Difference between revisions of "Settings/ja"

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(6-DOF Device)
(Scenery)
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==== Scenery ====
 
==== Scenery ====
 
*'''Terrain Detail'''
 
*'''Terrain Detail'''
**Determines how detailed the ground is on all planets/moons.
+
**各天体の地形ディテール表示。
**Available Settings: Low, Default, High.
+
**Low・Default・Highの3段階。
**Default: Default
+
**初期設定: Default
 
*'''SM3 Terrain Shaders'''
 
*'''SM3 Terrain Shaders'''
**Enables Shader Model 3 if your graphics card supports it.
+
**搭載グラフィックスが対応している場合シェーダーモデル3.0を使用する。
**Default: On
+
**初期設定: On
 
*'''Terrain Scatters (WIP)'''
 
*'''Terrain Scatters (WIP)'''
**A work in progress setting. Adds terrain scenery like trees and rocks. Results in a fairly large performance hit when near the ground of any body.
+
**この機能は開発途上です。
**Default: Off
+
**岩や木などの地形小物を追加する。天体地表に近づくと非常に高負荷になる。
 +
**初期設定: Off
 
*'''Scatter Density'''
 
*'''Scatter Density'''
**Defines how much scenery (rocks/trees/etc) is added.
+
**岩や木などの地形小物の散布密度。
**Default: 50%
+
**初期設定: 50%
::''Note: These rocks and trees are just scenery, it is impossible to make physical contact with them!''
+
::''注釈: 地形小物には当たり判定が無く、木や岩に触れることは出来ません!''
 +
 
 
==== Rendering ====
 
==== Rendering ====
 
*'''Render Quality Level'''
 
*'''Render Quality Level'''

Revision as of 10:40, 11 September 2014

This article is a stub. You can help KSP Wiki by expanding it.

An explanation of the Settings in KSP and what they do, as バージョン 0.24.2. All of these settings can also be accessed outside of the game via settings.cfg in the root directory (near the KSP executable).

Saving

Explanation on the bottom three buttons:

  • Apply: Applies only the settings, but keeps the settings menu opened.
  • Accept: Applies the settings and closes the menu too.
  • Cancel: Upon pressing, it resets the settings to their last saved values.

General

Gameplay

  • Show Vessel Labels
    • 周辺の機体名称を表示する。
    • 初期設定: On
  • Show Space Center Crew
  • Displaying Earth Time
    • Kerbal時間(1日6時間)の変わりに地球時間で表示する。
    • 初期設定: Off

System

  • Show Stats Tracking Dialog on Startup
    • Controls whether or not a message from Squad will pop up, asking about tracking info to improve the game.
    • 初期設定: Off
  • Simulate in Background
    • If you have ships within view of the VAB or SPH, this setting will control whether or not they appear during ship creation.
    • 初期設定: On
  • Max Persistent Debris
    • スペースデブリの存続数。最小数0で最大数制限なし。数が多いほどCPU負荷がかかる。
    • 初期設定: 250
  • Max Physics Delta-Time per Frame
    • 1フレームあたりの物理演算の所要時間。数値を大きく設定するほど正確な演算が出来るが、ゲームスピードは遅くなる。巨大な機体が不正分解するのを防ぐのに効果がある。settings.cfgファイルを直接書き換えることで設定スライダの上限値以上の数値にすることもできる。
    • 初期設定: 0.10 sec

Input

This section lets you customize the default key bindings for several different parts of gameplay. Note: Axis Bindings are for joysticks.

