Difference between revisions of "SAS/ja"

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{{About|the SAS since 0.21|SAS in the [[demo]]|Stability Augmentation System (Demo)}}
 
{{About|the SAS since 0.21|SAS in the [[demo]]|Stability Augmentation System (Demo)}}
  
'''Stability Augmentation System'''(安定増加装置 略称'''SAS''')は is an automatic flight control system that employs various sources of torque, including [[reaction wheel]]s, to control the current rotation of a spacecraft. All [[command module]]s, with the exception of the [[EAS-1 External Command Seat]], include SAS capabilities. It is also available in dedicated SAS modules.
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'''SAS'''(正式名称'''Stability Augmentation System''' 安定増加装置)は is an automatic flight control system that employs various sources of torque, including [[reaction wheel]]s, to control the current rotation of a spacecraft. All [[command module]]s, with the exception of the [[EAS-1 External Command Seat]], include SAS capabilities. It is also available in dedicated SAS modules.
  
 
Prior to {{version|0.21}} there was a distinction between SAS and ASAS. While the previous ASAS acted like the new SAS, the previous SAS acted like new reaction wheels.
 
Prior to {{version|0.21}} there was a distinction between SAS and ASAS. While the previous ASAS acted like the new SAS, the previous SAS acted like new reaction wheels.

Revision as of 10:29, 5 October 2014

この記事はthe SAS since 0.21について記述されています。SAS in the demoについてはStability Augmentation System (Demo)を参照してください。

SAS(正式名称Stability Augmentation System 安定増加装置)は is an automatic flight control system that employs various sources of torque, including reaction wheels, to control the current rotation of a spacecraft. All command modules, with the exception of the EAS-1 External Command Seat, include SAS capabilities. It is also available in dedicated SAS modules.

Prior to バージョン 0.21 there was a distinction between SAS and ASAS. While the previous ASAS acted like the new SAS, the previous SAS acted like new reaction wheels.

Effect

When the craft is equipped with at least one SAS unit, it can utilize this unit to dampen the rotation and finally lock onto a specific orientation. This system will utilize all available control systems, like the user would with pressing the keys:

It will first dampen the rotation and reaching a specific value and then will try to lock onto its current orientation. The user can override the current rotation for any axis. Since it controls heading, it can be extremely useful for lander missions. When active, the SAS itself doesn't drain electricity.

Beware, having SAS activated while deploying a parachute may cause the parachute to rip off due to the SAS attempting to stabilize the craft's sudden rotation to orient in the wind.

Control

The system can be turned on and off with the T key and temporarily invert the state by holding the F key (for example, if SAS is on, holding F will turn it off, and releasing F will turn it back on). The current state of the SAS system is shown by a blue light on the navball.

Theory

The S.A.S. modules use a P.I.D. system, which stands for “Proportional, Integral, Derivative”. The PID is applied to the vessel's angular velocity, not its heading.

  • Proportional means the S.A.S. module applies a turning-force that is proportional to the speed of rotation. In other words, the faster the ship is spinning, the harder the module tries to correct the spin.
  • Integral means the S.A.S. module increases the corrective force the longer the ship is off-target. Since the integral of speed is position, this corrects the vessel's heading (angle is the integral of angular velocity). Since the summed integral value is set to zero when SAS is turned on, the controller will attempt to lock the vessel's heading to whatever it was when SAS was turned on.
  • Derivative means the S.A.S. module takes the angular acceleration of the ship into account and tries to apply a force against it. So the faster the ship is going "into" the spin, the harder the S.A.S. module tries to stop it. This is supposed to dampen the action of the S.A.S module and prevent overshoot, as well as dampening any accelerating turn or roll.

The PID control is applied to the vessel's rotational velocity at the command point. This means that large rockets that tend to wobble out of control during flight do so because the SAS sees the tip (where the command module usually is) rotating and assumes the entire vessel is spinning this fast. For this reason, "wobble" can be largely eliminated by controlling the vessel as close to the CG as possible. This can be accomplished by placing a command module or docking port in the middle of the rocket. Right click the unit and select "Control From Here" to change the control point. If you end up controlling the "dead" end of the rocket after stage separation, simply press the "[" or "]" keys to select the appropriate section.

SAS Parts

SAS has 3 dedicated parts as well as being included in all Command Pods and Probe bodies.

