Difference between revisions of "Specialization"

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m (Game mode override and list of specializations per role - partial commit to test cloudfare bug)
m (Game mode override and list of specializations per role - final commit, cloudfare doesn't like parenthesis in textboxes...)
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!Sandbox
 
!Sandbox
 
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|[[SAS]] and [[Direction_selector|direction selectors]]||[[Pilot]] - selectors are level dependant or [[Command_module#Control| capable probe]]
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|[[SAS]] and [[Direction_selector|direction selectors]]||[[Pilot]] ( selectors are level dependant ) or [[Command_module#Control| capable probe]]
 
|Anyone/Any probe with all selectors||Anyone/Any probe with all selectors
 
|Anyone/Any probe with all selectors||Anyone/Any probe with all selectors
 
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|Scientist||Scientist
 
|Scientist||Scientist
 
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|Mining||Engineer - efficiency is level dependant
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|Mining||Engineer ( efficiency is level dependant )
|Engineer - always {{mark|5star}}||Engineer always {{mark|5star}}
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|Engineer ( always {{mark|5star}} )||Engineer ( always {{mark|5star}} )
 
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Revision as of 21:04, 22 December 2018

A specialization or skill is an attribute assigned to Kerbals that indicates what abilities they can provide. Kerbals, with the exception of those with the Tourist specialization, can level up by earning experience, which may give them additional abilities specific to their skill.

List of specializations

  • Pilots can provide SAS stabilization while aboard a vessel, with more direction selectors available at higher experience levels. They can also use maneuver nodes without a connection to Kerbin. Here are the available direction selectors depending on the pilot's level :
Level Effects provided G Tolerance
☆☆☆☆☆ SAS and Stability 1.15x
★☆☆☆☆ Lock towards prograde and retrograde 1.3x
★★☆☆☆ Lock towards normal and anti-normal, radial and anti-radial 1.45x
★★★☆☆ Lock towards target, away from target, and towards maneuver 1.6x
★★★★☆ None 1.85x
★★★★★ None 2x
  • Engineers can have the ability to repack parachutes and repair broken rover wheels. They also greatly boost the production rate of Resource Harvesters and Converters. Here are the repairable parts depending on the engineer's level :
Level Effects provided Harvesting/Conversion Multiplier G Tolerance
☆☆☆☆☆ None 25% 1x
★☆☆☆☆ Repack parachutes 45% 1.1x
★★☆☆☆ Repair lander legs 65% 1.2x
★★★☆☆ Repair wheels 85% 1.3x
★★★★☆ None 105% 1.4x
★★★★★ None 125% 1.5x

Game mode specialization override

When playing in sandbox or science mode, some specializations are given to everyone/everything and don't need a specialized kerbal or probe :

Use case Career Science Sandbox
SAS and direction selectors Pilot ( selectors are level dependant ) or capable probe Anyone/Any probe with all selectors Anyone/Any probe with all selectors
Parachute repack ★☆☆☆☆Engineer Anyone Anyone
Wheel repair ★★★☆☆Engineer Anyone Anyone
EVA science measure Scientist Scientist Scientist
Science restore Scientist Scientist Scientist
Mining Engineer ( efficiency is level dependant ) Engineer ( always ★★★★★ ) Engineer ( always ★★★★★ )

Changes

1.0
  • Tourist Kerbals implemented
0.90.0
  • Initial release