Traveling to Moho
- 1 Traveling to Moho
- 2 Crew
- 3 Specifications
- 4 Pre-Construction Tips
- 5 The Rocket
- 6 Launching to Moho
- 7 What To Do Next?
Traveling to Moho
- Length: 1-2 hours
- Difficulty: Moderate
- For Version: 1.0.4
- You may want to attempt to land on Eve before Moho to get a feel for high Delta-V capture burns.
- Use as many EAS-4 Strut Connector as you need, you can never have enough struts
- If you build a quite un aerodynamic lander, you may want to invest in a Fairing
- On boosters place Sepratron I's to push them away to not interfere with the main rocket.
Landing/ Return Stage
This stage can either have a 1.25, or 2.5m capsule on top, it all depends on your preference, but the engine should be a 2.5m engine. As Moho has very little gravity, it is quite easy to get off the surface. So this stage will be the smallest. To test your return stage, see if you can start on Minmus go to, and orbit the Mun and back to Kerbin, this will give you a rough estimate for the ammount of fuel you need to land saftly on Kerbin. Remember to place a heatshield on the bottom of your capsule, and put a Clamp-O-Tron Docking Port on the top of the capsule. As this is a long trip, put some Z-4K Rechargeable Battery Bank on the capsule, not on the lander, or return stage.
Moho Injection Stage
This stage should be a 2.5m stage. It's fuel tanks should compose of a Rockomax X200-16 Fuel Tank and a Rockomax X200-8 Fuel Tank, with a Rockomax "Poodle" Liquid Engine on the bottom. This stage can be used for in orbit Science around Moho, just remember to collect your science before detaching the stage.
Kerbol Injection Stage
This stage should be the last 3.75m stage. It should have a Kerbodyne S3-7200 Tank as it's fuel supply. The engines should be, in the center a Rockomax "Mainsail" Liquid Engine, then place 4 Cubic Octagonal Strut and attach LV-T30 "Reliant" Liquid Fuel Engine's to these, use Offseting as needed. If needed on the Orbiting Stage (see below), put a fairing around the engines to increase aerodynamics.This is an ideal stage for Kerbol orbit science gathering because it will be passing out of Kerbins SOI and into Kerbols.
this stage should be similar to a second stage if you are going to Minmus. As fuel use the Kerbodyne S3-7200 Tank, and the Kerbodyne S3-3600 Tank. As an engine use the Kerbodyne KR-2L+ "Rhino" Liquid Fuel Engine. Attach fins to this stage just as a percautionary measure.
This will be the biggest stage on your rocket. As the fuel supplyit should have a Kerbodyne S3-14400 Tank and a Kerbodyne S3-7200 Tank. For propulsion, undoubtedly, use the S3 KS-25x4 "Mammoth" Liquid Fuel Engine. As side boosters, use the LFB KR-1x2 "Twin-Boar" Liquid Fuel Engine, also use S1 SRB-KD25k for extra thrust. Make sure to have fins on this stage, as this one should get you about 2/3 of the way to orbit
Launching to Moho
This is a very routine launch, put you space craft in a rough 150 by 150 Km orbit. See Tutorials for orbiting help.
This step is not very hard. Burn until your craft is in a Kerbol periapsis inbetween Moho and Eve. once you hit periapsis, bring your apoapsis down until you orbit is about circular inbetween Moho and Eve.
This is most likely the longest step. Wait until Moho is inbetween you and Kerbol, then burn Retrograde untill you get an incounter. Once you are near Moho periapsis, set up a Maneuver node and get in orbit aroung Moho, it does not have to be circular. Congratulations, you have just got in orbit around Moho!
Landing On Moho
This is the same as landing on the Mun. If you do not know, go to apoapsis, burn retrograde until you are on a suborbital trajectory. Try to land on the light side of Moho. Just in case, put some Illuminator Mk1 or Illuminator Mk2 on your lander. Get your happy little Kerbals out and say some inspiring words, and frolic about. If you are in CareerMode harvest all the science Moho can offer.
Returning To Kerbin
This is a very easy step, very similar to returning from the Mun. Burn Eastward until you are in a 100 by 100Km orbit. Then wait until Kerbin is about 75 degrees ahead of Moho. Then set up your Maneuver node, and find an encounter with Kerbin. Use you last remaining fuel to get in orbit around Kerbin, atleast inside the orbit of the Mun so if a rescue ship is needed it wont have to take long to build and has a better chance of getting an approach with it.
What To Do Next?
If you are stuck on what to do next, here are a few good ideas: