Difference between revisions of "Settings"

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(Removed Stub-Not really a stub with the pictures fixed.)
(update (0.24.2) /(sorry, I've lack of "Windows" and "6-DOF") + I'm not native speaker, someone check the grammar...)
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An explanation of the '''settings''' in KSP and what they do.
+
An explanation of the '''Settings''' in [[KSP]] and what they do, as {{Version|0.24.2}}.
 +
 
 +
=== Saving ===
 +
Explanation on the bottom three buttons, if you really need it.
 +
*'''Apply'''
 +
**Does what it says: applies the settings, but keeps you in the settings menu.
 +
*'''Accept'''
 +
**Functions identically to apply, but exits you to main menu.
 +
*'''Cancel'''
 +
**Upon pressing, it resets the settings to their last saved values.
  
 
== General ==
 
== General ==
=== Gameplay ===
+
==== Gameplay ====
*Show Vessel Labels
+
*'''Show Vessel Labels'''
 
**This option controls whether or not waypoints will appear over vehicles nearby the one you are currently piloting.
 
**This option controls whether or not waypoints will appear over vehicles nearby the one you are currently piloting.
**Default:On
+
**Default: On
*Use Staging Controls for Docking
+
*'''Show Space Center Crew'''
**When docking is set as the control method in-game, the controls remain at their staging positions instead of moving to WASD, or whatever the staging controls are set to.
+
**Option to remove the Kerbals walking around in the [[VAB]] and the [[SPH]]
**Default:Off
+
**Default: On
*Show Space Center Crew
+
<!--*Flight UI Size
**Option to remove the Kerbals walking around in the VHB and the SPH
 
**Default:On
 
*Flight UI Size
 
 
**Self explanatory. Size of user interface while piloting a vehicle. Ranges from tiny to huge.
 
**Self explanatory. Size of user interface while piloting a vehicle. Ranges from tiny to huge.
**Default:Small
+
**Default: Small
*Mouse Wheel Sensitivity
+
-->
**Controls how quickly the game reacts to mouse wheel input. Ranges from 0 to 1.000
+
*'''Displaying Earth Time'''
**Default:1.000
+
**Shows the time by the Earth "calendar" instead of kerbal's (1 Kerbin day is 6 hours...).  
=== System ===
+
**Default: Off
*Show Stats Tracking Dialog on Startup
+
==== System ====
 +
*'''Show Stats Tracking Dialog on Startup'''
 
**Controls whether or not a message from Squad will pop up, asking about tracking info to improve the game.
 
**Controls whether or not a message from Squad will pop up, asking about tracking info to improve the game.
**Default:Off
+
**Default: Off
*Simulate in Background
+
*'''Simulate in Background'''
 
**If you have ships within view of the [[VAB]] or [[SPH]], this setting will control whether or not they appear during ship creation.
 
**If you have ships within view of the [[VAB]] or [[SPH]], this setting will control whether or not they appear during ship creation.
**Default:On
+
**Default: On
*Max Persistent Debris
+
*'''Max Persistent Debris'''
**Sets the max number of debris-class objects that can exist at the same time. Higher numbers mean more work for the CPU. Ranges from 0 to unlimited. Min:25, Max:2500.
+
**Sets the max number of debris-class objects that can exist at the same time. Higher numbers mean more work for the CPU. Ranges from 0 to unlimited. Min:0, Max:Unlimited.
**Default:250
+
**Default: 250
*Max Physics Delta-Time per Frame
+
*'''Max Physics Delta-Time per Frame'''
 
**This setting determines how many physics calculations the program can run per second. So, as the number increases, gameplay slows down, as more calculations happen every second. It slows down, but not in the usual way. There is no lag, but now one second that passes on Kerbin takes more than one second in real time. This setting is good for keeping very large ships from falling apart.
 
**This setting determines how many physics calculations the program can run per second. So, as the number increases, gameplay slows down, as more calculations happen every second. It slows down, but not in the usual way. There is no lag, but now one second that passes on Kerbin takes more than one second in real time. This setting is good for keeping very large ships from falling apart.
**Default:0.10 sec
+
**Default: 0.10 sec
  
 
== Input ==
 
== Input ==
 
This section lets you customize the default [[key bindings]] for several different parts of gameplay.
 
