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  • * No Plugin loading. * Only one save profile allowed.
    80 KB (12,291 words) - 00:25, 12 January 2023
  • ...lder for each type of part. This is certainly an acceptable practice, and one that Squad uses themselves. For example: /Engines/ to place all of your e ...a stock-capable parts pack, you may want a more subfolders, one for parts, one for agencies, another for contracts, etc, etc.
    58 KB (8,218 words) - 06:31, 2 January 2022
  • ...equally heavy and perfectly balanced on this single point. That is always one single point in space, and unless you have a very oddly shaped rocket, that ...balance it as long as you work hard on it, and it can very easily tilt to one side, and if it does it falls FAST. And second, it's surprisingly more easy
    18 KB (3,415 words) - 01:34, 8 August 2019
  • Landing on the [[Mun]] is no easy task. With a reasonable gravity well, and no atmosphere, the rocky natural terrain makes a rocky grave for Kerbonauts. T If you don't have the MechJeb Embedded mod you will need to add a MechJeb AR202 case.
    5 KB (812 words) - 20:18, 2 May 2019
  • Going to the [[Mun]] is one thing. Going there and landing is another. But getting there, and back with ...p;m/s. Map view will show you in an escape trajectory, here you may panic. Don't. At this point steely nerves like Jeb are required. Hopefully, your sling
    4 KB (602 words) - 20:13, 2 May 2019
  • Strut Connectors require two steps for placement on a craft. After placing one end of the strut, click somewhere else in range to place the other end. Onc Struts will automatically detach from both attached parts when one of those parts is lost via [[stage|staging]] or [[Docking|undocking]]. They
    3 KB (484 words) - 19:49, 24 July 2021
  • ...have made the FTX Fuel Duct a reality. Altough criticized by some as being no more than 'a sewage pipe painted yellow', most agree that the yellow is a r ...l lines are no longer necessary for asparagus staging. Normally decouplers don't allow fuel crossfeed, but it can be enabled given that fuel lines are unl
    3 KB (461 words) - 14:46, 6 February 2024
  • ...the animation type that KSP uses), so you're in for a world of pain if you don't stick to Unity 4.2.2. There appears to be information somewhere that Unit Tris are what every model is made out of in any 3D game to date. No matter what program you use a game engine will split your model into the sm
    14 KB (2,356 words) - 09:51, 6 March 2023
  • Part Modules all have one thing in common: They extend the PartModule class. The PartModule class d So, let's go ahead and extend PartModule. You don't need to add any ''using'' directives; It's in the global namespace as lon
    7 KB (967 words) - 23:25, 17 March 2022
  • |content=One of the [[Easter Eggs]] in the game is a dead deep space Kraken that can be ...ding phantom forces, Deep Space Cthulhu instead tends to detach parts from one another. In milder, yet more infuriating forms, Deep Space Cthulhu will in
    40 KB (6,809 words) - 02:38, 8 April 2024
  • ...ould note that Mun (like the majority of celestial bodies in the game) has no [[atmosphere]]. That means [[parachute]]s do not work when descending to th
    14 KB (2,349 words) - 18:52, 20 March 2024
  • ...d at the end of the description of the activity. The other game modes have no restrictions. ...abitation module]] or [[EAS-1 External Command Seat]]- not necessarily the one they launched on. Before version 0.25, EVA was the only way to transfer cre
    12 KB (1,998 words) - 00:05, 23 August 2023
  • ...de, short "pancake rocket" will experience much more drag than a tall slim one, because air can only move out of the way of the rocket at limited speeds a ...placed at an equal distance from the centerline and an equal distance from one another, so that they are balanced in all directions; this is generally goo
    30 KB (5,132 words) - 00:52, 27 January 2020
  • ...is similar to [[Moho]] and [[Eeloo]] in that it has no [[atmosphere]] and no natural satellites (aside from a ring system of asteroids). Dres has the l ...ears to be ice. The highest points are just under 5.7 km in altitude. One notable geographic feature is a canyon which is called the "Dres Canyon" ju
    6 KB (895 words) - 07:25, 22 March 2024
  • ...de, short "pancake rocket" will experience much more drag than a tall slim one, because air can only move out of the way of the rocket at limited speeds a ...r vehicle will be considered "wired" and can be supplied by the batteries, no matter what's in-between.
