https://wiki.kerbalspaceprogram.com/index.php?title=Tutorial:_Orbital_Rendezvous&feed=atom&action=historyTutorial: Orbital Rendezvous - Revision history2024-03-29T15:14:06ZRevision history for this page on the wikiMediaWiki 1.29.0https://wiki.kerbalspaceprogram.com/index.php?title=Tutorial:_Orbital_Rendezvous&diff=74042&oldid=prevTheguynamedalan: gramma mistake2016-09-01T11:02:30Z<p>gramma mistake</p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 11:02, 1 September 2016</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Slowing down ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Slowing down ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>When near the closest intersection, it is very easy if you know what to do. Click to top of navball and set it to the "Target" mode. Now, you see your relative speed and prograde/retrograde vectors are aligned against your target. Burn retrograde and set relative speed near 0. <del class="diffchange diffchange-inline">make </del>sure you are burning retro, not anti-target as most beginners do that.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>When near the closest intersection, it is very easy if you know what to do. Click to top of navball and set it to the "Target" mode. Now, you see your relative speed and prograde/retrograde vectors are aligned against your target. Burn retrograde and set relative speed near 0. <ins class="diffchange diffchange-inline">Make </ins>sure you are burning retro, not anti-target as most beginners do that.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Good work, we are almost there! Find a target on a navball (pink "circle") and burn Prograde. Remember, all the fuel your using now you'll need to use again to stop (relative to the target). Move the camera so you see the target and it's distance. As it is below 1 km, 10 ms are safe. Once near or if you start moving away, burn retrograde to 0, aim for your target, and burn prograde again.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Good work, we are almost there! Find a target on a navball (pink "circle") and burn Prograde. Remember, all the fuel your using now you'll need to use again to stop (relative to the target). Move the camera so you see the target and it's distance. As it is below 1 km, 10 ms are safe. Once near or if you start moving away, burn retrograde to 0, aim for your target, and burn prograde again.</div></td></tr>
</table>Theguynamedalanhttps://wiki.kerbalspaceprogram.com/index.php?title=Tutorial:_Orbital_Rendezvous&diff=74041&oldid=prevTheguynamedalan: reminds beginners not to do something stupid2016-09-01T11:01:55Z<p>reminds beginners not to do something stupid</p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 11:01, 1 September 2016</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l30" >Line 30:</td>
<td colspan="2" class="diff-lineno">Line 30:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Slowing down ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Slowing down ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>When near the closest intersection, it is very easy if you know what to do. Click to top of navball and set it to the "Target" mode. Now, you see your relative speed and prograde/retrograde vectors are aligned against your target. Burn retrograde and set relative speed near 0.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>When near the closest intersection, it is very easy if you know what to do. Click to top of navball and set it to the "Target" mode. Now, you see your relative speed and prograde/retrograde vectors are aligned against your target. Burn retrograde and set relative speed near 0<ins class="diffchange diffchange-inline">. make sure you are burning retro, not anti-target as most beginners do that</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Good work, we are almost there! Find a target on a navball (pink "circle") and burn Prograde. Remember, all the fuel your using now you'll need to use again to stop (relative to the target). Move the camera so you see the target and it's distance. As it is <del class="diffchange diffchange-inline">bellow </del>1 km, 10 ms are safe. Once near or if you start moving away, burn retrograde to 0, aim for your target, and burn prograde again.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Good work, we are almost there! Find a target on a navball (pink "circle") and burn Prograde. Remember, all the fuel your using now you'll need to use again to stop (relative to the target). Move the camera so you see the target and it's distance. As it is <ins class="diffchange diffchange-inline">below </ins>1 km, 10 ms are safe. Once near or if you start moving away, burn retrograde to 0, aim for your target, and burn prograde again.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Within 100 m, burn retrograde last time and celebrate your rendezvous :-)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Within 100 m, burn retrograde last time and celebrate your rendezvous :-)</div></td></tr>
