Difference between revisions of "Specialization"

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m (Added that pilots can use maneuver nodes without a connection to Kerbin.)
(Game mode override and list of specializations per role - partial commit to test cloudfare bug)
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== List of specializations ==
 
== List of specializations ==
* [[Pilot]]s can provide [[SAS]] stabilization while aboard a vessel, with more [[direction selector]]s available at higher experience levels. They can also use maneuver nodes without a connection to Kerbin.  
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* [[Pilot]]s can provide [[SAS]] stabilization while aboard a vessel, with more [[direction selector]]s available at higher experience levels. They can also use maneuver nodes without a connection to Kerbin. Here are the available direction selectors depending on the pilot's level :
* [[Scientist]]s can restore inoperable [[Science#modules| Science Modules]], like the [[Mystery Goo™ Containment Unit]], while on EVA, and process data into [[Science]] in the [[Mobile Processing Lab MPL-LG-2]].
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{| class="wikitable"
* [[Engineer]]s can have the ability to repack parachutes and repair broken rover wheels. They also greatly boost the production rate of [[Resource harvester|Resource Harvesters]] and [[Converter|Converters]].
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|-
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!Level
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!Effects provided
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!G Tolerance
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|-
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|{{mark|0star}}||SAS and Stability||1.15x
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|-
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|{{mark|1star}}||Lock towards prograde and retrograde||1.3x
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|-
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|{{mark|2star}}||Lock towards normal and anti-normal, radial and anti-radial||1.45x
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|-
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|{{mark|3star}}||Lock towards target, away from target, and towards maneuver||1.6x
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|-
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|{{mark|4star}}||None||1.85x
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|-
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|{{mark|5star}}||None||2x
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|}
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* [[Engineer]]s can have the ability to repack parachutes and repair broken rover wheels. They also greatly boost the production rate of [[Resource harvester|Resource Harvesters]] and [[Converter|Converters]]. Here are the repairable parts depending on the engineer's level :
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{| class="wikitable"
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|-
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!Level
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!Effects provided
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!Harvesting/Conversion Multiplier
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!G Tolerance
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|-
 +
|{{mark|0star}}||None
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|25%||1x
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|-
 +
|{{mark|1star}}||Repack parachutes
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|45%||1.1x
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|-
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|{{mark|2star}}||Repair lander legs
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|65%||1.2x
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|-
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|{{mark|3star}}||Repair wheels
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|85%||1.3x
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|-
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|{{mark|4star}}||None
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|105%||1.4x
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|-
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|{{mark|5star}}||None
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|125%||1.5x
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|}
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* [[Scientist]]s can restore inoperable [[Science#modules| Science Modules]], like the [[Mystery Goo™ Containment Unit]], while on EVA, and process data into [[Science]] in the [[Mobile Processing Lab MPL-LG-2]]. The scientist's level only affects the efficiency of the science lab.
 
* [[Tourist]]s have no special skills and can not [[EVA]]. They are only made available via tourism [[contracts]], which require transporting them to specified parts of the Kerbol system in exchange for Funds.
 
* [[Tourist]]s have no special skills and can not [[EVA]]. They are only made available via tourism [[contracts]], which require transporting them to specified parts of the Kerbol system in exchange for Funds.
  

Revision as of 20:58, 22 December 2018

A specialization or skill is an attribute assigned to Kerbals that indicates what abilities they can provide. Kerbals, with the exception of those with the Tourist specialization, can level up by earning experience, which may give them additional abilities specific to their skill.

List of specializations

  • Pilots can provide SAS stabilization while aboard a vessel, with more direction selectors available at higher experience levels. They can also use maneuver nodes without a connection to Kerbin. Here are the available direction selectors depending on the pilot's level :
Level Effects provided G Tolerance
☆☆☆☆☆ SAS and Stability 1.15x
★☆☆☆☆ Lock towards prograde and retrograde 1.3x
★★☆☆☆ Lock towards normal and anti-normal, radial and anti-radial 1.45x
★★★☆☆ Lock towards target, away from target, and towards maneuver 1.6x
★★★★☆ None 1.85x
★★★★★ None 2x
  • Engineers can have the ability to repack parachutes and repair broken rover wheels. They also greatly boost the production rate of Resource Harvesters and Converters. Here are the repairable parts depending on the engineer's level :
Level Effects provided Harvesting/Conversion Multiplier G Tolerance
☆☆☆☆☆ None 25% 1x
★☆☆☆☆ Repack parachutes 45% 1.1x
★★☆☆☆ Repair lander legs 65% 1.2x
★★★☆☆ Repair wheels 85% 1.3x
★★★★☆ None 105% 1.4x
★★★★★ None 125% 1.5x

Changes

1.0
  • Tourist Kerbals implemented
0.90.0
  • Initial release