    29 KB (4,720 words) - 16:56, 22 January 2020
  • The '''navball''' is one of the primary instruments to control the craft. Understanding the navball ...d the prograde/retrograde vectors will act as if the ground and atmosphere don't move. This is useful for jet plane navigation because air intakes and wi
    16 KB (2,559 words) - 11:37, 19 July 2018
  • ...planet. It is the [[w:Mars|Mars]] analog for Kerbal Space Program. It has one tidally-locked and large natural satellite, the [[moon]] [[Ike]]. Duna is a ...has nearly the same inclination as Kerbin around Kerbol, making the planet one of the easiest to [[encounter]]. If the planets align properly, using a ba
    14 KB (2,206 words) - 18:56, 20 March 2024
  • ...png doesn't require much]. A couple fuel tanks, a parachute, and at least one light thruster, like the poodle engine, should do it. However, you won’t ...rbits (if required). Play around until you find a intercept you preferred (no need to pause game, you are in orbit!)
    11 KB (1,917 words) - 10:28, 9 February 2022
  • ...like the [[Mk1 Liquid Fuel Fuselage]]), which contain only liquid fuel and no oxidizer. Alternatively, rocket fuel tanks with the oxidizer removed can be ..., I know this is wrong. NTRs don't actually burn fuel and oxidizer, but we don't want to jump into making separate tanks for the two yet.|Excerpt from the
    5 KB (719 words) - 05:51, 2 March 2024
  • [[File:Duna map.png|thumb|225px|right|Duna. If you don't see this at some point during the tutorial, you've probably done it incor ...ermination, you can successfully land on Duna and return to Kerbin, all in one ship, with ease.
    10 KB (1,719 words) - 01:23, 15 September 2022
  • ...for monopropellant are different from solid or liquid fuels tank. There is one tank for each [[Radial size|radius]], and two radial-mounted tanks. Apart ...nter of mass so they don't apply torque. This is usually accomplished with one set at the top and another at the bottom of your rocket. [[SAS]] may dampe
    4 KB (653 words) - 07:17, 29 August 2021
  • ...ee rocket fuel tanks with flow priority 30, 0, and -10 are all attached to one [[LV-909 "Terrier" Liquid Fuel Engine]], then the Terrier engine will use f ...wever [[#Liquid fuel tanks|liquid fuel tanks]] are preferable because they don't contain oxidizer, which is not used by jet engines.
    11 KB (1,904 words) - 09:12, 17 March 2023
  • ...erocapture, anyway); nonetheless, this tutorial serves to instruct anyone, no matter how experienced, on how to safely move their Kerbals from the surfac ...and [[Advanced Rocket Design]] might also be useful. Ships described below don't feature launch vehicles, so any experience in building them is desired.
    10 KB (1,739 words) - 17:34, 5 March 2024
  • Kerbals display no variance in height or weight. They stand roughly 0.75 meters tall (2'5½"). ...mass of a craft if seated in an [[EAS-1 External Command Seat]], and added no mass to any part that can hold a kerbal.
    14 KB (2,242 words) - 14:24, 14 March 2023
  • ...at them and watch which part of the ship gets highlighted. Make sure that no engines are in the same stage with their decouplers and that the decouplers There are three ways to solve this problem, one permanent, another which require occasional corrections to the vessel's pos
    10 KB (1,679 words) - 11:05, 15 May 2021
  • ...what he felt after landing on the moon}} <!-- no, I'm not going to quote "one small step" - that sentence is so overused it became meaningless. --> ...nologically capable of leaving our planet and migrating to another. Sadly, no human spaceflight beyond earth orbit has taken place for over 40 years now.
