Settings

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An explanation of the settings in KSP and what they do.

General

Gameplay

  • Show Vessel Labels
    • This option controls whether or not waypoints will appear over vehicles nearby the one you are currently piloting.
    • Default:On
  • Use Staging Controls for Docking
    • When docking is set as the control method in-game, the controls remain at their staging positions instead of moving to WASD, or whatever the staging controls are set to.
    • Default:Off
  • Show Space Center Crew
    • Option to remove the Kerbals walking around in the VHB and the SPH
    • Default:On
  • Flight UI Size
    • Self explanatory. Size of user interface while piloting a vehicle. Ranges from tiny to huge.
    • Default:Small
  • Mouse Wheel Sensitivity
    • Controls how quickly the game reacts to mouse wheel input. Ranges from 0 to 1.000
    • Default:1.000

System

  • Show Stats Tracking Dialog on Startup
    • Controls whether or not a message from Squad will pop up, asking about tracking info to improve the game.
    • Default:Off
  • Simulate in Background
    • If you have ships within view of of the VAB or SPH, this setting will control whether or not they appear during ship creation.
    • Default:On
  • Max Persistent Debris
    • Sets the max number of debris-class objects that can exist at the same time. Higher numbers mean more work for the CPU. Ranges from 0 to unlimited. Min:25, Max:2500.
    • Default:250
  • Max Physics Delta-Time per Frame
    • Default:0.10 sec

Input

This section lets you customize the default key bindings for several different parts of gameplay. Note: Axis Bindings are for joysticks.

Graphics

Scenery

  • Terrain Detail
    • Only 3 settings:Low, Default, High. Determines how detailed the ground is. Not only on Kerbin.
    • Default:Default
  • SM3 Terrain Shaders
    • Default:On
  • Terrain Scatters (WIP)
    • A work in progress setting. Adds terrain scenery like trees and rocks.
    • Default:Off
  • Scatter Density
    • Defines how bunched the scenery is.
    • Default:50%

Rendering

  • Render Quality Level
    • Default:
  • Texture Quality
    • Default:Half Res
  • Fallback Part Shaders
    • If parts are rendering incorrectly for some reason, enable this setting.
    • Default:False
  • Aerodynamic FX Quality
    • Default:Normal

Video

  • Screen Resolution
    • Determines how large the game window will be. Size is measured length × width, in pixels. Ranges from 1024 × 768 to 1680 × 1050.
    • Sometimes, when switching resolutions, the screen will adjust with extremely bright colors. Have no fear, just wait a few seconds and adjust the game window back and forth. It fixes itself.
    • Default:1024 × 768
  • Full Screen
    • This setting controls fullscreen. This will make the game run without a window border, for better game experience. If this is enabled, screen resolution now determines the number of true pixels that will be displayed.
    • Default:Off
  • Anti-Aliasing
    • Basically, smooths out and blends the pixels at the edge of models. Higher settings means smoother transition.
    • Default:2×
  • V Sync
    • A setting that prevents screen tearing: an anomaly that appears when the speed of your graphics card is significantly higher than the update speed of your monitor.
    • Default:Every VBlank
  • Frame Limit
    • Sets the max FPS. Basically a top on how fast the game can run.
    • Default 120 FPS
  • Pixel Light Count
    • Default:8
  • Shadow Cascades
    • Default:4

Audio

Volume

  • Spacecraft
  • Ambience
  • UI
  • Music
  • Voices
  • Default for all is 100%

Sound Normalizer

  • Normalizer
    • Default:Enabled
  • Threshold
    • Default:1.0
  • Responsiveness
    • Default:16

Saving

Explanation on the bottom three buttons, if you really need it.

  • Apply
    • Does what it says: applies the settings, but keeps you in the settings menu.
  • Accept
    • Functions identically to apply, but exits you to main menu.
  • Cancel
    • Upon pressing, it resets the settings to their original values before the menu was opened.