Thrust-to-weight ratio

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The thrust-to-weight ratio (TWR) is a ratio that defines the power of a craft's engines in relation to its own weight. In order for a craft to escape from the gravity of the current body, its engines must put out more thrust than its current weight. In the terms of a ratio, a craft with a greater thrust than weight will have a TWR greater than 1. Note that weight is different than mass. The local gravitational acceleration is required, which is usually the surface gravity of the body the craft is currently in the gravity well of.


If the ratio is less than 1 and the craft is on the surface, then the craft won't even be able to lift off of the ground. If the ratio is less than 1 and the craft is currently falling towards the surface, then the craft's engines won't have enough thrust to stop a collision, but if the ratio is still relatively high with enough time to impact, the thrust may still be enough to slow down for a soft landing.

Formula

Where:
  • is the thrust of the engines
  • the total mass of the craft
  • the local gravitational acceleration (usually surface gravity)

Physical background

To lift off, the engines need to supply enough force to counteract the gravitational pull. The thrust, meaning the force supplied by the engines, is the sum of the thrust of all running engines. Usually the maximum thrust is used to know the upper limits. The gravitational pull is the weight of the craft which can be calculated by multiplying the mass with the current gravitation. To make the formula easier the surface gravity of the celestial body in question is used.

This value isn't constant over a flight for three reasons:

  1. Because the engines consume fuel and oxidizer, the rocket gets lighter over time, raising the ratio over time
  2. Because the gravity lowers with a higher altitude, the ratio is proportional to the altitude
  3. Because on certain engines the thrust can be throttled, modified thrust during flight leads to a lower ratio than calculated

As soon as the rocket starts with the gravity turn only a portion of the craft's thrust is applied to counteract gravity, reducing the TWR. To calculate how much thrust is used to counteract gravity the pitch of the engine can be included:

Where:
  • is the effective thrust to counteract gravity
  • is the engine's thrust
  • is the pitch of the engine (0° = straight forward, 90° straight downward)

This can also be used to calculate the thrust for engines that are placed angled on the craft. Technically it is like they are already pitched. Usually the engines on the other side are angled too, to thrust only upwards reducing the efficiency of the engines, because some thrust is cancelled out by them.

Examples

The Kerbal X with a mass of 131.32 t, 6 LV-T45 Liquid Fuel Engines and 1 Rockomax "Mainsail" Liquid Engine on the launch pad of the Kerbal Space Center has a TWR of:

A TWR of 2.096 is above 1 and means liftoff!

The third stage of a Kerbal X with a mass of 16.52 t and the LV-909 Liquid Fuel Engine with 50 kN thrust can not lift off from Kerbin but it can lift off from the Mun:

See also