Difference between revisions of "Template talk:Radial size"

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(Numbers and Names: new section)
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There is also a '''Number''' code, referring to the size codes used inside of game files for round parts. Recently I extended the number metaphor to Mk2 and Mk3 sizes with roman numerals ''ii'' and ''iii''. Mk1 currently coincides with "Size 1" aka "Small", (though maybe it won't always?) and Mk1 parts have thus been left as ''|size=1''. There has been objection to this extension.
 
There is also a '''Number''' code, referring to the size codes used inside of game files for round parts. Recently I extended the number metaphor to Mk2 and Mk3 sizes with roman numerals ''ii'' and ''iii''. Mk1 currently coincides with "Size 1" aka "Small", (though maybe it won't always?) and Mk1 parts have thus been left as ''|size=1''. There has been objection to this extension.
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The goal is to select a uniform set of codes for the wiki's templates which are logical, easy to use consistently, and can remain independent of in-game names, and which translate to plaintext names that can be changed as needed through this template.

Revision as of 18:15, 2 March 2015

0. Reserve

1. XS - Extra Small

2. Reserve

3. S - Small

4. Reserve

5. M - Medium

6. Reserve

7. L - Large

8. Reserve

9. XL - Extra Large

10. Reserve— Preceding unsigned comment added by Darkfrei (talkcontribs) 16:25, 10 July 2014‎ (UTC)

What exactly is the point of this list? It is also possible to add sizes between already existing. E.g. a size between large (2) and extra large (3) would be 2.5 and then a size between that new one and extra large is 2.75 and so on. Also the current values correspond with the numbering system by Squad like Mk2 to size 1 Adapter. — xZise [talk] 16:22, 10 July 2014 (CDT)

Numbers and Names

This template is for filling a |size= line inside of any Infobox/Part template with a code that can stay the same, even if Squad totally changes the in-game name or dimensions of parts, and just change the plaintext conversion of the code as needed.

Objections exist to the current plaintext Text column names “Tiny, Small, Large, Extra Large”. There are a set of Short codes based on these names; logically, they should change if we change the Text names. Such a change would require a bot job to be created, or a lot of manual work; neither of which I find good reasons not to improve the wiki.

There is also a Number code, referring to the size codes used inside of game files for round parts. Recently I extended the number metaphor to Mk2 and Mk3 sizes with roman numerals ii and iii. Mk1 currently coincides with "Size 1" aka "Small", (though maybe it won't always?) and Mk1 parts have thus been left as |size=1. There has been objection to this extension.

The goal is to select a uniform set of codes for the wiki's templates which are logical, easy to use consistently, and can remain independent of in-game names, and which translate to plaintext names that can be changed as needed through this template.