Difference between revisions of "Runway/ja"

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(ギャラリー)
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== ギャラリー ==
 
== ギャラリー ==
 
<gallery>
 
<gallery>
File:SPH Runway and Ravenspear Mk1.png|The runway after a [[Ravenspear Mk1]] took off in {{version|0.21.1|}}
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File:SPH Runway and Ravenspear Mk1.png|[[Ravenspear Mk1]]の背後に写るRunway({{version|0.21.1|}})
File:KSCOverhead.png|The runway on the left viewed from south west in 0.21.1
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File:KSCOverhead.png|{{version|0.21.1|}}でのKSC全体図に写るRunway
File:Runway lights.png|The layout of the lights in 0.21.1
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File:Runway lights.png|{{version|0.21.1|}}での滑走路灯配置
File:Runway side lights.png|One side light in 0.21.1
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File:Runway side lights.png|{{version|0.21.1|}}で設置されていた滑走路灯
File:Runway illumination.png|Illuminated runway
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File:Runway illumination.png|夜のRunway
 
</gallery>
 
</gallery>
  

Revision as of 14:02, 10 September 2014

Runway
KSC building
Runway
レベル 3
レベル 1
レベル 2
レベル 1 レベル 2
所在地 TinyKerbin.png カービン (Kerbin)
TinyKSC.png Kerbal Space Center
座標
Map [Note 1]
0° 2′ 26″ S
74° 41′ 28″ W
高度 68 m
バージョンから 0.15

  1. West end's location

The Runway is the facility at the Kerbal Space Center that vehicles like planes created in the Space Plane Hangar take off from. Introduced in バージョン 0.15, it is approximately 1.8 kilometers long going from east to west. Vehicles start out on the Runway's west end facing east.

Uses

Despite in-game text about not being cleared to be on the Runway, there is no traffic to worry about. In addition to aircraft, it is frequently more convenient to start ground vehicles from the Runway than from the Launch pad.

Possible explanation why craft start to roll (dimensions exaggerated)

If a wheeled vehicle is parked but its brakes are not engaged, it may be observed to very slowly roll east or west towards the halfway mark. It has been theorized that this occurs because the Runway is perfectly flat but the surface of Kerbin is spherical; this causes its ends to be slightly elevated, resulting in a slope where the force of gravity deviates from perfectly perpendicular to the tarmac.

Takeoff

As in real-life, taking off is less complex than landing. Having brakes engaged at the same time jet engines are started will hold the craft in place until the jets have spun up to nearly full thrust; rocket engines, however, wait for no one. Speed aids lift, but successful takeoffs depend essentially on having an aerodynamically sound vehicle.

Landing

One end light

Craft can land anywhere the player's skill allows (in one or more pieces). The Recovery option can then return a craft and surviving crew to KSC. But players may prefer landing on the Runway as "more legit".

KSC's lighter colored ground is visible in Map View, but is otherwise unmarked. Targeting can be aided by placing flags or dummy crafts at each corner of the Runway just off its grassy slopes; icons for them appear in Map View and targeting beacons display in Camera View automatically when close enough (anything left on any part of the Runway must be cleared before launching a new vehicle).

In daylight, landing involves sighting the tarmac and lining up on an east-west approach. At night, the Runway is illuminated and sighting is made of the lights parallel to it.


ギャラリー

変更点

0.22
  • デザイン変更と滑走路灯の増設

バージョン 0.22で滑走路灯が明るくなった。滑走路灯そのものは以前からあったもののほとんど見えなかった。また滑走路灯の改善とともに、標示線にかすれが追加された。

0.19
  • 地形メッシュとテクスチャの変更。滑走路周りの地形に傾斜を付け昇り降りできるように変更。

バージョン 0.19以前は発射塔が干渉してLaunch Padに収まらない巨大ロケットを、滑走路から発射する代替策がプレイヤー内で行われていたが、発射塔の削除に伴い滑走路は本来の用途でのみ利用されるようになった。

0.15
  • 実装。