</table>Theguynamedalanhttps://wiki.kerbalspaceprogram.com/index.php?title=Tutorial:_Orbital_Rendezvous&diff=72458&oldid=prevRmaine: crafts->craft2016-03-28T23:20:20Z<p>crafts->craft</p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 23:20, 28 March 2016</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Usages ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Usages ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>An orbital rendezvous is mostly used and prequisite for [[Docking|docking]] two <del class="diffchange diffchange-inline">crafts </del>together. By docking <del class="diffchange diffchange-inline">crafts </del>you can build a [[Space station|space station]] or a giant ship impossible to launch in one piece. Important goal of rendezvous can be refueling of a ship. One can also rendezvous with an [[Asteroid|asteroid]] and use the [[Advanced Grabbing Unit]] (commonly known as the 'claw') to clamp it and change its orbit.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>An orbital rendezvous is mostly used and prequisite for [[Docking|docking]] two <ins class="diffchange diffchange-inline">craft </ins>together. By docking <ins class="diffchange diffchange-inline">craft </ins>you can build a [[Space station|space station]] or a giant ship impossible to launch in one piece. Important goal of rendezvous can be refueling of a ship. One can also rendezvous with an [[Asteroid|asteroid]] and use the [[Advanced Grabbing Unit]] (commonly known as the 'claw') to clamp it and change its orbit.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Designing a rocket ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Designing a rocket ==</div></td></tr>
</table>Rmainehttps://wiki.kerbalspaceprogram.com/index.php?title=Tutorial:_Orbital_Rendezvous&diff=66142&oldid=prevMohican: structrue2015-07-21T06:43:51Z<p>structrue</p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 06:43, 21 July 2015</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Within 100 m, burn retrograde last time and celebrate your rendezvous :-)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Within 100 m, burn retrograde last time and celebrate your rendezvous :-)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>== <del class="diffchange diffchange-inline">Manual Approach </del>==</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>== <ins class="diffchange diffchange-inline">Tips </ins>==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">You </del>will <del class="diffchange diffchange-inline">no longer be needing the map view for this</del>, <del class="diffchange diffchange-inline">so </del>go <del class="diffchange diffchange-inline">into the staging view </del>and <del class="diffchange diffchange-inline">point at your target, which you </del>will <del class="diffchange diffchange-inline">be able to see at this point. If your target is relatively large </del>you <del class="diffchange diffchange-inline">may even see some of its structures. Now</del>, <del class="diffchange diffchange-inline">pointing at the target, which on the Nav Ball </del>is <del class="diffchange diffchange-inline">represented be a pink dot inside of a pink circle, increase throttle</del>. <del class="diffchange diffchange-inline">if you are 1</del>-<del class="diffchange diffchange-inline">3km away </del>it<del class="diffchange diffchange-inline">'s safe to point straight at the target, however if you are closer you should point off to the side </del>a <del class="diffchange diffchange-inline">little </del>to <del class="diffchange diffchange-inline">avoid ramming your target. You should go fast enough to get their in </del>a <del class="diffchange diffchange-inline">reasonable time </del>but <del class="diffchange diffchange-inline">not so fast that you fly past it. I usually go at 10m/s for every km I am from the target. so at 3km I would go at 30m/s. Make sure to point to target retrograde again </del>as <del class="diffchange diffchange-inline">soon as you get done accelerating as missing your target is </del>a <del class="diffchange diffchange-inline">huge waste </del>of fuel<del class="diffchange diffchange-inline">. Burn at target retrograde right before you fly past it. Repeat this until your are within 100m of your target.</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">* it is possible to make moves more effectively, but you </ins>will <ins class="diffchange diffchange-inline">self-learn them when repeating</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">* targets at low orbits are difficult to catch if ahead (do not go to atmosphere)</ins>, <ins class="diffchange diffchange-inline">instead </ins>go <ins class="diffchange diffchange-inline">for much higher orbit </ins>and <ins class="diffchange diffchange-inline">wait for them</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">* mastering this </ins>will <ins class="diffchange diffchange-inline">help </ins>you <ins class="diffchange diffchange-inline">a lot in inter-planetary transfers</ins>, <ins class="diffchange diffchange-inline">as it </ins>is <ins class="diffchange diffchange-inline">just orbital randezvous above Kerbol (Sun)</ins>.