Difference between revisions of "Talk:Science"

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("Biome" for lower atmosphere thermometer and KSC, Landing Pad, Runway and Shores biome when not landed.)
(0.23 Transmission Efficiency / Processing Bonus: new section)
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::Thanks for fixing that for me.  It's been a long while since I edited anything on a wiki.  I find the section below the Celestial Body Modifier table to be somewhat confusing.  It talks about the change to the modifier for those 3 biomes, but it doesn't really specify that above ground level (or an EVA to the ladder while landed, which counts as a low atmosphere height) the separate biomes for KSC, the launch Pad and the runway actually cease to exist, counting instead as all Kerbin shore once a craft has launched.  Even a few meters off the ground above the launch pad, etc., any science done will only count for Kerbin Shores. I suspect Squad made it this way because it would be difficult if not impossible to differentiate between them at any altitude above more than a few hundred meters, ending up causing frustration for players trying to nudge their spacecraft one way or another to find the difference between the launch pad and the runway while high above them.  It's really not important and changing anything to make the distinction about the KSC area biomes might just end up being more confusing.[[User:Langkard|Langkard]] ([[User talk:Langkard|talk]]) 05:44, 7 November 2013 (CST)
 
::Thanks for fixing that for me.  It's been a long while since I edited anything on a wiki.  I find the section below the Celestial Body Modifier table to be somewhat confusing.  It talks about the change to the modifier for those 3 biomes, but it doesn't really specify that above ground level (or an EVA to the ladder while landed, which counts as a low atmosphere height) the separate biomes for KSC, the launch Pad and the runway actually cease to exist, counting instead as all Kerbin shore once a craft has launched.  Even a few meters off the ground above the launch pad, etc., any science done will only count for Kerbin Shores. I suspect Squad made it this way because it would be difficult if not impossible to differentiate between them at any altitude above more than a few hundred meters, ending up causing frustration for players trying to nudge their spacecraft one way or another to find the difference between the launch pad and the runway while high above them.  It's really not important and changing anything to make the distinction about the KSC area biomes might just end up being more confusing.[[User:Langkard|Langkard]] ([[User talk:Langkard|talk]]) 05:44, 7 November 2013 (CST)
 
:::But as I said, this is a biome/Kerbin thing and it should be noted there. I mean you have a valid point, but this here is about the science in general and I don't know where this could be added here. — [[User:XZise|xZise]] <small>&#91;[[User talk:XZise|talk]]&#93;</small> 10:29, 7 November 2013 (CST)
 
:::But as I said, this is a biome/Kerbin thing and it should be noted there. I mean you have a valid point, but this here is about the science in general and I don't know where this could be added here. — [[User:XZise|xZise]] <small>&#91;[[User talk:XZise|talk]]&#93;</small> 10:29, 7 November 2013 (CST)
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 +
== 0.23 Transmission Efficiency / Processing Bonus ==
 +
 +
A comparison of my values from a Mun East Farside Crater landing with those on the page on 2014-01-02
 +
 +
Mystery Goo my transmission efficiency 30%, 40% in table; agree with table processing bonus of +15%
 +
 +
Surface sample processing bonus +12%, none listed on page
 +
 +
Materials study values both agree
 +
 +
 +
Electric usage for processing 250 units for Materials, 300 units for Surface sample, 100 units for Mystery Goo
 +
 +
To clean and reset experiments: 430 for Mystery Goo and Materials;

Revision as of 02:53, 3 January 2014

Image versus table

Hi, my justification, why I remove that image here and only leave the table:

  • Better readability: You have to click on the image to get a readable version
  • Easier to edit
  • “Loseless compressed”: Especially the small thumbnails look awful with the jpg artefacts.

xZise [talk] 16:43, 18 October 2013 (CDT)

Formula for repeating experiments

According to the "Repeating experiments" section, when an experiment is repeated its future science potential is P - P * 0.8 where P is the current value. For ground samples on the launch pad, which give you 9.0 at first, you would expect this to be 1.8 the next time. However it is actually 2.3. Same for transmitting: P - P * 0.8 * E where E is the efficiency of the transmission seen on the blue "transmit" button. For this example that would be E = 0.5 so the next P should be 5.4, but it is 5.6. That formula is also missing a source (and google didn't yield any).

I noticed that the factor of reduction is defferent for some experiments: For crewreports it seems to be P - P * 0.627, for Evareports 0.8, for Mysterygoo 0.557 and for the Sc9001 0.715

Revised Formula

The way it appears to work is that the penalty is "science done" divided by the cap. For a crew report this is 5/8 so that's why it appears to be around 0.627 (rounding). It's actually 0.625. For EVA reports the base value is 8 and the cap is 10, hence 80%. For mystery goo the base is 10 and the cap is 18 so that results in 0.55 repeating (again, it may have appeared to be 0.557 due to the fact that KSP rounds in the GUI, though it doesn't round in the save files and you'll see that you get very tiny fractional science points). The material lab is 25/35 so that's 0.71428 etc.

The proper equation should be Y = T * S * (1 - P/C), where T is the transmission efficiency, S is the value of this experiment in this situation (base times the situation multiplier), P is the total number of points you've gained by doing this experiment in this situation (not just the last time, but the sum of all of them), C is the cap for this experiment in this situation (again this the cap from the cfg file times the situation multiplier), and Y is the yield of this experiment.

No source for this equation. But, it's in the save files more or less. Each experiment stores the science and the cap, and it also has a field called "scv" which is always equal to (1 - science / cap) and your next experiment always gives you whatever the first one did, times whatever scv was in your save file. Of course as I say it won't show up as exactly that value in the GUI due to rounding, but it will be added as exactly that amount in the save files--Akefay (talk) 23:52, 24 October 2013 (CDT)

Differential Equation

This looks like a differential equation to me. The solution should be P(t) = C - C * ( C / ( C - (S * T)))^(-t), where P(t) is the science obtained in total by doing it t times. Needs checking since I'm not confident about my maths, but at least this is correct for t = 0, 1 and infinity.

Calculate P(n+k) - P(n) for the science points you'll obtain by repeating it n times, when you've already done it k times. Or take log on both sides to calculate a particular t for some P(t). You'll only need the integer ts, though Tryourbreast (talk) 13:25, 26 October 2013 (CDT)

I don't know if you're right or wrong, but it's conceptually harder for the reader than the straight forward algebraic formula that is listed. I'd only update the page with this formula if it is more correct. --MCSquared (talk) 00:54, 29 October 2013 (CDT)
"Conceptually harder"? No, just no. Which part of it is conceptually hard at all? I didn't even include the steps on deriving it. You just plug in the value and get your result, period. Not difficult at all.
Besides, the current forumla isn't straightforward at all: each run depends on the previous run, and then the more previous run, and so on. It's convenient at calculating one step, but most of the times you want to calculate the total yield instead of each step, and this is the only way. I think it's needless to say that a equation of total yield is more useful when you want to calculate the science you'll earn, or the number of times you need to perform a experiment to get certain science.
If you still insist, though, just put both of them. It's simple.Tryourbreast (talk) 07:13, 29 October 2013 (CDT)
Now for t=0 the formula is obviously correct (, is the base of the exponentation). For the first experiment the current formula in the article is while yours is which doesn't look right. Although I'm not sure what this factor is. — xZise [talk] 11:25, 29 October 2013 (CDT)
The page used to denote the transmission efficiency as , which I went with it because I used for the number of times you've did the experiment, and besides, constants should be in capital letters. Also you're wrong here; the power is , not .
Let me restate the equation again: . If C, S and T are all positive, then the equation reduces to Tryourbreast (talk) 01:58, 30 October 2013 (CDT)
Ah darn, I didn't notice that the exponent is negative. So . But your formula doesn't take the celestial body modifier into account. Although I would guess you only need to multiply it to the transmission efficiency.
Personally I'm also think we should show both formulas. As only your formula can give you the science yield without knowing how much you yielded before. — xZise [talk] 04:54, 30 October 2013 (CDT) Note, I fixed the formula for t=1 — xZise [talk] 05:51, 30 October 2013 (CDT)
Well, since the step equation has been changed again, let me fix the total yield equation: . Note that the asymptotic limit (doing the experiment infinite times) is .
Also, note that you do need to know how much you yielded before you calculate the total yield, because what you can get is the difference , where n is the initial times of experiments you've done. When you've never done any science at all, it's , and we have initial condition , so we can simply calculate instead. When n is not 0, however, you need to subtract something.Tryourbreast (talk) 05:01, 30 October 2013 (CDT)
Okay your formula doesn't get you directly to science yielded with the nth experiment, but you simply can take the difference of the nth and (n-1)th while you need to calculate all previous results (and not simply only the result before the nth) with the formula currently given. Actually shouldn't , where is the result from the formula in this article and where in that formula is equal to ? Unfortunately I don't have enough time at the moment to verify this. — xZise [talk] 05:51, 30 October 2013 (CDT)
Yes.Tryourbreast (talk) 06:09, 30 October 2013 (CDT)
I'm pretty sure
is the incremental equation you're looking for. I've added it to the main article already -- if that was a no-no, feel free to remove it -- but my testing thus far shows it working well. It was derived using the difference equation for exponential growth/decay as presented on Wikipedia, where the equation is true. The incremental equation first put in the article is of the first (iterative) form, while the equation just added is of the second (non-iterative) form. NivvyDaSkrl (talk) 10:54, 30 October 2013 (CDT)
But we're talking about the total yield equation... What you've said was irrelevant. Also, the capital/small letter issue on that page still exists, so I fixed them. Tryourbreast (talk) 11:30, 30 October 2013 (CDT)
Ah. Sorry. I didn't intend to be irrelevant; I apologize. NivvyDaSkrl (talk) 19:08, 30 October 2013 (CDT)
Perhaps this will redeem me:
where . 10:52, 31 October 2013 (CDT)
And it simplified to , which is basically what I've derived above. Except in here it's , which becomes Tryourbreast (talk) 11:05, 31 October 2013 (CDT)
Eh, you're right. I should have read better. I'll think twice before attempting to contribute next time. NivvyDaSkrl (talk) 14:39, 31 October 2013 (CDT)

Data Scale?