This section lets you customize the default [[key bindings]] for several different parts of gameplay.
 
'''Note:''' Axis Bindings are for joysticks.
 
'''Note:''' Axis Bindings are for joysticks.
 +
=== Other ===
 +
==== Other Settings ====
 +
*'''Use Staging Controls for Docking'''
 +
**When docking is set as the control method in-game, the controls remain at their staging positions instead of moving to {{Key press|W|S|A|D|chain=}}, or whatever the staging controls are set to.
 +
**Default: Off
 +
*'''EVAs Auto-Rotate to Camera'''
 +
** The [[Kerbonaut]] on [[EVA]] walking direction follows the orientation of the camera.
 +
**Default: Off
 +
*'''Mouse Wheel Sensitivity'''
 +
**Controls how quickly the game reacts to mouse wheel input. Ranges from 0 to 1.000.
 +
**Default: 1.000
 +
==== 6-DOF Device ====
 +
::In these menus you can control the 6-DOF input devices. Currently this is only supported on Windows version of KSP.
 +
*'''Toggle Camera/Fight Control'''
 +
* '''Lock/Unlock Roll Axis'''
 +
==== 6-DOF Camera Control ====
 +
*[[Axis|'''Pitch, Yaw and Roll''']]
 +
**'''Sensitivity'''
 +
**'''Sharpness'''
 +
*'''XYZ Translation'''
 +
**'''Sensitivity'''
 +
**'''Sharpness'''
 +
==== 6-DOF Fight Control ====
 +
*'''Pitch, Yaw and Roll'''
 +
**'''Sensitivity'''
 +
*'''XYZ Translation'''
 +
**'''Sensitivity'''
  
 
== Graphics ==
 
== Graphics ==
=== Scenery ===
+
==== Scenery ====
*Terrain Detail
+
*'''Terrain Detail'''
 
**Determines how detailed the ground is on all planets/moons.
 
**Determines how detailed the ground is on all planets/moons.
 
**Available Settings: Low, Default, High.
 
**Available Settings: Low, Default, High.
**Default:Default
+
**Default: Default
*SM3 Terrain Shaders
+
*'''SM3 Terrain Shaders'''
 
**Enables Shader Model 3 if your graphics card supports it.
 
**Enables Shader Model 3 if your graphics card supports it.
**Default:On
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**Default: On
*Terrain Scatters (WIP)
+
*'''Terrain Scatters (WIP)'''
 
**A work in progress setting. Adds terrain scenery like trees and rocks. Results in a fairly large performance hit.
 
**A work in progress setting. Adds terrain scenery like trees and rocks. Results in a fairly large performance hit.
**Default:Off
+
**Default: Off
*Scatter Density
+
*'''Scatter Density'''
 
**Defines how much scenery (rocks/trees/etc) is added.
 
**Defines how much scenery (rocks/trees/etc) is added.
**Default:50%
+
**Default: 50%
=== Rendering ===
+
::''Note: These rocks and trees are just scenery, it is impossible to make physical contact with them!''
*Render Quality Level
+
==== Rendering ====
 +
*'''Render Quality Level'''
 
**Sets the quality of Unity's rendering. See Unity documentation for more details.
 
**Sets the quality of Unity's rendering. See Unity documentation for more details.
 
**Available Settings: Fastest, Fast, Simple, Good, Beautiful, Fantastic
 
**Available Settings: Fastest, Fast, Simple, Good, Beautiful, Fantastic
**Default:Fantastic
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**Default: Fantastic
*Texture Quality
+
*'''Texture Quality'''
 
**Controls the resolution of the textures in game.
 
**Controls the resolution of the textures in game.
**Available Settings: Quarter Res, Half Res, Full Res
+
**Available Settings: Eigth Res, Quarter Res, Half Res, Full Res
**Default:Half Res
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**Default: Half Res
*Fallback Part Shaders
+
*'''Fallback Part Shaders'''
 
**Falls back to Shader Model 1. If parts are rendering incorrectly for some reason or your graphics card does not support Shader Model 2 or higher, try enabling this setting.
 