Dedicated Units

画像 パーツ名称 サイズ コスト
(Funds)
質量
(t)
耐熱温度
(K)
衝撃耐性
(m/s)
耐久
(加速度)
(G)
トルク
(kN・m)
消費電力
(⚡/s)
Inline reaction wheel.png
小型リアクションホイール S 600 0.05 2 000 9 50 5 0.25
(15 ⚡/分)
Inline advanced stabilizer.png
先進的インラインスタビライザー M 1 200 0.1 2 000 9 50 15 0.45
(27 ⚡/分)
ASAS large.png
先進的大型リアクションホイール L 2 100 0.2 2 000 9 50 30 0.6
(36 ⚡/分)

司令モジュール

画像 パーツ名称 サイズ コスト
(Funds)
質量
(t)
耐熱温度
(K)
衝撃耐性
(m/s)
耐久
(加速度)
(G)
トルク(kN・m) S.A.S.
level
定員/
消費電力
容量
(⚡Units of fuel)
MK1COCKPIT.png
Mk1 コックピット M 1 250
(1 241)
1.28
(1.25)
2 000
(1 100)
40 50 10 Crew Crew 50 ⚡
7.5 Units of fuel MP
Mk1 Inline Cockpit.png
Mk1 インラインコックピット M 1 600
(1 591)
1.03
(1.00)
2 000
(1 100)
40 50 10 Crew Crew 50 ⚡
7.5 Units of fuel MP
Mk2 Cockpit.png
Mk2 コックピット Mk2 3 500
(3 482)
2.06
(2.00)
2 500
(1 400)
45 50 15 Crew Crew + Crew 150 ⚡
15 Units of fuel MP
Mk2 InlineCockpit.png
Mk2 インラインコックピット Mk2 3 500
(3 470)
2.10
(2.00)
2 500
(1 400)
45 50 15 Crew Crew + Crew 150 ⚡
25 Units of fuel MP
Mk3 Cockpit.png
Mk3 コックピット Mk3, M 10 000
(9 880)
3.90
(3.50)
2 700
(1 500)
50 50 40/40/20[注意 1] Crew Crew + CrewCrewCrew 500 ⚡
100 Units of fuel MP
Mk1CommandPod Dark.png
Mk1 コマンドポッド M, S 600
(588)
0.84
(0.80)
2 200
(1 200)
14 50 5 Crew Crew 50 ⚡
10 Units of fuel MP
Mk1-3CommandPod.png
Mk1-3 コマンドポッド L, M 3 800
(3 764)
2.72
(2.60)
2 400
(1 400)
45 50 15 Crew Crew + CrewCrew 150 ⚡
30 Units of fuel MP
LanderCanMK1.png
Mk1 ランダー缶 M 1 500
(1 482)
0.66
(0.60)
2 000
(1 000)
8 50 3 Crew Crew 50 ⚡
15 Units of fuel MP
Mk2canN.png
Mk2 ランダー缶 L 3 250
(3 202)
1.515
(1.355)
2 000
(1 200)
8 50 15 Crew Crew + Crew 100 ⚡
40 Units of fuel MP
Cupola.PNG
PPD-12 キューポラ L, M 3 200
(3 188)
1.80
(1.76)
2 000
(1 000)
8 50 9 Crew Crew 200 ⚡
10 Units of fuel MP
RoveMate White.png
プロボドボダイン ローブメイト M 800 0.15 1 200 12 50 0 2.4 ⚡/分
(144 ⚡/時)
120 ⚡
QBE.png
プロボドボダイン QBE S 360 0.07 1 200 15 50 0 1.5 ⚡/分
(90 ⚡/時)
5 ⚡
HECS.png
プロボドボダイン HECS S 650 0.1 1 200 12 50 0.5 1 1.5 ⚡/分
(90 ⚡/時)
10 ⚡
OKTO.png
プロボドボダイン OKTO S 450 0.1 1 200 12 50 0.3 0 1.2 ⚡/分
(72 ⚡/時)
10 ⚡
OKTO2.png
プロボドボダイン OKTO2 S 1 480 0.04 1 200 12 50 2 1.8 ⚡/分
(108 ⚡/時)
5 ⚡
HECS2.png
プロボドボダイン HECS2 M 7 500 0.2 2 000 8 50 10 3 3.0 ⚡/分
(180 ⚡/時)
1 000 ⚡
Probestack.png
RC-001S 遠隔誘導ユニット M 2 250 0.1 2 000 9 50 0.5 3 3.0 ⚡/分
(180 ⚡/時)
15 ⚡
Probehuge.png
RC-L01 遠隔誘導ユニット L 3 400 0.5 2 000 9 50 1.5 3 4.8 ⚡/分
(288 ⚡/時)
30 ⚡
MK2 Drone Core.png
MK2 ドローン コア Mk2 2 700 0.2 2 500 20 50 15/3/3[注意 1] 3 3.0 ⚡/分
(180 ⚡/時)
250 ⚡
MPO.png
MPO探査機 M 9 900
(9 854)
0.895
(0.395)
2 200 9 50 6 3 3.0 ⚡/分
(180 ⚡/時)
1 000 ⚡
45 Units of fuel LF
55 Units of fuel O
MTM.png
MTMステージ M 21 500
(6 300)
0.795
(0.415)
2 200 12 50 12 2 1.8 ⚡/分
(108 ⚡/時)
4 000 ⚡
3 800 Xenon unit XE
  1. 1.0 1.1 トルクは3軸で異なります。それぞれピッチ/ヨー/ロールの数値です。


See also