Other

Other Settings

  • Use Staging Controls for Docking
    • When docking is set as the control method in-game, the controls remain at their staging positions instead of moving to WSAD, or whatever the staging controls are set to.
    • Default: Off
  • EVAs Auto-Rotate to Camera
    • The Kerbonaut on EVA walking direction follows the orientation of the camera.
    • Default: Off
  • Mouse Wheel Sensitivity
    • Controls how quickly the game reacts to mouse wheel input. Ranges from 0 to 1.000.
    • Default: 1.000

6-DOF Device

現状Windows版のKSPのみで6-DOF input device(3Dマウスなど)をサポートしており、その感度設定。
  • Toggle Camera/Fight Control
  • Lock/Unlock Roll Axis

6-DOF Camera Control

6-DOF Fight Control

  • Pitch, Yaw and Roll
    • Sensitivity
  • XYZ Translation
    • Sensitivity

Graphics

Scenery

  • Terrain Detail
    • 各天体の地形ディテール表示。
    • Low・Default・Highの3段階。
    • 初期設定: Default
  • SM3 Terrain Shaders
    • 搭載グラフィックスが対応している場合シェーダーモデル3.0を使用する。
    • 初期設定: On
  • Terrain Scatters (WIP)
    • この機能は開発途上です。
    • 岩や木などの地形小物を追加する。天体地表に近づくと非常に高負荷になる。
    • 初期設定: Off
  • Scatter Density
    • 岩や木などの地形小物の散布密度。
    • 初期設定: 50%
注釈: 地形小物には当たり判定が無く、木や岩に触れることは出来ません!

Rendering

  • Render Quality Level
    • Sets the quality of Unity's rendering. See Unity documentation for more details.
    • Available Settings: Fastest, Fast, Simple, Good, Beautiful, Fantastic
    • Default: Fantastic
  • Texture Quality
    • Controls the resolution of the textures in game.
    • Available Settings: Eigth Res, Quarter Res, Half Res, Full Res
    • Default: Half Res
  • Fallback Part Shaders
    • Falls back to Shader Model 1. If parts are rendering incorrectly for some reason or your graphics card does not support Shader Model 2 or higher, try enabling this setting.
    • Default: False
  • Aerodynamic FX Quality
    • Controls the quality of aerodynamic effects such as re-entry flames.
    • Default: Normal

Video

  • Screen Resolution
    • Determines how large the game window will be. Size is measured length × width, in pixels. The range depends on your system.
    • Sometimes, when switching resolutions, the screen will adjust with extremely bright colors. Have no fear, just wait a few seconds and adjust the game window back and forth. It fixes itself.
    • Default: 1024 × 768
  • Full Screen
    • This setting controls fullscreen. This will make the game run without a window border, for better game experience. If this is enabled, screen resolution now determines the number of true pixels that will be displayed.
    • Default: Off
  • Anti-Aliasing
    • Basically, smooths out and blends the pixels at the edge of models. Higher settings means smoother transition.
    • Default: 2×
  • V Sync
    • A setting that prevents screen tearing: an anomaly that appears when the speed of your graphics card is significantly higher than the update speed of your monitor.
    • Default: Every VBlank
  • Frame Limit
    • Sets the max FPS. Basically a top on how fast the game can run.
    • Default: 120 FPS
  • Pixel Light Count
    • Controls how many Pixel Lights can be in the scene at any time. See Unity documentation for more details.
    • Default: 8
  • Shadow Cascades
    • Controls the quality of shadows. See Unity documentation for more details.
    • Default: 4

Audio

Volume

  • Spacecraft
    • Refers to:Engine firing sound, parachute opening sound, and engine ignition sound.
  • Ambience
    • Refers to:Decouplers separating, and wind noise when traveling through atmosphere at high speed.
  • UI
    • Refers to: UI sounds such as part snaps while in the SPH or VAB.
  • Music
    • Refers to:All game music.
  • Voices
    • Refers to:Tutorial voice volume.
Default for all is 100%

Sound Normalizer

  • Normalizer
    • Enables the normalizer, which controls the average loudness of the various audio channels.
    • Default: Enabled
  • Threshold
    • The threshold at which the normalizer starts lowering the volume of a given channel to prevent it from becoming too loud.
    • Default: 1.0
  • Responsiveness
    • How quickly the normalizer starts adjusting volumes after the threshold is reached. Smaller values will result in choppy sound quality as the normalizer rapidly tries to adjust volumes, especially when loud but very short sounds occur (like explosions).
    • Default: 16