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">* for inter</ins>-<ins class="diffchange diffchange-inline">planetary transfers, </ins>it <ins class="diffchange diffchange-inline">is very similar but good position of planets when start is </ins>a <ins class="diffchange diffchange-inline">key </ins>to <ins class="diffchange diffchange-inline">save </ins>a <ins class="diffchange diffchange-inline">lot fuel</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">* for catching asteroids, this can be also used </ins>but as <ins class="diffchange diffchange-inline">inter-planetary transfer, </ins>a <ins class="diffchange diffchange-inline">lot </ins>of fuel</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Docking ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Docking ==</div></td></tr>
</table>Mohicanhttps://wiki.kerbalspaceprogram.com/index.php?title=Tutorial:_Orbital_Rendezvous&diff=66141&oldid=prevMohican: structure2015-07-21T06:43:15Z<p>structure</p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 06:43, 21 July 2015</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l34" >Line 34:</td>
<td colspan="2" class="diff-lineno">Line 34:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Good work, we are almost there! Find a target on a navball (pink "circle") and burn Prograde. Remember, all the fuel your using now you'll need to use again to stop (relative to the target). Move the camera so you see the target and it's distance. As it is bellow 1 km, 10 ms are safe. Once near or if you start moving away, burn retrograde to 0, aim for your target, and burn prograde again.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Good work, we are almost there! Find a target on a navball (pink "circle") and burn Prograde. Remember, all the fuel your using now you'll need to use again to stop (relative to the target). Move the camera so you see the target and it's distance. As it is bellow 1 km, 10 ms are safe. Once near or if you start moving away, burn retrograde to 0, aim for your target, and burn prograde again.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Within 100 m, burn retrograde last time and celebrate your <del class="diffchange diffchange-inline">randezvous </del>:-)</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Within 100 m, burn retrograde last time and celebrate your <ins class="diffchange diffchange-inline">rendezvous </ins>:-)</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">- it is possible to make moves more effectively, but you will self-learn them when repeating</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">- targets at low orbits are difficult to catch if ahead (do not go to atmosphere), instead go for much higher orbit and wait for them</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">- mastering this will help you a lot in inter-planetary transfers, as it is just orbital randezvous above Kerbol (Sun).</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">- for inter-planetary transfers, it is very similar but good position of planets when start is a key to save a lot fuel</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">- for catching asteroids, this can be also used but as inter-planetary transfer, a lot of fuel</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Manual Approach ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Manual Approach ==</div></td></tr>
</table>Mohicanhttps://wiki.kerbalspaceprogram.com/index.php?title=Tutorial:_Orbital_Rendezvous&diff=66140&oldid=prevMohican: /* Slowing down */2015-07-21T06:42:07Z<p><span dir="auto"><span class="autocomment">Slowing down</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 06:42, 21 July 2015</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l30" >Line 30:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Slowing down ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Slowing down ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Once you have completed </del>the <del class="diffchange diffchange-inline">burn and are now on your way to the meeting point </del>you <del class="diffchange diffchange-inline">have </del>to <del class="diffchange diffchange-inline">get ready </del>to <del class="diffchange diffchange-inline">do some maneuvers so you don't fly right past </del>the <del class="diffchange diffchange-inline">target</del>. <del class="diffchange diffchange-inline">once </del>you <del class="diffchange diffchange-inline">get close to the target </del>your speed <del class="diffchange diffchange-inline">indicator will automatically switch to show </del>your <del class="diffchange diffchange-inline">speed relative to the </del>target. <del class="diffchange diffchange-inline">You may note that once you get within ~2 minutes of the meeting your speed </del>relative <del class="diffchange diffchange-inline">to the target is very close to the </del>speed <del class="diffchange diffchange-inline">you needed to set the rendezvous in the first place</del>. <del class="diffchange diffchange-inline">Once you </del>are <del class="diffchange diffchange-inline">between 50-70 seconds of the meeting make sure your speed is measured relative to the </del>target (<del class="diffchange diffchange-inline">It will be displayed just above the Nav Ball as "Target: X m/s</del>" <del class="diffchange diffchange-inline">instead of "Orbit: X m/s</del>") and burn <del class="diffchange diffchange-inline">retrograde until </del>your <del class="diffchange diffchange-inline">speed is at about 100m/s </del>(target <del class="diffchange diffchange-inline">retrograde is different from orbit retrograde</del>). <del class="diffchange diffchange-inline">This will reduce your relative speed. As </del>you <del class="diffchange diffchange-inline">burn you will notice that </del>the <del class="diffchange diffchange-inline">meeting point moves away from you, </del>and <del class="diffchange diffchange-inline">the </del>distance <del class="diffchange diffchange-inline">displayed by </del>it is <del class="diffchange diffchange-inline">changing</del>. <del class="diffchange diffchange-inline">They will either get closer together </del>or <del class="diffchange diffchange-inline">farther apart, </del>if <del class="diffchange diffchange-inline">they </del>start <del class="diffchange diffchange-inline">out getting closer</del>, <del class="diffchange diffchange-inline">they will soon begin </del>to <del class="diffchange diffchange-inline">go farther apart</del>. <del class="diffchange diffchange-inline">As you </del>burn <del class="diffchange diffchange-inline">more </del>and more, <del class="diffchange diffchange-inline">and the meeting gets farther and farther away, the change in distance </del>will <del class="diffchange diffchange-inline">accelerate very rapidly. </del>if <del class="diffchange diffchange-inline">you burn for to long the meeting distance </del>(<del class="diffchange diffchange-inline">The distance between you and the target at the next encounter, </del>not <del class="diffchange diffchange-inline">the distance between you and the encounter, although that increases rapidly as well</del>) <del class="diffchange diffchange-inline">can become extremely large</del>, <del class="diffchange diffchange-inline">so if the distance between you and the meeting point are about 2 minutes away, stop burning </del>and wait <del class="diffchange diffchange-inline">to get closer to prevent the meeting distance growing to fast. Continue </del>this <del class="diffchange diffchange-inline">until </del>you <del class="diffchange diffchange-inline">are within 3 km of your target</del>. <del class="diffchange diffchange-inline">At this point you should have  around 0.0 </del>- <del class="diffchange diffchange-inline">1.0m/s speed relative to the target. Now </del>it<del class="diffchange diffchange-inline">'s time </del>to <del class="diffchange diffchange-inline">go </del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">When near </ins>the <ins class="diffchange diffchange-inline">closest intersection, it is very easy if </ins>you <ins class="diffchange diffchange-inline">know what </ins>to <ins class="diffchange diffchange-inline">do. Click to top of navball and set it </ins>to the <ins class="diffchange diffchange-inline">"Target" mode</ins>. <ins class="diffchange diffchange-inline">Now, </ins>you <ins class="diffchange diffchange-inline">see </ins>your <ins class="diffchange diffchange-inline">relative </ins>speed <ins class="diffchange diffchange-inline">and prograde/retrograde vectors are aligned against </ins>your target. <ins class="diffchange diffchange-inline">Burn retrograde and set </ins>relative speed <ins class="diffchange diffchange-inline">near 0</ins>.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">manual.