    12 KB (2,050 words) - 19:48, 25 May 2022
  • We don't want to waste any of the landers monopropellant during the flight, so bef ...straight out of it. Unless you want your visit to Duna to be a very short one, you will need to get rid of a lot of your speed. There are three ways to d
    3 KB (612 words) - 21:53, 19 April 2014
  • '''Decouplers''' and '''separators''' are [[parts]] that allow detachment of one vehicle section from another. Sometimes "decoupler" is used as a generic te Decouplers remain attached to one section of the vehicle when staged. This asymmetric detachment is the disti
    6 KB (1,012 words) - 01:42, 10 August 2023
  • ...e on some of this information. Also, please keep in mind that this is just one of many ways to get to Laythe, so feel free to pick and choose information ...s delta-V by the time I reach my destination, but it's nice to know that I don't have to be precise with each maneuver. There are many different types of
    14 KB (2,445 words) - 22:23, 23 July 2022
  • ...e RT processor draws power continuously. If energy supply is zero, you can no longer control the vessel. ...hem up properly, then you can safely discard the antenna during ascent and don't have useless weight to carry around.
    7 KB (1,133 words) - 20:21, 2 May 2019
  • This is an advanced mission to Duna with minimal tech. You don't need much tech for this mission, but this also makes some parts more diff Pilot with one or more stars (orbiting Kerbin will do this)
    20 KB (3,570 words) - 15:24, 24 September 2021
  • ...d Flight tutorials when the game is first started, which explains why they don't appear if you start a new save. : With active angle snap, this allows parts to only be attached on one height of each part, usually the middle. It is also buggy and allows moving
    5 KB (724 words) - 23:14, 2 March 2020
  • ...n unmanned one, because the crew capsule is self-sustaining. That means we don't have to worry about energy supply like we did for Sputnik. ...nbsp;km. This rocket requires a much slower gravity-turn than the previous one due to the lower thrust-to-weight ratio of the 2nd stage. So turn the rocke
    7 KB (1,160 words) - 14:39, 14 January 2024
  • ...ine in KSP. It generates almost as much thrust as 7 LV-T30 engines. On the one hand it uses slightly more fuel than 7 LV-T30, but on the other it weights ...ut when below two functionally identical X200-32 tanks it will not. I have no idea what causes this.
    16 KB (2,773 words) - 19:57, 2 May 2019
  • ...of your course by checking the height of the Mun periapsis. When there is no periapsis marker, you are on a collision course. .... The earlier you correct your course the less fuel will it cost you. Also don't miss any vertical difference. The best way to correct this is at the asce
    7 KB (1,167 words) - 20:01, 2 May 2019
  • ...rienced many failed attempts, but luckily these were unmanned missions and no Kerbals were harmed in the process. ...struments). Doesn't matter what as long as it isn't a Kerbal. The Kerbiets don't care.
    5 KB (724 words) - 01:01, 10 July 2019
  • Welcome to my first tutorial! Here, we will try to re-enact one of the most important space programs: the '''International Space Station(IS ...kable. Unfortunately, it used a mechanical arm to dock modules, a thing we don't have. Alternatively, you could use the stock [[Learstar A1]], which clos
    18 KB (2,833 words) - 21:32, 12 June 2023
  • ...x-tantares-stockalike-soyuz-and-mir-17109062019new-colours/ Tantares] - We don't know why you'd want the Kerbiets to get to the Mun before the Kerbicans, #Transfer Kerbal(s) to the LM, leaving one behind
    17 KB (2,807 words) - 04:24, 5 September 2022
  • Welcome to what I intend to be a fairly comprehensive one stop guide for beginners to get started with playing KSP. This is going to Sadly, recent updates have meant that I can no longer run KSP on my linux machine until I can work out how to configure wi
    20 KB (3,826 words) - 09:09, 8 April 2014
  • ...update the navigation tabs in the campaign pages before and after the new one, then finally update the list on page. If you'd like to change an existing ...fly using your onboard [[command module]] SAS only). Advanced SAS modules don't exist until the Kerbollo Program during the [[Campaign: Mun Race|Mun Race
    10 KB (1,543 words) - 03:47, 1 March 2022
  • ...be self-sustaining. This probably means using solar panels or generators. Don't forget the batteries! #Orbit once, then transfer to a circular 300km orbit using at least one [[maneuvering node]].
    11 KB (1,675 words) - 03:51, 1 March 2022
  • ...plane as the target. Do this by setting a normal or anti-normal burn near one of the nodes. When the angle of inclination is 0.0, you are on the same pl ...t shows more information, like how far you will be from the target, but we don't need that. All that matters is that if the two points are separated you
    5 KB (938 words) - 20:04, 2 May 2019
  • ...KSC was one of the only buildings in all of Kerbica, the scientists found no lack of volunteers. ...a good bribe and a lack of education. And by family, we mean a ''MASSIVE'' one that seems to breed like krabbits.
