Difference between revisions of "Resource"

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(Removed non-existent resource entry.)
(Available resources: -programming constants;)
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{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
!Resource
 
!Resource
!Density (t/unit)
+
!Density (<abbr title="1 l = 1 dm³">kg/l</abbr>)
!Flow Mode
+
!Flow mode
!Transfer
+
!Transferable
 
|-
 
|-
|[[Electric charge|ElectricCharge]]
+
| [[Electric charge|ElectricCharge]]
|0
+
| data-sort-value="0" | None
|ALL_VESSEL
+
| Everywhere
|PUMP
+
| {{Yes}}
 
|-
 
|-
|[[Intake air|IntakeAir]]
+
| [[Intake air|IntakeAir]]
|0.005
+
| data-sort-value="5" | 5 (kg/unit)
|ALL_VESSEL
+
| Everywhere
|PUMP
+
| {{Yes}}
 
|-
 
|-
|[[Liquid fuel|LiquidFuel]]
+
| [[Liquid fuel|LiquidFuel]]
|0.005
+
| 5
|STACK_PRIORITY_SEARCH
+
| Adjacent
|PUMP
+
| {{Yes}}
 
|-
 
|-
|[[Monopropellant|MonoPropellant]]
+
| [[Monopropellant|MonoPropellant]]
|0.004
+
| 4
|ALL_VESSEL
+
| Everywhere
|PUMP
+
| {{Yes}}
 
|-
 
|-
|[[Oxidizer]]
+
| [[Oxidizer]]
|0.005
+
| 5
|STACK_PRIORITY_SEARCH
+
| Adjacent
|PUMP
+
| {{Yes}}
 
|-
 
|-
|[[Solid fuel|SolidFuel]]
+
| [[Solid fuel|SolidFuel]]
|0.0075
+
| 7.5
|NO_FLOW
+
| None
|NONE
+
| {{No}}
 
|-
 
|-
|[[Xenon gas|XenonGas]]
+
| [[Xenon gas|XenonGas]]
|0.0001
+
| 0.1
|ALL_VESSEL
+
| Everywhere
|PUMP
+
| {{Yes}}
 
|}
 
|}
 
+
An adjacent flow mode, will flow the resource only to adjacent sources or sinks, while a resource available everywhere don't needs to be pumped from the source to the sink. This will also drain all tanks evenly.
Meanings of certain values:
 
* '''Flow Mode'''
 
** '''NO_FLOW:''' The resource will not flow on its own.
 
** '''STACK_PRIORITY_SEARCH:''' The resource will flow down a stack of multiple containers and into a consumer at the bottom of the stack.
 
** '''ALL_VESSEL:''' The resource will flow directly to any consumer requiring it.
 
* '''Transfer'''
 
** '''NONE:''' The resource cannot be transferred manually.
 
** '''PUMP:''' The resource can be transferred manually.
 
 
 
  
 
== Transfer and crossfeed ==
 
== Transfer and crossfeed ==

Revision as of 08:32, 15 June 2013

A resource is a kind of material or energy that is stored in certain parts, and can be generated or used by other parts. All resources available in a craft can be viewed at any time during a mission using the Resources button at the upper right of the screen. Common resources include liquid fuel and oxidizer, both of which are used in liquid engines, and electric charge, which has many different applications.

Available resources

The following table contains all the resources currently implemented.

Resource Density (kg/l) Flow mode Transferable
ElectricCharge None Everywhere Yes
IntakeAir 5 (kg/unit) Everywhere Yes
LiquidFuel 5 Adjacent Yes
MonoPropellant 4 Everywhere Yes
Oxidizer 5 Adjacent Yes
SolidFuel 7.5 None No
XenonGas 0.1 Everywhere Yes

An adjacent flow mode, will flow the resource only to adjacent sources or sinks, while a resource available everywhere don't needs to be pumped from the source to the sink. This will also drain all tanks evenly.

Transfer and crossfeed

Most resources can be transferred from one container to another part, which is usually done by right-clicking two containers while holding the mod key and then using the in and out buttons under the resource indicators. The transfer is stopped automatically once the source container is empty or the target container is full, but it can also be stopped manually using the stop button under the indicators. Multiple resources can be transferred at the same time, however the containers' right-click menus must stay open, otherwise the transfer will stop as well.

Another way to transfer resources is using a separate part. This is currently only possible for liquid fuel and oxidizer, using the FTX-2 External Fuel Duct.

Liquid fuel engines and the PB-X150 Xenon Container need the source of fuel directly adjacent to it or a connection via the fuel duct.

Special properties

Electric charge is the only resource which could be regenerated or refueled without starting another rocket. The only resources which can't be transferred at all are solid fuel and intake air. The latter doesn't have any sort of storage either, so it has to be produced when needed.

All means of resource storage are full when a craft is launched.