</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Good work, we </ins>are <ins class="diffchange diffchange-inline">almost there! Find a </ins>target <ins class="diffchange diffchange-inline">on a navball </ins>(<ins class="diffchange diffchange-inline">pink </ins>"<ins class="diffchange diffchange-inline">circle</ins>") and burn <ins class="diffchange diffchange-inline">Prograde. Remember, all the fuel </ins>your <ins class="diffchange diffchange-inline">using now you'll need to use again to stop </ins>(<ins class="diffchange diffchange-inline">relative to the </ins>target). <ins class="diffchange diffchange-inline">Move the camera so </ins>you <ins class="diffchange diffchange-inline">see </ins>the <ins class="diffchange diffchange-inline">target </ins>and <ins class="diffchange diffchange-inline">it's </ins>distance<ins class="diffchange diffchange-inline">. As </ins>it is <ins class="diffchange diffchange-inline">bellow 1 km, 10 ms are safe</ins>. <ins class="diffchange diffchange-inline">Once near </ins>or if <ins class="diffchange diffchange-inline">you </ins>start <ins class="diffchange diffchange-inline">moving away</ins>, <ins class="diffchange diffchange-inline">burn retrograde </ins>to <ins class="diffchange diffchange-inline">0, aim for your target, and burn prograde again</ins>.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Within 100 m, </ins>burn <ins class="diffchange diffchange-inline">retrograde last time </ins>and <ins class="diffchange diffchange-inline">celebrate your randezvous :-)</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">- it is possible to make moves </ins>more <ins class="diffchange diffchange-inline">effectively</ins>, <ins class="diffchange diffchange-inline">but you </ins>will <ins class="diffchange diffchange-inline">self-learn them when repeating</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">- targets at low orbits are difficult to catch </ins>if <ins class="diffchange diffchange-inline">ahead </ins>(<ins class="diffchange diffchange-inline">do </ins>not <ins class="diffchange diffchange-inline">go to atmosphere</ins>), <ins class="diffchange diffchange-inline">instead go for much higher orbit </ins>and wait <ins class="diffchange diffchange-inline">for them</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">- mastering </ins>this <ins class="diffchange diffchange-inline">will help </ins>you <ins class="diffchange diffchange-inline">a lot in inter-planetary transfers, as it is just orbital randezvous above Kerbol (Sun)</ins>.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">- for inter</ins>-<ins class="diffchange diffchange-inline">planetary transfers, </ins>it <ins class="diffchange diffchange-inline">is very similar but good position of planets when start is a key </ins>to <ins class="diffchange diffchange-inline">save a lot fuel</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">- for catching asteroids, this can be also used but as inter-planetary transfer, a lot of fuel</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Manual Approach ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Manual Approach ==</div></td></tr>
</table>Mohicanhttps://wiki.kerbalspaceprogram.com/index.php?title=Tutorial:_Orbital_Rendezvous&diff=66139&oldid=prevMohican: moving part to different chapter2015-07-21T06:41:49Z<p>moving part to different chapter</p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 06:41, 21 July 2015</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l27" >Line 27:</td>
<td colspan="2" class="diff-lineno">Line 27:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>If you are close enough, make one side of your orbit intersecting the target's orbit. (if target has AP/PE=100/100, have have AP/PE=105/90). New symbols (intersect) appear and more information is visible when hovering over them. There are two closest intersections and if you go through one, another appear. The closer the better, but above Kerbin, 10 km distance from target is fine. Use Prograde/Retrograde maneuvers. Radial in/out maneuvers can be also used but it is recommended for advanced users in planning mode.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>If you are close enough, make one side of your orbit intersecting the target's orbit. (if target has AP/PE=100/100, have have AP/PE=105/90). New symbols (intersect) appear and more information is visible when hovering over them. There are two closest intersections and if you go through one, another appear. The closer the better, but above Kerbin, 10 km distance from target is fine. Use Prograde/Retrograde maneuvers. Radial in/out maneuvers can be also used but it is recommended for advanced users in planning mode.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">When near the closest intersection, it is very easy if you know what to do. Click to top of navball and set it to the "Target" mode. Now, you see your relative speed and prograde/retrograde vectors are aligned against your target. Burn retrograde and set relative speed near 0.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Good work, we are almost there! Find a target on a navball (pink "circle") and burn Prograde. Remember, all the fuel your using now you'll need to use again to stop (relative to the target). Move the camera so you see the target and it's distance. As it is bellow 1 km, 10 ms are safe. Once near or if you start moving away, burn retrograde to 0, aim for your target, and burn prograde again.