    12 KB (2,028 words) - 08:15, 8 December 2020
  • ...space stations over a period of 15 years from 1971 to 1986. It was, on the one hand, designed to carry out long-term research into the problems of living ...carrier rocket designed by OKB-1 and manufactured by State Aviation Plant No. 1 in Samara, Russia. It was used to launch Soyuz spacecraft as part of the
    32 KB (5,006 words) - 20:23, 2 May 2019
  • ...yut 7, and since we won't be launching ''seven'' Kalyuts in succession, we don't really need the other six stations. We'll also continue using the Soyuz p #No Kerbals may be harmed in the making of this mission.
    8 KB (1,213 words) - 06:08, 28 March 2022
  • ...en mi ordenador con linux hasta que pueda configurar wine. Hasta entonces no podré actualizar esto con nuevo contenido. Yo todavía puedo hablar sobre ...ehículos. Si estas leyendo esta guía a través de la versión de prueba, no tendrás el Hangar de Aviones Espaciales (SPH) disponible para ti, pero si
    20 KB (3,853 words) - 09:08, 8 April 2014
  • ...0 cause its ground track to be only a point: a satellite in this orbit has no motion relative to the body's surface. Since it is impossible to get all or ...is necessary to allow for such a long orbital period. Tidally locked moons don't have synchronous orbit possibilities either because of their slow rotatio
    7 KB (1,031 words) - 03:15, 23 February 2019
  • ...wly eat away at the speed you worked so hard to gain; above 70km, there is no air resistance, and your speed won’t be lost. Thus, you stay in space for *Transporting one Kerbal to another ship or space station.
    6 KB (1,084 words) - 00:16, 6 July 2020
  • ...ion controls whether or not waypoints will appear over vehicles nearby the one you are currently piloting. ...hout requiring a direct view of the vessel. This is useful for fine-tuning one's orbit.
    15 KB (2,062 words) - 23:42, 2 June 2023
  • ...dvantage over rocket engines while inside the atmosphere: fuel efficiency. One [[FL-T100 Fuel Tank|FL-T100]] tank can't power any rocket into space, yet a ...recoverable if your center of mass is behind your center of lift. However, don't bother going overboard with intakes because your engines will still shut
    25 KB (4,286 words) - 01:04, 14 April 2021
  • In versions prior to 0.22, antennae couldn't be retracted and had no function in the base game. A bug could retract them when craft was accessed ...visibility of the facility, that there are no planets or moons in between, don't affect the transmission in any way.
    4 KB (677 words) - 22:27, 2 March 2024
  • ...move them back one at a time and see if the button works again after each one. If it doesn't work, the last save folder you copied is corrupt. Your progr # '''Copy the crafts from the corrupted save to another one:''' Go to the <tt>Ships</tt> folders in the corrupted and an intact save's
    15 KB (2,507 words) - 11:40, 15 May 2021
  • # If you are running KSP, '''quit''' to main menu. You don't have to quit the entire game.
    6 KB (894 words) - 10:44, 6 September 2021
  • * The Editor no longer requires that the first part on a vessel be a Command Pod. Any part * Switching vessels no longer resets throttle and other input whenever possible.
    69 KB (10,522 words) - 15:21, 7 March 2020
  • * The Editor no longer requires that the first part on a vessel be a Command Pod. Any part * Switching vessels no longer resets throttle and other input whenever possible.
    90 KB (10,733 words) - 21:23, 12 July 2019
  • {{Episode|Kerbol 2: The Kerbols|Where No Kerbal Has Gone Before|Campaigns|prefix=Campaign:%20}} ...ase it exploded for reasons yet unknown, and they've put you in charge, so don't screw up like the common kerbal!
    9 KB (1,389 words) - 01:19, 29 April 2021
  • ...point, and it immediately bends the rest of your orbit. However, there is no direct way to make you "advance" along your orbit without changing the orbi ...and smaller than the period - you can think of it as measuring how much of one period is complete at an arbitrary starting point.
