Talk:Tutorial: Recovering Rocket Stages

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Revision as of 01:48, 27 June 2017 by Jgreenemi (talk | contribs) (Clarifying the launch sequence.: new section)
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Additional resources

Because I'm not sure how much you want to add (and you should, is a bit short currently) I just want to add it here: In Atmosphere#On-rails physics it actually tells the altitude at which this the ships don't disappear beyond 2.5 km (but aren't affected by drag). — xZise [talk] 16:53, 4 January 2015 (CST)

Clarifying the launch sequence.

The wording of the launch sequence at present is sub-par, and suggests that one should recover the second stage booster before continuing on with one's mission. This gave me some uncertainty as it seemed unnecessary to divert my attention away from the piloting of the craft. I'll be adding in clarifying wording to ensure others don't have this problem.

The original text is below, for others' comparison:

== Launch Sequence ==
  1. Launch normally, expending your first stage when it runs out of fuel.
  2. Ignite your second stage. Push your apoapsis as high as possible, preferably about 160 kilometers.
  3. When fuel runs out in the second stage, separate the orbital stage. Don't ignite it unless you need to push your orbit higher!
  4. Go to the tracking station and control the second stage as it falls back to Kerbin.
  5. Right when the second stage touches the water or land, press "Recover Vessel".
  6. Now switch back to your orbital stage. HURRY! Circularize your orbit and do science!
  7. When you are done with science, deorbit. Try to land near the KSC for extra money!

--Jgreenemi (talk) 01:48, 27 June 2017 (UTC)