Difference between revisions of "Tutorial:How to get to Minmus"

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(Landing on Minmus)
m (Minmus has eccentricity of 0, inclined is the correct word to use here.)
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#*Its Sphere of Influence (SOI) is smaller, which (plus the distance) requires more precision.
 
#*Its Sphere of Influence (SOI) is smaller, which (plus the distance) requires more precision.
 
#*Its gravity is low enough that [[Reaction Control System]] alone is enough to correct a smaller spacecraft if it has been tipped over.
 
#*Its gravity is low enough that [[Reaction Control System]] alone is enough to correct a smaller spacecraft if it has been tipped over.
#Minmus has a more eccentric orbit, which means:
+
#Minmus has an inclined orbit, which means:
 
#*Direct injection has a higher failure rate.
 
#*Direct injection has a higher failure rate.
 
#*Matching orbits requires a little extra knowledge about adjusting orbital inclination (and fuel).
 
#*Matching orbits requires a little extra knowledge about adjusting orbital inclination (and fuel).

Revision as of 06:03, 24 June 2013

This tutorial will attempt to teach you how to get to Minmus. It assumes that you have successfully completed a trip to The Mun, if you haven't I suggest you check out the tutorial.

Introduction

Landing on Minmus is almost identical to landing on the Mun, with a few minor exceptions:

  1. Minmus is further from Kerbin than the Mun, which means:
    • More fuel is required from the trip between Kerbin's orbit and Minmus.
    • It has a slower orbit, making intercept velocities lower.
  2. Minmus is significantly smaller than The Mun, which means:
    • Landing on, and achieving orbit from Minmus is significantly easier due to lower gravity, requiring much less fuel.
    • Its Sphere of Influence (SOI) is smaller, which (plus the distance) requires more precision.
    • Its gravity is low enough that Reaction Control System alone is enough to correct a smaller spacecraft if it has been tipped over.
  3. Minmus has an inclined orbit, which means:
    • Direct injection has a higher failure rate.
    • Matching orbits requires a little extra knowledge about adjusting orbital inclination (and fuel).
  4. Minmus is not tidally locked to Kerbin which means.
    • More precision is needed when using direct injection when trying to land on a selected location.

Constructing a Minmus Rocket

*The Upper Stage (Lander)

This stage should be much lighter than the one you would use to reach The Mun. Landing on Minmus and returning to Kerbin only requires about as much fuel put together as the landing phase of a Mun visit.

*The Middle Stage (Transfer Burn)

Take advantage of the weight you have saved on your lander to pack more fuel for this one. You will need it for the trip between Kerbin and Minmus.

*The Lower Stage (Launch)

This stage should not be much different than the one you would use on a Mun attempt. If you are not feeling confident about your middle stage, it never hurts to pack a little more fuel/thrust.

Launching Into Kerbin's Orbit

Same as any standard launch, presumably on a much larger scale. Read the tutorial for how to reach orbit if you haven't already figured it out.

Minmus Injection

Similar to the Mun guide, wait until Minmus is about 4-5 degrees over the horizon to begin your burn. It will appear as a small dot above the horizon. Burn until your apoapsis intersects Minmus' orbit, and (hopefully) you will be caught.

Landing on Minmus

Your orbit, retrograde burn, and landing will all be at much lower speeds than they would be at either the Mun or Kerbin. In fact, it's unlikely that you will (or should) reach speeds above 100m/s at any point near Minmus. Try aiming for a frozen lake if you are looking for an easier landing, close to chart datum. Minmus' large mountain ranges make for more of a challenge elsewhere on the surface.

Returning to Kerbin

Basic method

This is a crude but effective method, using slightly more fuel than the advanced method below. Begin a light burn until you escape Minmus' SOI, then apply retrograde thrust until your periapsis is below 65km altitude on Kerbin. Happy Landings!

Advanced method

This method is cheaper on fuel.

  • Burn to raise the apoapsis to around 10,000m.
  • Burn Easterly to achieve a low equatorial orbit.
  • When the craft is ahead of the moon in its orbit, burn again to escape velocity, ensuring to stop the burn early.
  • You will now be on a "free return" type of trajectory to Kerbin. You will not need to burn again to re-enter the planet's atmosphere.

See also