    10 KB (1,906 words) - 03:30, 30 November 2014
  • #Probe must contain at least two [[Communotron 16]] antennas and at least one other dish antenna #Probe must carry at least one parachute
    7 KB (1,043 words) - 01:01, 29 April 2021
  • ...eed to make further corrections; the most efficient place to do this is at one of the ascending or descending nodes as shown on the orbital map. Don't expect the node to change the sign because the relative inclination on th
    7 KB (1,243 words) - 20:09, 2 May 2019
  • #Satellite must have at least one [[Communotron 16]] antenna #Satellite and lander each have to have at least one solar panel
    9 KB (1,410 words) - 23:25, 5 March 2022
  • ...to reach the LKO, Mun, Minmus, and then some. Unfortunately the KSC is on one side of Kerbin and those links will be broken once line of sight is gone, l ...to be pointed at any direction to connect. This is useful for two reasons: one, this means a single C-16 can connect multiple signals with ease; and two,
    26 KB (4,415 words) - 20:22, 2 May 2019
  • If you don't like a contract from the outset, you can decline it, by pressing the 'Red If you have already accepted a Contract, but don't want to complete it (or if failure is inevitable or if you need that miss
    15 KB (2,354 words) - 23:20, 18 November 2023
  • ...odders (see [[Plugins]]) may see loading times of up to thirty minutes, so don't get too trigger happy with that download button until you've completed th ...ive Kerbal Space Center complex. We're going to jump right in by launching one of the game's premade rockets.
    26 KB (4,362 words) - 00:34, 8 March 2022
  • A base can have one or multiple purpose as listed below ...ign your vehicle with extra fuel in the event of an emergency, such as the one that occurred during Apollo 13.
    6 KB (1,166 words) - 02:41, 3 January 2021
  • ...you being allowed to follow outdated guides to do things in ways that are no longer considered correct. This is usually because you didn't know better. KSP updates typically one to three times per year but most of these updates don't impact a lot of things. Some key updates were 0.15, 0.18, 0.20, and 0.22
    4 KB (612 words) - 16:00, 22 January 2020
  • ...cepts - Kir 2, Space Station Freedom, and Kolumbus - were combined to make one huge station called the Kerbal Space Station, or KSS. ...turn-apollo-and-more-v11-razved-24feb2017/ Bluedog Design Bureau] - If you don't want to rely solely on the Kerbiets for crew transfer, Kerbollo can be ke
    11 KB (1,825 words) - 04:15, 24 February 2020
  • * Build at least 2 of these, place one on the right and one on the left side of the runway. * Build at least 2 of these, place one on the right and one on the left side of the runway.
    10 KB (1,650 words) - 15:44, 22 April 2018
  • <!-- The table alignment and sizing on this page suck balls, but I don't know how to properly fix that. I obviously tried the percentage widths bu <!-- just noticed that some table borders are randomly thicker - I have no idea why or how to fix it :( -->
    41 KB (5,129 words) - 22:59, 5 April 2024
  • ...and future planned spaceflight. These campaigns are designed to be played one after the other up until the Kerbollo 13 campaign. After completing the Ker ...fly using your onboard [[command module]] SAS only). Advanced SAS modules don't exist until the Kerbollo Program during the [[Campaign: Mun Race|Mun Race
    5 KB (775 words) - 14:00, 14 March 2020
  • ...otage of an incident involving one of their units and a small critter that one of the scientists over at R&D used to keep as a pet. Some say the incident ...fort to produce a device that will pump any amount of just about anything, no matter how cold, dense or volatile it is. The company enjoys a well-deserve
    21 KB (3,260 words) - 23:36, 15 October 2018
  • ...me of Completion = As little as 5-15 minutes Longer if you edit more than one file or amount of edit. * From there, you will find more folders, each one representing a tab in the Vehicle Assembly Building (only true for Squad/NA
    8 KB (1,282 words) - 01:57, 9 January 2022
  • ...s more comfortably. Since they don't carry any Kerbals they can be used on one-way missions as well, further increasing their range and cost-savings. ...s. While Kerbals in a command pod can also survive indefinitely, there are no hiring and training costs associated with probes making them more practical
    5 KB (789 words) - 05:57, 17 January 2023
  • | Updates the aerodynamics model to one much more accurate to the real world. Continuation of the original Ferram A | Adds a unified toolbar to the game. Many other mods integrate with this one to display common controls. Supercedes the original Toolbar mod.
