Difference between revisions of "Science mode"

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{{About|the science game mode|the science in general|science}}
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{{:Science mode/Box}}{{About|the science game mode|information on science in general|Science}}
[[File:Sciencemodeicon.png|left]]
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The '''Science''' game mode is one of the three modes available in [[Kerbal Space Program]]. It is an intermediate choice between "freestyle" '''[[Sandbox]]''' mode, and the heavily resource dependent '''[[Career]]''' mode. The point of the Science game mode is the undertaking of various [[Science#Activities|scientific activities]] without the burden of the [[contracts|contract]], [[funds]] and [[reputation]] system present in career mode. This game mode was known as "Career" in all versions prior to the release of {{version|0.24}}, since its release in {{version|0.22}}.
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The '''Science''' game mode is one of the tree modes available in [[Kerbal Space Program]]. It is an intermediate choice between "freestyle" '''[[Sandbox]]''' mode, and the heavily resource dependent '''[[Career]]''' mode. The main point of the '''Science''' game mode is the [[Science#Activities|scientific activities]], while the player not has to deal with [[contracts]], [[funds]] and [[reputation]] system, as in a career game. This game mode is essentially same with the career mode before the release of {{version|0.24}}.
 
  
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==Overview==
 
==Overview==
Unlike the sandbox game [[Research and Development]] is opened (as in career mode), and has to do missions and perform scientific experiment for science points. Those yield Science points which can be used in the Research and Development facility where new parts can be “researched”, which is immediately unlocking all parts of that [[technology tree]] node. Because the player can use only parts which are already unlocked, every game starts with the [[Start]] node. And unlike career game the developed [[parts]] are free, and a there is no [[Funds|monetary system]], there is not has to deal with [[contracts]] of the different [[agencies]], and there is no [[reputation]] too. As a result of this, the [[Mission Control]] is closed. Due to missing contracts, the player has to write off the science points derived from contracts too.
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Unlike the in the sandbox game mode, the [[Research and Development]] facility is open (as in career mode), allowing the use of [[environmental sensor]]s and the collection of data. Recovering or transmitting the data from those experiments yields Science points, which can be used in the Research and Development facility to “research” new parts; this immediately unlocks all parts of that [[technology tree]] node, and allows access to the next node.
  
Worth to know: [[Stock craft]]s are not available in this game mode.
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Because the player can use only parts which are already unlocked, every game begins with the [[Start]] node unlocked. Unlike [[career]] mode, the developed [[parts]] are free, as there is no [[Funds|monetary system]], there are no [[contracts]] from different [[agencies]], and there is no [[reputation]]. As a result of this, the [[Mission Control]] is closed. Due to there not being contracts, the player is unable to acquire the science points derived from completing them.  Similarly, there is no entry to the [[Administration Facility]], and there are no business [[strategies]] to choose to influence the financial {{nowrap|({{mark|fund}})}}, scientific ({{mark|scp}}) and reputation ({{mark|pres}}) income.
  
This type of game and the career has the same phases. At the beginning of the game, the player perform minor missions around [[Kerbin]] for yielding science points for the development needed for a moon missions. The second phase is [[Mun]] and [[Minmus]] missions gaining enough science points for reaching the technological level of the interplanetary missions.
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It may be advisable for beginners to start with playing science mode, as it is more "beginner friendly". As maneuver nodes are already unlocked, and the player needn't worry about reputation or cash.
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In this game mode [[stock craft]] are available in case of playing on '''''Easy''''' [[Game Difficulty|difficulty level]] or making it available in custom settings.
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== Gameplay ==
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The science and career modes have similar phases of gameplay. At the beginning of the game, the player will perform minor missions on and around [[Kerbin]] in order to acquire enough science points to unlock the parts needed for moon missions. The second phase is [[Mun]] and [[Minmus]] missions, with the intention of gaining enough science points to unlock the parts needed for interplanetary missions.
  
 
== See also ==
 
== See also ==
 
* [[Tutorial:Start a career game|Tutorials on starting a new "science" game]]
 
* [[Tutorial:Start a career game|Tutorials on starting a new "science" game]]
  
[[Category:Game modes]]
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[[Category:Game Modes]]
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[[Category:Science]]

Latest revision as of 23:05, 28 March 2016

Science mode
Game ModeSciencemodeicon.png
Name Science
Contracts available No
Strategies available No
Parts unlocked with
Science Points
Yes
Parts paid with Funds No
Reputation to Kerbals No
Since version 0.24
This article is about the science game mode. For the information on science in general, see Science.

The Science game mode is one of the three modes available in Kerbal Space Program. It is an intermediate choice between "freestyle" Sandbox mode, and the heavily resource dependent Career mode. The point of the Science game mode is the undertaking of various scientific activities without the burden of the contract, funds and reputation system present in career mode. This game mode was known as "Career" in all versions prior to the release of version 0.24, since its release in version 0.22.

Overview

Unlike the in the sandbox game mode, the Research and Development facility is open (as in career mode), allowing the use of environmental sensors and the collection of data. Recovering or transmitting the data from those experiments yields Science points, which can be used in the Research and Development facility to “research” new parts; this immediately unlocks all parts of that technology tree node, and allows access to the next node.

Because the player can use only parts which are already unlocked, every game begins with the Start node unlocked. Unlike career mode, the developed parts are free, as there is no monetary system, there are no contracts from different agencies, and there is no reputation. As a result of this, the Mission Control is closed. Due to there not being contracts, the player is unable to acquire the science points derived from completing them. Similarly, there is no entry to the Administration Facility, and there are no business strategies to choose to influence the financial (Funds), scientific (⚛) and reputation (★) income.

It may be advisable for beginners to start with playing science mode, as it is more "beginner friendly". As maneuver nodes are already unlocked, and the player needn't worry about reputation or cash.

In this game mode stock craft are available in case of playing on Easy difficulty level or making it available in custom settings.

Gameplay

The science and career modes have similar phases of gameplay. At the beginning of the game, the player will perform minor missions on and around Kerbin in order to acquire enough science points to unlock the parts needed for moon missions. The second phase is Mun and Minmus missions, with the intention of gaining enough science points to unlock the parts needed for interplanetary missions.

See also