Difference between revisions of "Resource"

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(Available resources: * testium note into special properties column.)
(Added pic, Intake Air is transferable, but not usefully.)
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[[File:All_the_resources_edit.png|thumb|right|The resource tab showing all available resources in 0.20.2]]
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A '''resource''' is a kind of material or energy that can be used, depleted, stored or generated by certain parts during missions. Common resources include [[liquid fuel]] and [[oxidizer]], both of which are used in [[liquid engine]]s, and [[electric charge]], which has many different applications.
 
A '''resource''' is a kind of material or energy that can be used, depleted, stored or generated by certain parts during missions. Common resources include [[liquid fuel]] and [[oxidizer]], both of which are used in [[liquid engine]]s, and [[electric charge]], which has many different applications.
  
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| 5
 
| 5
 
| Everywhere
 
| Everywhere
| Cannot be stored or transferred, must be used immediately
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| Cannot be stored, must be used immediately
 
|-
 
|-
 
| [[Liquid fuel|LiquidFuel]]
 
| [[Liquid fuel|LiquidFuel]]

Revision as of 17:46, 15 June 2013

The resource tab showing all available resources in 0.20.2

A resource is a kind of material or energy that can be used, depleted, stored or generated by certain parts during missions. Common resources include liquid fuel and oxidizer, both of which are used in liquid engines, and electric charge, which has many different applications.

All means of resource storage are full when a craft is launched. All resources available in a craft can be viewed at any time during a mission using the Resources button at the upper right of the screen.

Available resources

The following table contains all the resources currently implemented.

Resource Density (kg/unit) Flow mode Special Properties
ElectricCharge 0 Everywhere Currently the only resource which can be generated during a running mission
IntakeAir 5 Everywhere Cannot be stored, must be used immediately
LiquidFuel 5 Adjacent -
MonoPropellant 4 Everywhere -
Oxidizer 5 Adjacent -
SolidFuel 7.5 Internal Cannot be transferred
XenonGas 0.1 Everywhere -
Testium 300 Everywhere Only internally defined, no tanks, users or generators are available

Flow modes

Adjacent: Resources will only flow between adjacent sources and sinks, meaning that tanks can be drained unevenly.

Everywhere: The resource is always available to all parts structurally connected to the vessel, and the same amount of resources is drained from every container.

Internal: The resource can only be used by the part containing it.

Flow, transfer and crossfeed

Most resources can be transferred from one container to another part, which is usually done by right-clicking two containers while holding the mod key and then using the in and out buttons under the resource indicators. The transfer is stopped automatically once the source container is empty or the target container is full, but it can also be stopped manually using the stop button under the indicators. Multiple resources can be transferred at the same time, however the containers' right-click menus must stay open, otherwise the transfer will stop as well.

Another way to transfer resources is using a separate part. This is currently only possible for liquid fuel and oxidizer, using the FTX-2 External Fuel Duct.

Liquid fuel engines need the source of fuel directly adjacent to it or a connection via the fuel duct.