**Falls back to Shader Model 1. If parts are rendering incorrectly for some reason or your graphics card does not support Shader Model 2 or higher, try enabling this setting.
**Default:False
+
**Default: False
*Aerodynamic FX Quality
+
*'''Aerodynamic FX Quality'''
 
**Controls the quality of aerodynamic effects such as re-entry flames.
 
**Controls the quality of aerodynamic effects such as re-entry flames.
**Default:Normal
+
**Default: Normal
 
== Video ==
 
== Video ==
*Screen Resolution
+
*'''Screen Resolution'''
**Determines how large the game window will be. Size is measured length × width, in pixels. Ranges from 1024 × 768 to 1680 × 1050.
+
**Determines how large the game window will be. Size is measured length × width, in pixels. The range depends on your system.
 
**Sometimes, when switching resolutions, the screen will adjust with extremely bright colors. Have no fear, just wait a few seconds and adjust the game window back and forth. It fixes itself.
 
**Sometimes, when switching resolutions, the screen will adjust with extremely bright colors. Have no fear, just wait a few seconds and adjust the game window back and forth. It fixes itself.
**Default:1024 × 768
+
**Default: 1024 × 768
*Full Screen
+
*'''Full Screen'''
 
**This setting controls fullscreen. This will make the game run without a window border, for better game experience. If this is enabled, screen resolution now determines the number of true pixels that will be displayed.
 
**This setting controls fullscreen. This will make the game run without a window border, for better game experience. If this is enabled, screen resolution now determines the number of true pixels that will be displayed.
**Default:Off
+
**Default: Off
*Anti-Aliasing
+
*'''Anti-Aliasing'''
 
**Basically, smooths out and blends the pixels at the edge of models. Higher settings means smoother transition.
 
**Basically, smooths out and blends the pixels at the edge of models. Higher settings means smoother transition.
**Default:2×
+
**Default: 2×
*V Sync
+
*'''V Sync'''
 
**A setting that prevents screen tearing: an anomaly that appears when the speed of your graphics card is significantly higher than the update speed of your monitor.
 
**A setting that prevents screen tearing: an anomaly that appears when the speed of your graphics card is significantly higher than the update speed of your monitor.
**Default:Every VBlank
+
**Default: Every VBlank
*Frame Limit
+
*'''Frame Limit'''
 
**Sets the max FPS. Basically a top on how fast the game can run.
 
**Sets the max FPS. Basically a top on how fast the game can run.
**Default 120 FPS
+
**Default: 120 FPS
*Pixel Light Count
+
*'''Pixel Light Count'''
 
**Controls how many Pixel Lights can be in the scene at any time. See Unity documentation for more details.
 
**Controls how many Pixel Lights can be in the scene at any time. See Unity documentation for more details.
**Default:8
+
**Default: 8
*Shadow Cascades
+
*'''Shadow Cascades'''
 
**Controls the quality of shadows. See Unity documentation for more details.
 
**Controls the quality of shadows. See Unity documentation for more details.
**Default:4
+
**Default: 4
  
 
== Audio ==
 
== Audio ==
=== Volume ===
+
==== Volume ====
*Spacecraft
+
*'''Spacecraft'''
 
**Refers to:Engine firing sound, parachute opening sound, and engine ignition sound.
 
**Refers to:Engine firing sound, parachute opening sound, and engine ignition sound.
*Ambience
+
*'''Ambience'''
 
**Refers to:Decouplers separating, and wind noise when traveling through atmosphere at high speed.
 
**Refers to:Decouplers separating, and wind noise when traveling through atmosphere at high speed.
*UI
+
*'''UI'''
**Refers to: UI sounds such as part snaps while in the SPH or VAB.
+
**Refers to: UI sounds such as part snaps while in the [[SPH]] or [[VAB]].
*Music
+
*'''Music'''
 
