Difference between revisions of "Spaceplane Hangar"

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(v0.90.0 "All Craft files can now be cross-loaded in the VAB and SPH.")
(General rewrite post-0.90.0. Please review for accuracy!)
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{{:Spaceplane Hangar/Box}}
 
{{:Spaceplane Hangar/Box}}
 
[[File:sphexterior.jpg|thumb|right|The old SPH as viewed from the exterior until the redesign in 0.21]]
 
[[File:sphexterior.jpg|thumb|right|The old SPH as viewed from the exterior until the redesign in 0.21]]
The '''Spaceplane Hangar''' (abbr. '''SPH''') is a building of the [[Kerbal Space Center]] which allows players to construct [[Aircraft|air- and spacecraft]] or ground vehicles using bilateral symmetry as opposed to the [[Vehicle Assembly Building]]'s (abbr. '''VAB''') radial symmetry. Like the VAB, it is possible to store subassemblies for use on multiple vehicles.
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The '''Spaceplane Hangar''' (sometimes called the “Space Plane Hangar”), abbreviated '''SPH''', is one of the two [[craft]] construction facilities at the [[Kerbal Space Center]] (KSC).
  
When launched from the SPH, vehicles launch from the [[Runway]] nearby.
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It is the longest and widest building at the KSC, and second largest overall. It lies at the northern side of the complex.
  
With the more realistic and detailed redesign in {{Version|0.21}} the SPH gained an air traffic control tower. It doesn't serve any in-game function, but it visually complements the Runway and provides a challenging target for [[w:VTOL|VTOL]] landings. In {{Version|0.22}} it was made smaller and moved closer to the VAB.
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== Usage ==
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Like its counterpart the [[Vehicle Assembly Building]] (VAB), the Spaceplane Hangar is for craft construction. The [[parts]] list is the same in both facilities. Also, while it keeps its own list of saved craft files and [[Subassembly|subassemblies]] of parts, these can all be cross-loaded between the VAB and SPH.  
  
== SPH Game Interface ==
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There are essential differences between the two. The SPH workspace in general is horizontally oriented, like a [[plane]] or [[rover]], as is it axis of symmetry when placing or moving parts. The VAB is vertical in both regards, like a [[rocket]]. Also, the symmetry mode by default in the SPH is [[w:Bilateral_symmetry|bilateral/mirrored]]; the VAB's default is [[w:Radial_symmetry|radial symmetry]]. Since {{Version|0.90.0}} this can be toggled. In bilateral mode, parts can be placed singly or with mirrored symmetry. Finally, craft launched from the SPH will start from the [[Runway]] while the VAB launches from the [[Launch Pad]].
  
'''SPH mode''': Along the top of the screen are some of the SPH controls. The left most controls are dependent on the current mode the SPH is in. The mode is controlled by the three blue icons just to the left of center along the top. These are: [[Parts]] the default mode, [[Action group]] and [[Crew]].  
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Like all installations, the Spaceplane Hangar is upgradeable in [[Career|Career mode]]. The maximum number of parts used for building a craft and the available range of [[action group]]s increases with the upgrade level of the building. The first level allows only 30 parts, and no action group, the second level 255 parts, and only the basic action groups (no custom groups), and the fully upgraded building has no limits on either. The state of development of the Runway also limits the size and mass of the buildable/launchable craft.
  
'''Mode Controls''':  The left 25%-30% of the screen will be occupied by the various controls related to the mode. See the individual modes listed above.
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== Interface ==
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Since {{version|0.90.0}}, all saved craft and subassemblies can be cross-loaded between the SPH and VAB; also, symmetry modes can be toggled between bilateral and radial using the {{Key press|R}} key. The now common interface between them is described in the [[Vehicle Assembly Building#Interface|Interface section of the VAB page]].
  
'''Vehicle name''': This is in the top center. Clicking on the name allows the user to edit the name before saving the current vehicle. It also opens a drop down box that lets the user write a description of the vehicle, along with any notes about changes, uses or features they might find noteworthy. Clicking anywhere else on the screen closes the note box, but does not save the vehicle to disc.
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== Appearance ==
 
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The interior view of the Spaceplane Hangar changes as the facilities are upgraded.
'''Mission Flag''': presents the flag used; if this is a manned vehicle, a [[Kerbonaut]] can place a [[Flag (Image)|flag]] once landed.
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{{ID|KSP:building,interiors090|SPH|header='''Relative Level Interiors'''}}
 
 
'''File controls''': Located along the top right of the screen.
 