How does the Data Scale value being listed for each experiment type tie into the formula? --MCSquared (talk) 00:54, 29 October 2013 (CDT)

Discussion on added equation.

I've added another form of the equation, based on the difference equation solution for exponential growth/decay equations on Wikipedia. It replaces "total science obtained" () with "number of experiments already run in the past" (). I think it's worth adding; when finding the amount of science one will get from running an experiment for the nth time, it's no longer necessary to solve the equation for the other 1 through n-1 experiments previously run. It's also much more spreadsheet-friendly. NivvyDaSkrl (talk) 10:45, 30 October 2013 (CDT)

Total revamp on the equations

Now basically it's more complete than you can ever imagine. If any problems or questions arises, though, please drop it here.Tryourbreast (talk) 05:36, 4 November 2013 (CST)

I've changed the inverse forms to be a bit smaller. I mean there are a lot of formulas now. Should there be another article only about those formulas? — xZise [talk] 13:54, 5 November 2013 (CST)
Is that really a lot? It's not even occupying one-third of the page or so. Besides, spliting the forumlas will actually make them harder to find, I think. Accessibility issues.Tryourbreast (talk) 20:52, 5 November 2013 (CST)

"Biome" for lower atmosphere thermometer and KSC, Landing Pad, Runway and Shores biome when not landed.

After testing, I have found that temperature data yields points at each biome on Kerbin (and presumably on the Mun as well) rather than just once, as previously shown. The initial points at each biome on Kerbin is 5.6 (then 1.4 then 0.3) with a max possible of 7 per biome. I made the necessary change to the science table.

Also, KSC, the Landing Pad and the Runway don't show as separate biomes except while at the "on the ground" height. I'm not sure how to show this on the existing table, however. For lower atmosphere, upper atmosphere and near space (in the case of EVA's): Kerbin Shores, KSC, Landing Pad and the Runway are all one biome.Langkard (talk) 22:19, 4 November 2013 (CST)

I can only answer to the second paragraph: Isn't this already described below the table about the celestial body modifiers:
The only exception is Kerbin on the surface for the KSC, runway, and launch pad where the multiplier is 0.3 instead of 0.4.

The article as of revision 28273

Another possibility would be in the biome article which is about the different biomes. The table you editing does only say if a scientific experiment depends on the current biome or not and not if there are more biomes than at different heights.
I've also edited your original comment to avoid that the MediaWiki treats your comment as code (leading whitespaces). I also shortened the very long header. — xZise [talk] 11:06, 5 November 2013 (CST)
Thanks for fixing that for me. It's been a long while since I edited anything on a wiki. I find the section below the Celestial Body Modifier table to be somewhat confusing. It talks about the change to the modifier for those 3 biomes, but it doesn't really specify that above ground level (or an EVA to the ladder while landed, which counts as a low atmosphere height) the separate biomes for KSC, the launch Pad and the runway actually cease to exist, counting instead as all Kerbin shore once a craft has launched. Even a few meters off the ground above the launch pad, etc., any science done will only count for Kerbin Shores. I suspect Squad made it this way because it would be difficult if not impossible to differentiate between them at any altitude above more than a few hundred meters, ending up causing frustration for players trying to nudge their spacecraft one way or another to find the difference between the launch pad and the runway while high above them. It's really not important and changing anything to make the distinction about the KSC area biomes might just end up being more confusing.Langkard (talk) 05:44, 7 November 2013 (CST)
But as I said, this is a biome/Kerbin thing and it should be noted there. I mean you have a valid point, but this here is about the science in general and I don't know where this could be added here. — xZise [talk] 10:29, 7 November 2013 (CST)

0.23 Transmission Efficiency / Processing Bonus

A comparison of my values from a Mun East Farside Crater landing with those on the page on 2014-01-02

Mystery Goo my transmission efficiency 30%, 40% in table; agree with table processing bonus of +15%

Surface sample processing bonus +12%, none listed on page

Materials study values both agree


Electric usage for processing 250 units for Materials, 300 units for Surface sample, 100 units for Mystery Goo

To clean and reset experiments: 430 for Mystery Goo and Materials;