Difference between revisions of "Specialization"

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m (Added that pilots can use maneuver nodes without a connection to Kerbin.)
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== List of specializations ==
 
== List of specializations ==
* [[Pilot]]s can provide [[SAS]] stabilization while aboard a vessel, with more [[direction selector]]s available at higher experience levels.
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* [[Pilot]]s can provide [[SAS]] stabilization while aboard a vessel, with more [[direction selector]]s available at higher experience levels. They can also use maneuver nodes without a connection to Kerbin.  
 
* [[Scientist]]s can restore inoperable [[Science#modules| Science Modules]], like the [[Mystery Goo™ Containment Unit]], while on EVA, and process data into [[Science]] in the [[Mobile Processing Lab MPL-LG-2]].
 
* [[Scientist]]s can restore inoperable [[Science#modules| Science Modules]], like the [[Mystery Goo™ Containment Unit]], while on EVA, and process data into [[Science]] in the [[Mobile Processing Lab MPL-LG-2]].
 
* [[Engineer]]s can have the ability to repack parachutes and repair broken rover wheels. They also greatly boost the production rate of [[Resource harvester|Resource Harvesters]] and [[Converter|Converters]].
 
* [[Engineer]]s can have the ability to repack parachutes and repair broken rover wheels. They also greatly boost the production rate of [[Resource harvester|Resource Harvesters]] and [[Converter|Converters]].

Revision as of 22:16, 16 March 2017

A specialization or skill is an attribute assigned to Kerbals that indicates what abilities they can provide. Kerbals, with the exception of those with the Tourist specialization, can level up by earning experience, which may give them additional abilities specific to their skill.

List of specializations

Changes

1.0
  • Tourist Kerbals implemented
0.90.0
  • Initial release