**Refers to:All game music.
 
**Refers to:All game music.
*Voices
+
*'''Voices'''
 
**Refers to:Tutorial voice volume.
 
**Refers to:Tutorial voice volume.
*Default for all is 100%
+
:Default for all is 100%
=== Sound Normalizer ===
+
==== Sound Normalizer ====
*Normalizer
+
*'''Normalizer'''
 
**Enables the normalizer, which controls the average loudness of the various audio channels.
 
**Enables the normalizer, which controls the average loudness of the various audio channels.
**Default:Enabled
+
**Default: Enabled
*Threshold
+
*'''Threshold'''
 
**The threshold at which the normalizer starts lowering the volume of a given channel to prevent it from becoming too loud.
 
**The threshold at which the normalizer starts lowering the volume of a given channel to prevent it from becoming too loud.
**Default:1.0
+
**Default: 1.0
*Responsiveness
+
*'''Responsiveness'''
 
**How quickly the normalizer starts adjusting volumes after the threshold is reached. Smaller values will result in choppy sound quality as the normalizer rapidly tries to adjust volumes, especially when loud but very short sounds occur (like explosions).
 
**How quickly the normalizer starts adjusting volumes after the threshold is reached. Smaller values will result in choppy sound quality as the normalizer rapidly tries to adjust volumes, especially when loud but very short sounds occur (like explosions).
**Default:16
+
**Default: 16
  
== Saving ==
+
[[Category:Game interface]]
Explanation on the bottom three buttons, if you really need it.
 
*Apply
 
**Does what it says: applies the settings, but keeps you in the settings menu.
 
*Accept
 
**Functions identically to apply, but exits you to main menu.
 
*Cancel
 
**Upon pressing, it resets the settings to their original values before the menu was opened.
 

Revision as of 11:04, 8 August 2014

An explanation of the Settings in KSP and what they do, as version 0.24.2.

Saving

Explanation on the bottom three buttons, if you really need it.

  • Apply
    • Does what it says: applies the settings, but keeps you in the settings menu.
  • Accept
    • Functions identically to apply, but exits you to main menu.
  • Cancel
    • Upon pressing, it resets the settings to their last saved values.

General

Gameplay

  • Show Vessel Labels
    • This option controls whether or not waypoints will appear over vehicles nearby the one you are currently piloting.
    • Default: On
  • Show Space Center Crew
    • Option to remove the Kerbals walking around in the VAB and the SPH
    • Default: On
  • Displaying Earth Time
    • Shows the time by the Earth "calendar" instead of kerbal's (1 Kerbin day is 6 hours...).
    • Default: Off

System

  • Show Stats Tracking Dialog on Startup
    • Controls whether or not a message from Squad will pop up, asking about tracking info to improve the game.
    • Default: Off
  • Simulate in Background
    • If you have ships within view of the VAB or SPH, this setting will control whether or not they appear during ship creation.
    • Default: On
  • Max Persistent Debris
    • Sets the max number of debris-class objects that can exist at the same time. Higher numbers mean more work for the CPU. Ranges from 0 to unlimited. Min:0, Max:Unlimited.
    • Default: 250
  • Max Physics Delta-Time per Frame
    • This setting determines how many physics calculations the program can run per second. So, as the number increases, gameplay slows down, as more calculations happen every second. It slows down, but not in the usual way. There is no lag, but now one second that passes on Kerbin takes more than one second in real time. This setting is good for keeping very large ships from falling apart.
    • Default: 0.10 sec

Input

This section lets you customize the default key bindings for several different parts of gameplay. Note: Axis Bindings are for joysticks.

