Difference between revisions of "Specialization"

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* [[Scientist]]s can restore inoperable [[Science#modules| Science Modules]], like the [[Mystery Goo™ Containment Unit]], while on EVA, and process data into [[Science]] in the [[Mobile Processing Lab MPL-LG-2]]. The scientist's level only affects the efficiency of the science lab.
 
* [[Scientist]]s can restore inoperable [[Science#modules| Science Modules]], like the [[Mystery Goo™ Containment Unit]], while on EVA, and process data into [[Science]] in the [[Mobile Processing Lab MPL-LG-2]]. The scientist's level only affects the efficiency of the science lab.
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{| class="wikitable"
 +
|-
 +
!Level
 +
!Effects provided
 +
!G Tolerance
 +
|-
 +
|{{mark|0star}}||Restore and activate experiments while on EVA||1x
 +
|-
 +
|{{mark|1star}}||Research at 5x speed in lab||1.05x
 +
|-
 +
|{{mark|2star}}||Research at 9x speed in lab||1.1x
 +
|-
 +
|{{mark|3star}}||Research at 13x speed in lab||1.15x
 +
|-
 +
|{{mark|4star}}||Research at 17x speed in lab||1.2x
 +
|-
 +
|{{mark|5star}}||Research at 21x speed in lab||1.25x
 +
|}
 +
 
* [[Tourist]]s have no special skills and can not [[EVA]]. They are only made available via tourism [[contracts]], which require transporting them to specified parts of the Kerbol system in exchange for Funds.
 
* [[Tourist]]s have no special skills and can not [[EVA]]. They are only made available via tourism [[contracts]], which require transporting them to specified parts of the Kerbol system in exchange for Funds.
  
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!Without experience
 
!Without experience
 
|-
 
|-
|[[SAS]] and [[Direction_selector|direction selectors]]||[[Pilot]] ( selectors are level dependant )
+
|[[SAS]] and [[Direction_selector|direction selectors]]||[[Pilot]] (selectors are level dependant)
|Everyone has SAS and all selectors
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|'''Everyone''' has SAS and all selectors
 
|-
 
|-
|Manoever nodes||[[Pilot]] or Kerbin connection
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|Manoever nodes||Pilot, [[CommNet|Kerbin connection]] or [[Probe_Control_Point|probe control point]]
|[[Pilot]] or Kerbin connection
+
|Pilot, Kerbin connection or probe control point
 
|-
 
|-
 
|Parachute repack||{{mark|1star}}[[Engineer]]
 
|Parachute repack||{{mark|1star}}[[Engineer]]
|Everyone
+
|'''Everyone'''
 
|-
 
|-
|Lander leg repair||{{mark|2star}}[[Engineer]]
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|Lander leg repair||{{mark|2star}}Engineer
|Everyone
+
|'''Everyone'''
 
|-
 
|-
|Wheel repair||{{mark|3star}}[[Engineer]]
+
|Wheel repair||{{mark|3star}}Engineer
|Everyone
+
|'''Everyone'''
 
|-
 
|-
 
|EVA science measure||[[Scientist]]
 
|EVA science measure||[[Scientist]]
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|Scientist
 
|Scientist
 
|-
 
|-
|Mining||Engineer ( efficiency is level dependant )
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|Mining||Engineer (efficiency is level dependant)
|Engineer ( always {{mark|5star}} )
+
|Engineer (always {{mark|5star}})
 
|}
 
|}
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 +
The [https://forum.kerbalspaceprogram.com/index.php?/topic/183776-17x-~-13x-better-specialization-settings-v004-2019-05-22/| BetterSpecialization mod] exists to fix this trait override.
  
 
== Changes ==
 
== Changes ==

Revision as of 07:45, 28 June 2020

A specialization or skill is an attribute assigned to Kerbals that indicates what abilities they can provide. Kerbals, with the exception of those with the Tourist specialization, can level up by earning experience, which may give them additional abilities specific to their skill.

List of specializations

  • Pilots can provide SAS stabilization while aboard a vessel, with more direction selectors available at higher experience levels. They can also use maneuver nodes without a connection to Kerbin. Here are the available direction selectors depending on the pilot's level :
Level Effects provided G Tolerance
☆☆☆☆☆ SAS and Stability 1.15x
★☆☆☆☆ Lock towards prograde and retrograde 1.3x
★★☆☆☆ Lock towards normal and anti-normal, radial and anti-radial 1.45x
★★★☆☆ Lock towards target, away from target, and towards maneuver 1.6x
★★★★☆ None 1.85x
★★★★★ None 2x
  • Engineers can have the ability to repack parachutes and repair broken rover wheels. They also greatly boost the production rate of Resource Harvesters and Converters. Here are the repairable parts depending on the engineer's level :
Level Effects provided Harvesting/Conversion Multiplier G Tolerance
☆☆☆☆☆ None 25% 1x
★☆☆☆☆ Repack parachutes 45% 1.1x
★★☆☆☆ Repair lander legs 65% 1.2x
★★★☆☆ Repair wheels 85% 1.3x
★★★★☆ None 105% 1.4x
★★★★★ None 125% 1.5x
Level Effects provided G Tolerance
☆☆☆☆☆ Restore and activate experiments while on EVA 1x
★☆☆☆☆ Research at 5x speed in lab 1.05x
★★☆☆☆ Research at 9x speed in lab 1.1x
★★★☆☆ Research at 13x speed in lab 1.15x
★★★★☆ Research at 17x speed in lab 1.2x
★★★★★ Research at 21x speed in lab 1.25x
  • Tourists have no special skills and can not EVA. They are only made available via tourism contracts, which require transporting them to specified parts of the Kerbol system in exchange for Funds.

No experience specialization override

When playing with no Kerbal experience in the difficulty settings, some specializations are given to everyone and don't need a specialized kerbal[1] :

Use case With experience Without experience
SAS and direction selectors Pilot (selectors are level dependant) Everyone has SAS and all selectors
Manoever nodes Pilot, Kerbin connection or probe control point Pilot, Kerbin connection or probe control point
Parachute repack ★☆☆☆☆Engineer Everyone
Lander leg repair ★★☆☆☆Engineer Everyone
Wheel repair ★★★☆☆Engineer Everyone
EVA science measure Scientist Scientist
Science restore Scientist Scientist
Mining Engineer (efficiency is level dependant) Engineer (always ★★★★★)

The BetterSpecialization mod exists to fix this trait override.

Changes

1.0
  • Tourist Kerbals implemented
0.90.0
  • Initial release