    20 KB (2,663 words) - 14:50, 1 October 2022
  • simple craft has no antenna. In order to get the data home, you need to [[Recovery|recover]] yo A [[Science#Crew_Report|Crew Report]] is just one Science Activity; your crew may also leave the pod and create an
    18 KB (3,161 words) - 14:00, 25 January 2022
  • ..., with more [[direction selector]]s available at higher experience levels. One or two pilots are needed to use the [[Probe_Control_Point|probe control poi * [[Tourist]]s have no special skills and cannot [[EVA]]. They are only made available via tourism
    6 KB (778 words) - 18:46, 4 August 2021
  • No known arguments or variables at this time. This module is used by fuelLine Parts with this module have a place for a flag on their sides. You don't have to turn it on, but this is how it gets there.
    72 KB (8,603 words) - 05:48, 5 July 2021
  • The science fiction of a manned interplanetary mission is now no longer science fiction. It's a reality. Go expand across the [[Kerbol Syste ...] experiments, room for [[Electric charge|electricity]], a probe core, and one [[Docking|docking port]].
    3 KB (522 words) - 01:32, 29 April 2021
  • ...e moving, you will keep moving in a straight line forever. This comes from one of [[Wikipedia:Newton's laws of motion|Newton's laws of motion]], that an o ...e anybody to go outside and give this a try. Imagine you tie a baseball to one end of a string. Now imagine you hold the other end of the string and spin
    14 KB (2,476 words) - 02:16, 7 August 2020
  • * The Editor no longer requires that the first part on a vessel be a Command Pod. Any part * Switching vessels no longer resets throttle and other input whenever possible.
    83 KB (10,938 words) - 13:48, 25 January 2024
  • * The Editor no longer requires that the first part on a vessel be a Command Pod. Any part * Switching vessels no longer resets throttle and other input whenever possible.
    77 KB (10,508 words) - 14:03, 14 March 2020
  • ...rimary considerations when choosing a [[command module]]: 1) do you want a one man crew, a three man crew, or a probe core, and 2) how large (diameter wil ...y "clipping" (colliding) with a previously placed part. If symmetry is on, one un-placeable part will prevent the placement of all of the parts you are tr
    51 KB (7,784 words) - 13:50, 14 March 2020
  • ...move them back one at a time and see if the button works again after each one. If it doesn't work, the last save folder you copied is corrupt. Your progr # '''Copy the crafts from the corrupted save to another one:''' Go to the <tt>Ships</tt> folders in the corrupted and an intact save's
    20 KB (2,909 words) - 19:52, 18 January 2020
  • <!-- The table alignment and sizing on this page suck balls, but I don't know how to properly fix that. I obviously tried the percentage widths bu ...--><!-- just noticed that some table borders are randomly thicker - I have no idea why or how to fix it :( -->This page lists various fan-made tools that
    34 KB (4,269 words) - 18:08, 18 February 2020
  • ...mes in a row, or if an expensive rocket is destroyed, you may find you can no longer continue. '''In career mode, don't try to perform more than two 'Test in-flight' contracts on the same launc
    7 KB (1,182 words) - 16:58, 22 January 2020
  • This manual is intended to be a comprehensive one-stop guide to playing [[Kerbal Space Program]]. It will include an overview ...ability to Resume a previously Saved game, start a New game, play through one of the games tutorials, or enjoy a pre-defined scenario.
    49 KB (8,180 words) - 11:41, 25 May 2019
  • ...ve on a space station). This is only useful for complex stations though so don't worry about that now. * solar panels, don't wanna run out of power and explode? well you'll need solar panels. Alot o
    9 KB (1,263 words) - 09:17, 4 February 2020
  • ...ne at the top, while most parts simply have two, and a few parts have only one. Each one follows this example, and specifies where other parts can connect to this p
    54 KB (5,910 words) - 15:44, 7 March 2020
  • ...lane for this tutorial, but feel free to use your own, or to customize the one provided. ...nstance a stable plane will generally be less maneuverable, so there is no one guide that will fit every need. Everyone will pick a slightly different bal
    31 KB (5,464 words) - 17:09, 14 November 2022
  • *Don't forget the science instruments. ...anned flight computers are very light, so you save fuel. Make sure to take one with SAS. The Retrograde Hold SAS option will be helpful for landing.
