact value and after recovering a vessel, in the '''Mission Summary''' dialog box. Reputation changes and the current value are displayed at the bottom of the the ''Crew'' tab. Reputation is also summarized in the file chooser in the '''Load Game''' window.
+
Reputation is summarized in the file chooser in the '''Load Game''' window. There, it is similarly listed as a percentage. It is also possible to see the unadjusted value in the '''Mission Summary''' dialog box after recovering a vessel. Reputation changes and the current value are displayed at the bottom of the summary's ''Crew'' tab.
  
 
== Changes ==
 
== Changes ==

Revision as of 17:38, 2 June 2019

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Career statistics upon starting a new game. The center gauge shows a Reputation of 0.

Reputation is a measure of The Center's fame and image, influenced by its success and failures, in contracts, in record breaking, and in its general operations. Reputation can be seen as a currency like funds and science, and is mainly spent on instating Strategies in the Administration Facility.

values are approximate
Gauge Color Minimum Maximum
Red -1000 -820
Orange -820 -470
Yellow -475 -25
Blue (center) -25 +25
Green +25 +465
Bright Green +470 +820
Blue (rightmost) +820 +1000

Passively, a high reputation does three things:

  1. it increases the difficulty of contracts with typically better rewards
  2. it will grant better rewards for all contracts across the board
  3. it gives Mission Control more contract slots.

As such, spending or saving reputation is a strategic decision, that has The Center choosing between specialization of rewards (by having an active Administration), or a more balanced set of rewards with more options (by having a stronger Mission Control)

The upper limit of reputation is 1000. The points actually obtained for a contract decrease exponentially as the level gets nearer to the limit so a player will never reach it.

The graphical gauge makes knowing the exact current amount of reputation difficult; the placement of the numbers is not very precise, and the numbers displayed are a percentage of the maximum possible value, rather than an unadjusted reputation amount. For example, the gauge's first green section contains a '25' mark, corresponding to 250 reputation out of the possible 1000.

Reputation is summarized in the file chooser in the Load Game window. There, it is similarly listed as a percentage. It is also possible to see the unadjusted value in the Mission Summary dialog box after recovering a vessel. Reputation changes and the current value are displayed at the bottom of the summary's Crew tab.

Changes

0.25
  • Reputation is no longer awarded for safely recovering Kerbals.
0.24
  • Initial release

References