Tutorial: How to Get into Orbit/ja

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< Tutorial: How to Get into Orbit
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Kerbinの軌道に乗る方法は割りと単純ですが、ある程度の知識と準備が必要です。惑星Kerbinでは宇宙空間は高度70,000m以上から始まります。それ以上の高度で周回軌道に入ることで宇宙に滞在することができます。

軌道には以下のシンプルな手順で投入することができます。

  1. 高度10,000mまで真上に上昇する。
  2. 機体を東側へ45°傾けて予想Ap(軌道遠点)が70,000mに達するまで斜めに上昇する。
  3. Ap到達直前に機体を水平まで傾ける。
  4. Apに到達したら予想Peが70,000mに達するまでエンジンを燃焼させる。

概要

  • 所要時間: 15~20 分
  • 難易度: 弾道飛行よりは難しく、easier than an orbital intercept.
  • 必要技術: 経験と感
  • 対応バージョン: 全バージョン(0.23で検証)

手順

Step 0 - ロケット設計

少なくとも2段式の液体燃料式ロケットであることが望ましいです。 Anything less will either only get you suborbital or an unwieldy expensive super large fuel tank that's only good for being an orbiting billboard.

0.22[outdated]現在、軌道に到達できる最も安価なロケットは以下のパーツを使用します。

For fun, use the LVT-30 engine for your first stage as it doesn't have thrust vectoring and thus will challenge you to actually fly the craft into orbit using your WASD keys keeping your navball on target.司令モジュールの内蔵リアクションホイールの性能だけでも今回は十分な姿勢制御が行えます。

ステージ設定が適切か必ず確認してください。設定ミスによる誤作動は致命的な飛行失敗につながります。

Step 1 - 打ち上げ準備

発射台に移動して打ち上げ準備をしましょう。

1. まずMキーを押しMap Viewに切り替えて、視点が北を向くように調整します。これはApマーカーを見ながら重力ターンをするためのもので燃焼終了や機首回頭、燃焼再開のタイミングを計ることができます。

2. Shiftを長押し(0.25以降ならZキーでも可)してスロットルを全開にします。

3. Tキーを押してSASを作動させます。

Step 2 - 打ち上げ

Say your countdown if you wish, and hit spacebar to launch into...well, space...without the bar (you'll make a space station with a bar at this end of the galaxy later).

Step 3 - 高度10,000mまで上昇

高度9,900mまでは真上(navballの青い半球中央の点)に向けて飛びましょう。第1段エンジンが燃焼終了したらすぐSpaceキーで切り離し、第2段エンジンに点火してください。大気が薄くなるまではスロットルを2/3まで絞り、失速しない範囲で貴重な燃料を節約していきましょう。

Step 4 - 重力ターン、東へ45°傾けてApが70,000mになるまで飛行

さあここからがお楽しみ。機体姿勢がちゃんと維持できているとして、DキーでnavballのLevelが方位90度(真東)の線に沿って少しずつ傾けていきます。ロケットが45°(navballの真上から水平線のちょうど中間)まで傾けてください。Press the T key to enable SAS to help you keep it there, but don't rely on it. 高度が70,000mを超え宇宙空間に到達したら軌道を修正してください。At this point you should be going into space at a 45-degree angle from the ground, and in an easterly direction. Doing so will gain you speed and not waste the fuel you will need to get into orbit.

Step 5 - Get Your Apoapsis above 70km

While climbing up to 70 km or 70,000 meters, it's now time to switch to your map view and control your ship from there entirely. Hopefully your navball is toggled on, else click on the collapsed tab at the bottom of the map view.

You will need to keep burning your fuel until you see your apoapsis marker reach 70 km. You can see how high it is by hovering your mouse over it. Once it hits 70 km (I usually shoot for 75 km to buy me some head room) your craft will be able to coast up to it without any further fuel. Feel free to cut your engines with the X key and save some fuel for your orbital burn.

Step 6 - Orient for On-Orbit Burn

As you approach apoapsis (preferably 30 seconds prior), orient your ship to the 0-degree latitude mark (the thin dividing line between the blue and brown halves on the navball), heading east. Again, you should be in your map view when you start your burn. Press the Tab key to center your view on Kerbin and zoom out so you can see your orbit as it forms.

Step 7 - Burn into Orbit

Once you are 10–30 seconds away from your apoapsis, begin your on-orbit burn using the Shift key to throttle up. You can use full or partial throttle; your choice. Full throttle takes less time but runs a small risk of overshooting your apoapsis and wasting precious return fuel. If you aren't concerned, go full throttle, baby, at any point near apoapsis and claim a stake with the stars. You only need to burn your fuel long enough to see the periapsis marker appear on the other side of the orbit from the apoapsis. When your orbit grows to a full circle, cut your engine with the X key. Congrats, you made it into orbit. It's usually a good idea to keep burning your fuel until your new periapsis marker is above 70 km. If it's below that altitude, your orbit will cause your craft to fall into the atmosphere and aerobrake, eventually returning to Kerbin. If your periapsis is above 70 km, congrats, you will orbit Kerbin forever. If you have a manned flight and fuel is low, keep your periapsis below 70 km to ensure a safe return to Kerbin.

最後に

After orbiting for a while, and depending upon your remaining fuel (with this design, you won't have much, if any) you can choose to return to Kerbin. Orient your craft for a de-orbit burn by aligning the gold V-shaped indicator on the navball over the green retrograde marker and burn backwards (retrograde) to the direction of your travel to slow down enough that periapsis falls well below 70 km. For maximum efficiency, wait until you are at your apoapsis point, lest you be stuck in space with a manned crew forever.