Talk:Biome

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Revision as of 17:57, 10 May 2015 by Murph (talk | contribs) (Location biomes: reply)
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Definition of biome

Please don't generate and spread disinformation. Biomes are ecological organizations of living beings and mineral world. A huge crater on the Moon is not a biome - there is no life out there.

That's why we need to explain what biomes are in real life, and what do they represent in Kerbal Space Program, where they have a special meaning. Squad should've never named those regions biomes, but they did, so it's best to set things straight.

Lajoswinkler (talk) 09:14, 3 April 2014 (CDT)

Mountain water?

User AironCel says there is surface water in every biome on Kerbin.

My own in-game hunting found water in every biome except Mountains. Scouting a few watery areas that KerbalMaps.com identified as Mountains turned out not to be in Highlands, Shores, or Water in-game (their maps proved imperfect a few times). But I'd love to be wrong; I'd just like to see some verifiable proof!

--Brendan (talk) 03:01, 28 April 2014 (CDT)

check the river at 31N 42W. it doesnt look like it on kerbalmaps, but it extends into the mountain biome quite a bit. I have SrfSplash mountain science in my archive, will post screenshot if you can't verify yourself. -- AironCel (talk) 18:56, 28 April 2014 (CDT)

Location biomes

I should note that the Location Biomes is missing several areas in the Kerbal Space Center, and it lists several areas as "only applicable to mystery goo" and suchlike. Let me state this, it is NOT only applicable to Mystery Goo. The following locations were recorded in my save file for Temperature, Pressure, Gravity, Seismic, Crew Report, EVA Report, Mystery Goo, Surface Sample (sometimes you have to jump against the side of a building to register), Materials Lab, AND Atmospheric sensor. That's like... everything.

KerbinSrfLandedKSC KerbinSrfLandedLaunchpadKerbinSrfLandedRunway KerbinSrfLandedAdministration KerbinSrfLandedAstronautComplex KerbinSrfLandedCrawlerway KerbinSrfLandedFlagPole KerbinSrfLandedMissionControl KerbinSrfLandedR&D KerbinSrfLandedR&DCentralBuilding KerbinSrfLandedR&DMainBuilding KerbinSrfLandedR&DObservatory KerbinSrfLandedR&DSideLab KerbinSrfLandedR&DSmallLab KerbinSrfLandedR&DWindTunnel KerbinSrfLandedSPH KerbinSrfLandedSPHMainBuilding KerbinSrfLandedSPHRoundTank KerbinSrfLandedSPHTanks KerbinSrfLandedSPHWaterTower KerbinSrfLandedTrackingStation KerbinSrfLandedTrackingStationDishEast KerbinSrfLandedTrackingStationDishNorth KerbinSrfLandedTrackingStationDishSouth KerbinSrfLandedTrackingStationHub KerbinSrfLandedVAB KerbinSrfLandedVABMainBuilding KerbinSrfLandedVABPodMemorial KerbinSrfLandedVABRoundTank KerbinSrfLandedVABTanks

It should be noted that I was operating an incredibly tiny rover-like vehicle named the "Pain is Cupcake"; the tiny size of the vehicle may have contributed to the ease with which I caught the boundaries of buildings and whatnot.

— Preceding unsigned comment added by YourBuddyBill (talkcontribs) 00:01, 16 October 2014‎

All of the sub-biomes at KSC seem to have gone in 1.0, leaving the original one-per-area / one-per-building biomes. Not terribly surprising, as it seemed quite excessive. I've trimmed the list down to just the one-per-area biomes.
--Murph (talk) 04:30, 1 May 2015 (UTC)
I was premature in removing those sub-biomes. It seems that they are not available until the buildings are upgraded. I have restored them to the list (a few days ago, just forgot to follow up on the talk page).
The size of rover doesn't matter, only that it is touching the building or structure in question. I used a fairly large rover carrying a full load of science gear and powered by 12 fuel cells, and didn't have a problem getting them (once I realised that the buildings had to be upgraded). The technique I used was to gently roll into each structure (remember they are destructible, so don't crash hard into them), then hold the rover hard against them with forward power and click the brake on.
--Murph (talk) 17:57, 10 May 2015 (UTC)