Talk:Mobile Processing Lab MPL-LG-2

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IVA

I cannot WAIT for squad to make an IVA model for this! It'll probably be really cool!

1.0 revamp of functionality

Ok, that's step one done. Based the rewrite on what RoverDude wrote on the forum in response to questions and what I've found in game. Still to add is the value of using more experienced scientists but I don't have any hard numbers on that so I left it out for now. Also apologies to whomever laid out that nice table of transmission bonuses, but it's obsolete now and I'd hate for new readers to get the wrong impression. It'll be a lot of work to repeat that for all the different variables now that there's layers of bonuses on every result based on situation. --BluetoothThePirate (talk) 15:36, 5 May 2015 (UTC)

Nice job, there was a bit of a void for information on how the new functionality works. Your edit seems like good step in the right direction.
Something I'm still unclear about, and isn't yet answered in the article, is how the lab and scientist boosts interact with the per-experiment cap. E.g. a surface sample returned to KSC gives about 75% of its value on first return, then maybe 20%-ish on the second, and so on, eventually giving 0 science when it's maxed out. Do any of the boosts let you go past that limit?
--Murph (talk) 17:01, 5 May 2015 (UTC)
A user on reddit compiled detailed mechanics for the lab in 1.0; I'll try to summarize it in the wiki page
http://www.reddit.com/r/KerbalSpaceProgram/comments/34jysx/the_mobile_processing_lab_an_indepth_look_at_how/
VariousMetals (talk) 01:12, 7 May 2015 (UTC)