Difference between revisions of "Throttle"

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[[File:NavBallThrottleIndicator.png|right|thumb|Throttle indicator]]
 
[[File:NavBallThrottleIndicator.png|right|thumb|Throttle indicator]]
The '''throttle''' setting determines the demanded thrust from the engine(s) on the active stage of your craft. Lower throttle settings will produce less thrust while consuming less fuel. Higher throttle settings will increase thrust at the cost of more fuel.  
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The '''throttle''' setting determines the demanded thrust from the engine(s) on the active stage of your craft. The throttle may be set anywhere from 0% (or "closed", meaning that engines are inactive) to 100% (or "open", meaning that engines are producing their highest level of thrust).
  
Maintaining a high throttle setting inside an atmosphere may increase the chance of an engine overheat with some engine types.
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The throttle indicator is located to the left of the navball.
  
Solid boosters ignore throttle settings and, once ignited, will burn at 100% thrust until their fuel supply is depleted.
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== Control ==
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The throttle can be controlled with the {{Key press|left shift}} and {{Key press|left ctrl}} keys, which will respectively increase and decrease the throttle. When in [[Intra-Vehicular Activity]] view, the throttle lever in the cockpit can also be used by clicking and dragging it with the mouse. The {{Key press|X}} key will immediately cut the throttle (faster than holding down {{Key press|left ctrl}}).
  
== Throttle Control ==
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Non-physical [[time warp]] cannot be used while the throttle above 0. Physical time warp may be used, but at the risk of destabilizing your ship due to the loss of calculation accuracy while accelerated.
The throttle can be controlled with the '''left shift''' and '''left ctrl''' key. They will increase and decrease respectively. When in [[Intra-Vehicular Activity]] view, the throttle lever in the cockpit can also be used.
 
  
The throttle indicator is located on the left side of the [[navball]]. When non-physical [[time warp]] is active, the throttle cannot be used.
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== Effects ==
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[[Liquid engine]]s are controlled directly by the throttle in the most simple way- the higher the throttle, the more thrust they produce and the more fuel they consume. Higher throttle settings also cause the engine to [[overheating|overheat]], which can lead to explosions if not caught in time. Some engines, most notably the [[mainsail]], cannot be run at 100% throttle for long periods at all.
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[[Jet engine]]s respond to the throttle, but just like real-life jets they exhibit [http://en.wikipedia.org/wiki/Throttle_response throttle lag]. The thrust they produce will adjust slower than the speed at which the throttle is moved and it will take extra time for them to change their power output to match its new position.
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[[Solid rocket booster]]s do not respond to the throttle; once activated by [[stage|staging]] they will instantly produce 100% of their thrust and run continuously until their fuel is exhausted.

Revision as of 15:50, 15 July 2014

Throttle indicator

The throttle setting determines the demanded thrust from the engine(s) on the active stage of your craft. The throttle may be set anywhere from 0% (or "closed", meaning that engines are inactive) to 100% (or "open", meaning that engines are producing their highest level of thrust).

The throttle indicator is located to the left of the navball.

Control

The throttle can be controlled with the left shift and left ctrl keys, which will respectively increase and decrease the throttle. When in Intra-Vehicular Activity view, the throttle lever in the cockpit can also be used by clicking and dragging it with the mouse. The X key will immediately cut the throttle (faster than holding down left ctrl).

Non-physical time warp cannot be used while the throttle above 0. Physical time warp may be used, but at the risk of destabilizing your ship due to the loss of calculation accuracy while accelerated.

Effects

Liquid engines are controlled directly by the throttle in the most simple way- the higher the throttle, the more thrust they produce and the more fuel they consume. Higher throttle settings also cause the engine to overheat, which can lead to explosions if not caught in time. Some engines, most notably the mainsail, cannot be run at 100% throttle for long periods at all.

Jet engines respond to the throttle, but just like real-life jets they exhibit throttle lag. The thrust they produce will adjust slower than the speed at which the throttle is moved and it will take extra time for them to change their power output to match its new position.

Solid rocket boosters do not respond to the throttle; once activated by staging they will instantly produce 100% of their thrust and run continuously until their fuel is exhausted.