    9 KB (1,644 words) - 19:58, 2 May 2019
  • ...ng Station menu. Each (potential) contract has a different color. There is no filter to turn them off. Accepting the contract makes the marks visible in ...ion. The deactivation of the chosen target goes on same way. There is only one location can be targeted in the same time, naturally.
    3 KB (486 words) - 22:09, 23 July 2023
  • ...ould be able to return unless its a "colonization" mission, so if there is no a separate vehicle for bringing our heroic kerbonauts back to [[Kerbin]], t ...l [[part]] for the big cabin fitting on 1.25m nodes, but we have to create one for a .625m node. Now, let’s build this module, just for learning.
    56 KB (9,612 words) - 00:04, 29 May 2020
  • ...) during takeoff runs. Its entire fuselage, absent the cockpit forward, is one long cargobay, with a ramp at the tail end. This allows rovers (and boats) High altitude certainly helps. With no cargo, if you set the throttle to maximum and let it find its natural altit
    2 KB (415 words) - 21:49, 20 June 2022
  • ...l increase the output efficiency (however more than one engineer will have no additional effect). Since this type is far smaller than the basic model, it | No Engineer || 5%
    3 KB (553 words) - 16:20, 19 August 2018
  • *(No, you do not need textures or image editors of any kind. In fact, if you're ...ing planets is knowing the basics of config files. Let's start by creating one! For Notepad users, simply open up Notepad, then head to File -> Save As. N
    21 KB (3,412 words) - 19:36, 2 May 2019
  • ...teering actuation. It has become evident that aerodynamic control surfaces don't offer much control while slowly taxiing on the ground. Hopefully these wh ...LY-05 has no electric light, and cannot brake. As its name implies, it is one of the landing gear that can steer.
    2 KB (243 words) - 15:00, 30 April 2023
  • ...cations may be linked either through a direct connection or indirectly via one or more relays. If (by difficulty setting) there is only one tracking station, a ship must depend on a CommNet relay manally placed arou
    21 KB (3,054 words) - 20:23, 21 February 2024
  • ...s a pretty theoretical tutorial. There is no way around this, really. [[#I don't feel like doing the math...|You can skip to the results tho.]] ...llite constellation 3 satellites are evenly spaced in a triangle with each one holding a 60° angle towards the other satellites. To work properly they ne
    15 KB (2,518 words) - 08:32, 8 September 2019
  • ...scans allocated objects looking for those that can no longer be accessed. One common strategy for optimizing this garbage collection is to use a generati ...item is going to create and immediately discard collections of objects for no gain. In this case, a coding style that prefers `foreach` and evaluates per
    8 KB (1,248 words) - 12:13, 24 April 2021
  • ...engines as well as jets. Fixed priority issues. Much faster. PartResources no longer MonoBehaviours. Can set crossfeed per attach node. Electric Charge n * WheelColliders are now properly handled by collision manager, and no longer require the wheel "blocking" workaround to clip into other parts.
    36 KB (5,516 words) - 02:24, 13 July 2017
  • If you don't wish to use it for spacecraft refueling, the GDLV3 can also be used for l ...stomer can tailor to their needs, in fact the GDLV3 is in such wide use no one can say they actually own it. |Squad}}
    1 KB (182 words) - 09:40, 15 February 2020
  • ...00 Fuel Tanks]] with a [[LV-909 "Terrier" Liquid Fuel Engine]] under that. Don't forget the landing legs! Put a set of four [[LT-05 Micro Landing Strut|LT ...lower stage. Put two [[TT-38K Radial Decoupler|TT-38K Radial Decouplers]], one on each side with two sets of two [[BACC "Thumper" Solid Fuel Booster|BACC
    13 KB (2,185 words) - 14:22, 22 January 2023
  • * Do EXACTLY what the contract asks you! Not more! '''For example don't dock ships''' if you are just asked to rendezvous or transfer a kerbonaut This mission asks for docking a ship. You don't have to go back to Kerbin, the mission is here to validate you have build
    5 KB (961 words) - 20:26, 2 May 2019
  • ...d became reaction wheels which provide torque. Like before with ASAS, only one SAS module per ship is required, its performance depends on amount and posi ...move them back one at a time and see if the button works again after each one. If it doesn't work, the last save folder you copied is corrupt. Your progr
    15 KB (2,652 words) - 11:06, 25 February 2020
  • {{Expansion|mh|small=no}} ...gnificantly higher than any other stock/DLC bipropellant engine, making it one of the most effective engines for deep space travel.