 
 
*''' New''': Clears currently active vehicle from the SPH, and does not save any changes.
 
 
 
*''' Load''': Opens a pop up window to load any previously saved vehicle assemblies. Note: Ver .21 and earlier can not load vehicles saved from the VAB.
 
 
 
*''' Save''': Saves the currently active vehicle to disc. If not previously named, it is saved as ''Untitled Space Craft''. Note: While the VAB uses the same name, the two craft do not overwrite each other.
 
 
 
*'''Launch''': If not recently saved, creates ''Auto Saved Ship'' on disc, then switches from the SPH to the [[Runway]].
 
  
*'''Exit''': Does not save the current ship and exits the SPH back to the [[Kerbal Space Center|Space Center]].
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The building features an air traffic control tower, added in {{version|0.21}}, which overlooks the Runway but serves no function in-game, all flights being tracked by the [[Tracking Station]]. However, it makes a challenging target for [[w:VTOL|VTOL]] landings.
  
'''Staging''':  On the right edge of the screen is a dynamic and editable list of the current stages of the vehicle under construction. The game will attempt to build the stages as the user adds parts. However, the user may want to change the order that stages are activated, or edit what happens at each stage. A detailed description of the Stage controls is [[Stage|here]].
 
{{ID|KSP:building,interiors090|SPH|header='''Relative Level Interiors'''}}
 
 
== Changes ==
 
== Changes ==
 
;{{Version|0.90.0|}}
 
;{{Version|0.90.0|}}
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*Made it possible to add and use subassemblies.
 
*Made it possible to add and use subassemblies.
 
;{{Version|0.21|}}
 
;{{Version|0.21|}}
* Redesigned
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* Redesigned. Added air traffic control tower.
 
;{{Version|0.15|}}
 
;{{Version|0.15|}}
 
* Initial Release
 
* Initial Release
  
 
[[Category:Space Center Buildings]]
 
[[Category:Space Center Buildings]]

Revision as of 06:50, 28 February 2015

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Spaceplane Hangar
KSC building
Spaceplane Hangar
Level 3
Level 1
Level 2
Level 1 Level 2
Location TinyKerbin.png Kerbin
TinyKSC.png Kerbal Space Center
Altitude 67 m
Since version 0.15
The old SPH as viewed from the exterior until the redesign in 0.21

The Spaceplane Hangar (sometimes called the “Space Plane Hangar”), abbreviated SPH, is one of the two craft construction facilities at the Kerbal Space Center (KSC).

It is the longest and widest building at the KSC, and second largest overall. It lies at the northern side of the complex.

Usage

Like its counterpart the Vehicle Assembly Building (VAB), the Spaceplane Hangar is for craft construction. The parts list is the same in both facilities. Also, while it keeps its own list of saved craft files and subassemblies of parts, these can all be cross-loaded between the VAB and SPH.

There are essential differences between the two. The SPH workspace in general is horizontally oriented, like a plane or rover, as is it axis of symmetry when placing or moving parts. The VAB is vertical in both regards, like a rocket. Also, the symmetry mode by default in the SPH is bilateral/mirrored; the VAB's default is radial symmetry. Since version 0.90.0 this can be toggled. In bilateral mode, parts can be placed singly or with mirrored symmetry. Finally, craft launched from the SPH will start from the Runway while the VAB launches from the Launch Pad.

Like all installations, the Spaceplane Hangar is upgradeable in Career mode. The maximum number of parts used for building a craft and the available range of action groups increases with the upgrade level of the building. The first level allows only 30 parts, and no action group, the second level 255 parts, and only the basic action groups (no custom groups), and the fully upgraded building has no limits on either. The state of development of the Runway also limits the size and mass of the buildable/launchable craft.

Interface

Since version 0.90.0, all saved craft and subassemblies can be cross-loaded between the SPH and VAB; also, symmetry modes can be toggled between bilateral and radial using the R key. The now common interface between them is described in the Interface section of the VAB page.

Appearance

The interior view of the Spaceplane Hangar changes as the facilities are upgraded.

Relative Level Interiors

The building features an air traffic control tower, added in version 0.21, which overlooks the Runway but serves no function in-game, all flights being tracked by the Tracking Station. However, it makes a challenging target for VTOL landings.

Changes

0.90.0
  • Added two building levels (1 & 2)
0.22
  • Made Smaller and moved closer to VAB, Border connected to roads and other borders.
  • Made it possible to add and use subassemblies.
0.21
  • Redesigned. Added air traffic control tower.
0.15
  • Initial Release