Difference between revisions of "Spaceplane Hangar"

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'''Vehicle name''' is in the top center. Clicking on the name allows the user to edit the name before saving the current vehicle. It also opens a drop down box that lets the user write a description of the vehicle, along with any notes about changes, uses or features they might find noteworthy. Clicking anywhere else on the screen closes the note box, but does not save the vehicle to disc.
 
'''Vehicle name''' is in the top center. Clicking on the name allows the user to edit the name before saving the current vehicle. It also opens a drop down box that lets the user write a description of the vehicle, along with any notes about changes, uses or features they might find noteworthy. Clicking anywhere else on the screen closes the note box, but does not save the vehicle to disc.
  
'''Mission Flag''' presets the flag used, if this is a manned vehicle, when a [[Flag]] is placed once landed.
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'''Mission Flag''' presets the flag used, if this is a manned vehicle, when a [[Flag (Image)|flag]] is placed once landed.
  
 
'''File controls''' are located along the top right of the screen.
 
'''File controls''' are located along the top right of the screen.

Revision as of 14:07, 4 December 2013

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The SPH as viewed from the exterior
Interior view of the SPH
The old SPH as viewed from the exterior until the redesign in 0.21

The Space Plane Hangar (abbr. SPH) is a building of the Kerbal Space Center which allows players to construct air- and spacecraft in a horizontal environment and proceed to launch them from a conventional runway. It allows to place parts either alone or with bilateral symmetry as opposed to the VAB's radial symmetry. It is possible to store subassemblies for use on multiple rockets.


SPH Game Interface

SPH mode: Along the top of the screen are some of the SPH controls. The left most controls are dependent on the current mode the SPH is in. The mode is controlled by the three blue icons just to the left of center along the top. These are: Parts the default mode, Action group and Crew.

Mode Controls The left 25%-30% of the screen will be occupied by the various controls related to the mode. See the individual modes listed above.

Vehicle name is in the top center. Clicking on the name allows the user to edit the name before saving the current vehicle. It also opens a drop down box that lets the user write a description of the vehicle, along with any notes about changes, uses or features they might find noteworthy. Clicking anywhere else on the screen closes the note box, but does not save the vehicle to disc.

Mission Flag presets the flag used, if this is a manned vehicle, when a flag is placed once landed.

File controls are located along the top right of the screen.

  • New - Clears currently active vehicle from the SPH, and does not save any changes.
  • Load - Opens a pop up window to load any previously saved vehicle assemblies. Note: Ver .21 and earlier can not load vehicles saved from the VAB.
  • Save - Saves the currently active vehicle to disc. If not previously named, it is saved as Untitled Space Craft. Note: While the VAB uses the same name, the two craft do not overwrite each other.
  • Launch - If not recently saved, creates Auto Saved Ship on disc, then switches from the SPH to the Runway.
  • Exit - Does not save the current ship and exits the SPH back to the [[Kerbal Space Center|Space Center

Staging On the right edge of the screen is a dynamic and editable list of the current stages of the vehicle under construction. The game will attempt to build the stages as the user adds parts. However, the user may want to change the order that stages are activated, or edit what happens at each stage. A detailed description of the Stage controls is here.

Changes

0.21
  • Redesigned
0.15
  • Initial Release