    2 KB (325 words) - 09:01, 13 October 2023
  • ...new structural variants to Flag parts and ensure non-structural ones have no colliders. * Fix outdated translation on Kerbal parachute KSPedia page of one string in Chinese only.
    11 KB (1,777 words) - 02:51, 25 November 2021
  • ...'t connect properly. For a given cluster of experiments (all controlled by one control station, see the Elements section), the following deployment order ...resulting in one control station having all the solar panels while another one has all the experiments).
    4 KB (673 words) - 05:09, 27 July 2023
  • ...verables play into a story that the developers of KSP 2 want to create. We don't know much about the ancient Kraken predecessors of Kerbalkind other than * The '''Teetering Rock''' is two rocks, where one is balancing on the other. Discovered by Koriolis on the Intercept Discord.
    9 KB (1,504 words) - 09:34, 23 February 2024
  • Understanding how orbital mechanics works is one thing. But getting a good feel for how to set up manoeuvres that minimize f ...site) but there's no real efficiency gain if it's only 90° ahead. TWR has no impact on δv required (as long as it's high enough that ~nearly all time i
    12 KB (2,173 words) - 17:20, 23 January 2024
  • ...hat allow a ship to continuously transit between two bodies with little or no orbit adjustments. It's an extension on the classic Hohmann Transfer orbit. ...ass infrastructure that is best left in a stable orbit requiring little or no delta-V. Launching this equipment with the tourists and deorbiting it does
    17 KB (2,978 words) - 22:44, 6 May 2020
  • * Add some clarity in the strategies that have no-duration (Bail-out and Sell-out) so players dont expect them to remain acti * Maneuver mode UI negative handles don't flip functionality anymore after adjusting the tool sensitivity.
    14 KB (2,192 words) - 03:12, 24 May 2021
  • ...on as of this writing. It assumes the availability of all expansions, but no mods. Obviously, those can change the game a lot. ...ation out there, including but not limited to elsewhere on this wiki. For one, a lot of it is outdated by now. While this guide will presumably also be
    345 KB (62,549 words) - 17:16, 1 October 2020
  • * Don't put parachutes in the first (launchpad) stage by default. * Players can no longer assign the Undock node Action. This has been removed as it was causi
    11 KB (1,705 words) - 18:31, 9 July 2021
  • * Fix when detaching a part from a vessel keep it's orientation and don't reset it's orientation to the default position. ...ing the staging would fail if the vessel had no stage available and gained one after a new part was attached in EvaConstruction during flight.
    9 KB (1,527 words) - 09:15, 29 January 2021
  • ...That's usually what you want, so that you can avoid extra torque when you don't want it. ...rs to balance it. Even if the initial design is correct, it can happen if one engine is firing while the other(s) to balance it are not. It can also hap
    347 KB (56,718 words) - 04:41, 27 May 2022
  • ...o lack any irises, or they are perfectly black in color. They also possess no eyelids, and as a result do not blink. ...is may be due to the cartoonish art style of the game and not actual fact. One of the load screen arts on the latest (1.x) versions of KSP shows Kerbals w
    14 KB (1,986 words) - 01:55, 29 February 2024
  • ...ht game ever, all thanks to the cute Kerbals that pilot your craft. If you don't know where to start, then leave it to me. ..."new" [[2HOT Thermometer]], then stack a TD-12 decoupler below the pod (we don't need a heat shield yet since we're just hopping around the space center)
    18 KB (3,167 words) - 15:44, 3 April 2021