Difference between revisions of "Talk:Orbit darkness time"

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(Possibilities to improve the page)
(New section: It might be useful to add a table.)
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It might be useful to add a table for all the major celestial bodies in the game.  Not everyone feels like doing the math themselves.  (They still have to do the math to determine how much power the craft will consume in that time, but that is a lot simpler.) --[[User:Ruedii|Ruedii]] ([[User talk:Ruedii|talk]]) 04:07, 20 September 2013 (CDT)
 
It might be useful to add a table for all the major celestial bodies in the game.  Not everyone feels like doing the math themselves.  (They still have to do the math to determine how much power the craft will consume in that time, but that is a lot simpler.) --[[User:Ruedii|Ruedii]] ([[User talk:Ruedii|talk]]) 04:07, 20 September 2013 (CDT)
 
:What kind table do you mean? I only skimmed through the formulas but it appears, that the ODT depends on the orbit of the satellite itself. The only properties you need from the celestial body are the radius and gravitational parameter. And [[Kerbol System/Table]] have it for you (okay µ not directly). Of course you could use some example orbits, but which one? — [[User:XZise|xZise]] <small>&#91;[[User talk:XZise|talk]]&#93;</small> 04:59, 20 September 2013 (CDT)
 
:What kind table do you mean? I only skimmed through the formulas but it appears, that the ODT depends on the orbit of the satellite itself. The only properties you need from the celestial body are the radius and gravitational parameter. And [[Kerbol System/Table]] have it for you (okay µ not directly). Of course you could use some example orbits, but which one? — [[User:XZise|xZise]] <small>&#91;[[User talk:XZise|talk]]&#93;</small> 04:59, 20 September 2013 (CDT)
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:Okay nevermind what I said: I added a table with an orbit of 20% the radius of the body. I don't know if this is any use. With a circular orbit the formula becomes somewhat handy. — [[User:XZise|xZise]] <small>&#91;[[User talk:XZise|talk]]&#93;</small> 12:58, 21 September 2013 (CDT)
  
 
== Possibilities to improve the page ==
 
== Possibilities to improve the page ==

Revision as of 17:58, 21 September 2013

New section: It might be useful to add a table.

It might be useful to add a table for all the major celestial bodies in the game. Not everyone feels like doing the math themselves. (They still have to do the math to determine how much power the craft will consume in that time, but that is a lot simpler.) --Ruedii (talk) 04:07, 20 September 2013 (CDT)

What kind table do you mean? I only skimmed through the formulas but it appears, that the ODT depends on the orbit of the satellite itself. The only properties you need from the celestial body are the radius and gravitational parameter. And Kerbol System/Table have it for you (okay µ not directly). Of course you could use some example orbits, but which one? — xZise [talk] 04:59, 20 September 2013 (CDT)
Okay nevermind what I said: I added a table with an orbit of 20% the radius of the body. I don't know if this is any use. With a circular orbit the formula becomes somewhat handy. — xZise [talk] 12:58, 21 September 2013 (CDT)

Possibilities to improve the page

Okay I don't want to screw you over on that article, but there are several things I would change:

  • Remove the upper case from words like “apoapsis”. English is not my native tongue but afaik only names and the first word of a sentence are begin with a upper cased letter. Wikipedia handles it like that too. This would include moving the article to Orbit darkness time.
  • Redo the image as a vector graphic: Scalable and without these jpg artefacts.
  • Instead of only defining the formula for each variable (like ) describe what it does: “, the apoapsis measured from the body's center”. Because some values like eccentricity may be given by the orbit you choose so you don't have to calculate them.
  • Make this page either a tutorial (so like Tutorial:Advanced Rocket Design) or as an article (like Specific impulse). Currently it looks like both: I personally think only in tutorials the reader should be addressed directly via “you” and it is in the Category:Tutorials. On the other hand it looks like Specific impulse or thrust-to-weight ratio.

Now this is only my personal opinion and especially if this is a tutorial it's your choice to do with it whatever you want. — xZise [talk] 04:59, 20 September 2013 (CDT)

Okay I uploaded File:Orbit darkness.svg which is basically the jpeg file vectorized. I didn't add the chart around it as the unit is missing. I also didn't add the time, because it isn't clear which planet or moon this is. Also the new formula looks more clearer and you now define what the variables in the formula mean, nice work. — xZise [talk] 07:39, 21 September 2013 (CDT)