Other

Other Settings

  • Use Staging Controls for Docking
    • When docking is set as the control method in-game, the controls remain at their staging positions instead of moving to WSAD, or whatever the staging controls are set to.
    • Default: Off
  • EVAs Auto-Rotate to Camera
    • The Kerbonaut on EVA walking direction follows the orientation of the camera.
    • Default: Off
  • Mouse Wheel Sensitivity
    • Controls how quickly the game reacts to mouse wheel input. Ranges from 0 to 1.000.
    • Default: 1.000

6-DOF Device

In these menus you can control the 6-DOF input devices. Currently this is only supported on Windows version of KSP.
  • Toggle Camera/Fight Control
  • Lock/Unlock Roll Axis

6-DOF Camera Control

6-DOF Fight Control

  • Pitch, Yaw and Roll
    • Sensitivity
  • XYZ Translation
    • Sensitivity

Graphics

Scenery

  • Terrain Detail
    • Determines how detailed the ground is on all planets/moons.
    • Available Settings: Low, Default, High.
    • Default: Default
  • SM3 Terrain Shaders
    • Enables Shader Model 3 if your graphics card supports it.
    • Default: On
  • Terrain Scatters (WIP)
    • A work in progress setting. Adds terrain scenery like trees and rocks. Results in a fairly large performance hit.
    • Default: Off
  • Scatter Density
    • Defines how much scenery (rocks/trees/etc) is added.
    • Default: 50%
Note: These rocks and trees are just scenery, it is impossible to make physical contact with them!

Rendering

  • Render Quality Level
    • Sets the quality of Unity's rendering. See Unity documentation for more details.
    • Available Settings: Fastest, Fast, Simple, Good, Beautiful, Fantastic
    • Default: Fantastic
  • Texture Quality
    • Controls the resolution of the textures in game.
    • Available Settings: Eigth Res, Quarter Res, Half Res, Full Res
    • Default: Half Res
  • Fallback Part Shaders
    • Falls back to Shader Model 1. If parts are rendering incorrectly for some reason or your graphics card does not support Shader Model 2 or higher, try enabling this setting.
    • Default: False
  • Aerodynamic FX Quality
    • Controls the quality of aerodynamic effects such as re-entry flames.
    • Default: Normal

Video

  • Screen Resolution
    • Determines how large the game window will be. Size is measured length × width, in pixels. The range depends on your system.
    • Sometimes, when switching resolutions, the screen will adjust with extremely bright colors. Have no fear, just wait a few seconds and adjust the game window back and forth. It fixes itself.
    • Default: 1024 × 768
  • Full Screen
    • This setting controls fullscreen. This will make the game run without a window border, for better game experience. If this is enabled, screen resolution now determines the number of true pixels that will be displayed.
    • Default: Off
  • Anti-Aliasing
    • Basically, smooths out and blends the pixels at the edge of models. Higher settings means smoother transition.
    • Default: 2×
  • V Sync
    • A setting that prevents screen tearing: an anomaly that appears when the speed of your graphics card is significantly higher than the update speed of your monitor.
    • Default: Every VBlank
  • Frame Limit
    • Sets the max FPS. Basically a top on how fast the game can run.
    • Default: 120 FPS
  • Pixel Light Count
    • Controls how many Pixel Lights can be in the scene at any time. See Unity documentation for more details.
    • Default: 8
  • Shadow Cascades
    • Controls the quality of shadows. See Unity documentation for more details.
    • Default: 4

Audio

Volume

  • Spacecraft
    • Refers to:Engine firing sound, parachute opening sound, and engine ignition sound.
  • Ambience
    • Refers to:Decouplers separating, and wind noise when traveling through atmosphere at high speed.
  • UI
    • Refers to: UI sounds such as part snaps while in the SPH or VAB.
  • Music
    • Refers to:All game music.
  • Voices
    • Refers to:Tutorial voice volume.
Default for all is 100%

Sound Normalizer

  • Normalizer
    • Enables the normalizer, which controls the average loudness of the various audio channels.
    • Default: Enabled
  • Threshold
    • The threshold at which the normalizer starts lowering the volume of a given channel to prevent it from becoming too loud.
    • Default: 1.0
  • Responsiveness
    • How quickly the normalizer starts adjusting volumes after the threshold is reached. Smaller values will result in choppy sound quality as the normalizer rapidly tries to adjust volumes, especially when loud but very short sounds occur (like explosions).
    • Default: 16