Difference between revisions of "Small Inline Reaction Wheel/ja"

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:''For the equivalent part in the Demo, see [[S.A.S Module]]''
 
:''For the equivalent part in the Demo, see [[S.A.S Module]]''
  
The '''Inline Reaction Wheel''' (previously named '''S.A.S Module''') is a toggleable module that provides torque and [[SAS]] functionality, a sort of autopilot to stabilize and help keep a rocket on course. Since virtually every command pod in the game already provides SAS, the torque is what will interest most players.  Extra torque means that the player's spaceship will rotate faster when ordered to, resulting in a more nimble feel to the craft.  The Inline Reaction Wheel is the entry model reaction wheel.  It is cheap, relatively heavy, and provides a small amount of torque compared to the other reaction wheels.
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'''Inline Reaction Wheel'''(旧名'''S.A.S Module''')はトルク発生、[[SAS]]制御機能を持ったパーツで、機体の姿勢変更や自動姿勢制御に関与する。同機能が司令ポッドにも内蔵されているので、Inline Reaction Wheelはプレイヤーが操舵性の好みに応じて追加することになる。トルクが増加することによって機体の回転が軽快になり、素早く正確に転回しやすくなる。Inline Reaction WheelはSASモジュールの中でも最もコストが低く、発生トルクも少ない。
  
== Usage ==
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== 使い方 ==
 
{{quote|The placement does matter for [[reaction wheel]]s. Generally speaking they can cause some problems if placed far from the [[center of mass]]. Imagine you are grabbing that point and rotating it. That is what the reaction wheels will try to do. You'll get offcenter rotation anywhere other then near the COM.|[http://forum.kerbalspaceprogram.com/entries/740-Updated-Information-on-SAS-in-0-21-1#comment_4254 comment] by C7, in his blog entry “[http://forum.kerbalspaceprogram.com/entries/740-Updated-Information-on-SAS-in-0-21-1 Updated Information on SAS in 0.21.1]”}} They appear to function on a stability:mass ratio, and the effect can be enhanced by adding additional Inline Reaction Wheels. Often a single Inline Reaction Wheel isn't enough.  
 
{{quote|The placement does matter for [[reaction wheel]]s. Generally speaking they can cause some problems if placed far from the [[center of mass]]. Imagine you are grabbing that point and rotating it. That is what the reaction wheels will try to do. You'll get offcenter rotation anywhere other then near the COM.|[http://forum.kerbalspaceprogram.com/entries/740-Updated-Information-on-SAS-in-0-21-1#comment_4254 comment] by C7, in his blog entry “[http://forum.kerbalspaceprogram.com/entries/740-Updated-Information-on-SAS-in-0-21-1 Updated Information on SAS in 0.21.1]”}} They appear to function on a stability:mass ratio, and the effect can be enhanced by adding additional Inline Reaction Wheels. Often a single Inline Reaction Wheel isn't enough.  
  

Revision as of 12:45, 24 September 2014

小型リアクションホイール
パーツ画像
Stability Augmentation System によって
Found lying by the side of the road

接続サイズ S
コスト (合計) 600.00 Funds
質量 (合計) 0.05 t
空気抵抗 0.2
耐熱温度 2000 K
Volume  ?
耐衝撃性 9 m/秒
開発技術 Tech tree advanced flight control.png フライトコントロール
開発導入費 3 200 Funds
バージョンから 0.7.3
Part configuration inlineReactionWheel.cfg
ピッチトルク 5.0 kN·m
ヨートルク 5.0 kN·m
ロールトルク 5.0 kN·m
トルク消費電力
0.050
秒·kN·m
SASレベル × なし
For the equivalent part in the Demo, see S.A.S Module

Inline Reaction Wheel(旧名S.A.S Module)はトルク発生、SAS制御機能を持ったパーツで、機体の姿勢変更や自動姿勢制御に関与する。同機能が司令ポッドにも内蔵されているので、Inline Reaction Wheelはプレイヤーが操舵性の好みに応じて追加することになる。トルクが増加することによって機体の回転が軽快になり、素早く正確に転回しやすくなる。Inline Reaction WheelはSASモジュールの中でも最もコストが低く、発生トルクも少ない。

使い方

The placement does matter for reaction wheels. Generally speaking they can cause some problems if placed far from the center of mass. Imagine you are grabbing that point and rotating it. That is what the reaction wheels will try to do. You'll get offcenter rotation anywhere other then near the COM.

comment by C7, in his blog entry “Updated Information on SAS in 0.21.1

They appear to function on a stability:mass ratio, and the effect can be enhanced by adding additional Inline Reaction Wheels. Often a single Inline Reaction Wheel isn't enough.

Each Inline Reaction Wheel adds 0.12 tons to the mass of your ship; if a lot of Inline Reaction Wheels are required to get a large ship off the ground, it should be considered to drop them with earlier stages when they are no longer needed.

ゲーム内の説明

The wheel adds assistive torque to a spacecraft, at the cost of electric charge

変更点

0.24
  • 質量を0.3から0.12へ変更。
  • トルクを20から8へ変更。
0.21.1
  • 質量を0.5から0.3へ変更。
  • トルクを3から20へ変更。
0.21
  • パーツ名称を“S.A.S Module”から“Inline Reaction Wheel”へ変更。
  • 質量を0.07から0.5へ変更。
  • 電力を消費するようになった。
0.18
  • モデルとテクスチャを刷新。
  • 質量を0.8から0.07へ、コストを2300から600へ変更。(リリースノートに記載なし)
  • (Undocumented) Torque increased from 10 to 20, Ki/Kp/Kd changed from 1.0 / 3.0 / 5.0 to 0.0 / 5.0 / 3.5
0.11.0
  • (undocumented) SAS now use angular momentum instead of angular velocity - takes into account inertia momentum of the ship [1]
0.9
  • (undocumented) Tweaked Kd, Ki and Kp parameters
0.8.5
  • Exposed Kd, Ki and Kp parameters for tuning the SAS module
0.8
  • TキーにSAS作動切り替えを割り当て。
0.7.3
  • KSP初公開。

Notes