Difference between revisions of "Small Inline Reaction Wheel"

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(Usage)
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== Usage ==
 
== Usage ==
Inline Reaction Wheels do not have to be placed anywhere in particular to function. However, it will cease to function if jettisoned. They appear to function on a stability:mass ratio, and the effect can be enhanced by adding additional Inline Reaction Wheels. Often a single Inline Reaction Wheel isn't enough.  
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The placement does matter for reaction wheels. Generally speaking they can cause some problems if placed far from the COM. Imagine you are grabbing that point and rotating it. That is what the reaction wheels will try to do. You'll get offcenter rotation anywhere other then near the COM. They appear to function on a stability:mass ratio, and the effect can be enhanced by adding additional Inline Reaction Wheels. Often a single Inline Reaction Wheel isn't enough.  
  
 
Each Inline Reaction Wheel adds 0.5 to the mass of your ship; if you require a lot of Inline Reaction Wheels to get a large ship off the ground, consider dropping them with your earlier stages when you no longer need them.
 
Each Inline Reaction Wheel adds 0.5 to the mass of your ship; if you require a lot of Inline Reaction Wheels to get a large ship off the ground, consider dropping them with your earlier stages when you no longer need them.

Revision as of 13:32, 30 July 2013


Small Inline Reaction Wheel
Part image
Stability Augmentation System by
Found lying by the side of the road

Radial size Tiny
Cost (total) 600.00 Funds
Mass (total) 0.05 t
Drag 0.2
Max. Temp. 2000 K
Volume  ?
Impact Tolerance 9 m/s
Research Tech tree advanced flight control.png Flight Control
Unlock cost 3 200 Funds
Since version 0.7.3
Part configuration inlineReactionWheel.cfg
Pitch torque 5.0 kN·m
Yaw torque 5.0 kN·m
Roll torque 5.0 kN·m
Electricity required for torque
0.050
s·kN·m
SAS level × None

The Inline Reaction Wheel (previously named S.A.S Module) is a toggleable module that provides SAS functionality, a sort of autopilot to stabilize and help keep a rocket on course. It is one of the parts featured in the demo version of the game.

Description

The wheel adds assistive torque to a spacecraft, at the cost of electric charge

Usage

The placement does matter for reaction wheels. Generally speaking they can cause some problems if placed far from the COM. Imagine you are grabbing that point and rotating it. That is what the reaction wheels will try to do. You'll get offcenter rotation anywhere other then near the COM. They appear to function on a stability:mass ratio, and the effect can be enhanced by adding additional Inline Reaction Wheels. Often a single Inline Reaction Wheel isn't enough.

Each Inline Reaction Wheel adds 0.5 to the mass of your ship; if you require a lot of Inline Reaction Wheels to get a large ship off the ground, consider dropping them with your earlier stages when you no longer need them.

Changes

0.21
  • Renamed from S.A.S Module into Inline Reaction Wheel
  • Weight increased from 0.07 to 0.5
  • Costs electric charge
0.18
  • Retextured
  • (Undocumented) Mass reduced from 0.8 to 0.07, cost reduced from 2300 to 600
  • (Undocumented) Torque increased from 10 to 20, Ki/Kp/Kd changed from 1.0 / 3.0 / 5.0 to 0.0 / 5.0 / 3.5
0.11.0
  • (undocumented) SAS now use angular momentum instead of angular velocity - takes into account inertia momentum of the ship [1]
0.9
  • (undocumented) Tweaked Kd, Ki and Kp parameters
0.8.5
  • Exposed Kd, Ki and Kp parameters for tuning the SAS module
0.8
  • SAS toggle with 'T' key
0.7.3
  • Initial Release