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Within 100 m, burn retrograde last time and celebrate your randezvous :-)</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">- it is possible to make moves more effectively, but you will self-learn them when repeating</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">- targets at low orbits are difficult to catch if ahead (do not go to atmosphere), instead go for much higher orbit and wait for them</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">- mastering this will help you a lot in inter-planetary transfers, as it is just orbital randezvous above Kerbol (Sun).</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">- for inter-planetary transfers, it is very similar but good position of planets when start is a key to save a lot fuel</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">- for catching asteroids, this can be also used but as inter-planetary transfer, a lot of fuel</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Slowing down ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Slowing down ==</div></td></tr>
</table>Mohicanhttps://wiki.kerbalspaceprogram.com/index.php?title=Tutorial:_Orbital_Rendezvous&diff=66138&oldid=prevMohican: /* Completing the rendezvous */2015-07-21T06:37:20Z<p><span dir="auto"><span class="autocomment">Completing the rendezvous</span></span></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 06:37, 21 July 2015</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l18" >Line 18:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Completing the rendezvous ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Completing the rendezvous ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>It <del class="diffchange diffchange-inline">looks intimidating</del>, but <del class="diffchange diffchange-inline">just read through, re-read whatever you have a hard time understanding, quicksave </del>often<del class="diffchange diffchange-inline">, and I'm sure you'll be fine</del>. <del class="diffchange diffchange-inline">it's </del>a good idea to read this as you do the procedure, <del class="diffchange diffchange-inline">notjust </del>read this all the way then take it from the top.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>It <ins class="diffchange diffchange-inline">can be challenging at beginning</ins>, but <ins class="diffchange diffchange-inline">after few tries this can be simply mastered. Quicksave </ins>often. <ins class="diffchange diffchange-inline">It is </ins>a good idea to read this as you do the procedure, <ins class="diffchange diffchange-inline">not just </ins>read this all the way then take it from the top.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Assuming <del class="diffchange diffchange-inline">you've gotten yourself into </del>a stable orbit <del class="diffchange diffchange-inline">somewhat the same size as </del>your target's<del class="diffchange diffchange-inline">, it's ready to pick </del>a <del class="diffchange diffchange-inline">meeting place</del>. First click the target and select "Set target", this will cause a whole variety of symbols to appear<del class="diffchange diffchange-inline">. </del>such as your target's Ap and Pe, the Ascending and Descending nodes, your next encounter, and the next encounter after that. <del class="diffchange diffchange-inline">If your target is at an inclined orbit then add a maneuver at either </del>the Ascending or Descending <del class="diffchange diffchange-inline">nodes and move the purple symbols (which are normal and anti-normal) until your orbits are within a 5-10° inclination of each other</del>. <del class="diffchange diffchange-inline">All you have to do now </del>is <del class="diffchange diffchange-inline">add </del>a maneuver <del class="diffchange diffchange-inline">somewhere on your orbit </del>and <del class="diffchange diffchange-inline">fiddle around with it </del>until <del class="diffchange diffchange-inline">either </del>the <del class="diffchange diffchange-inline">purple arrows or orange arrows come within 20km of each other</del>. <del class="diffchange diffchange-inline">You can tell how close they </del>are <del class="diffchange diffchange-inline">by hovering over them</del>. <del class="diffchange diffchange-inline">A docking can really be done with them as far as 40 or 50 but I never settle for more </del>than <del class="diffchange diffchange-inline">15 myself</del>. <del class="diffchange diffchange-inline">A good way of doing this is often </del>to <del class="diffchange diffchange-inline">add a maneuver at the orange arrow on </del>your <del class="diffchange diffchange-inline">orbit and burn prograde until either sets </del>of <del class="diffchange diffchange-inline">arrows match up</del>, and if <del class="diffchange diffchange-inline">that doesn't work</del>, <del class="diffchange diffchange-inline">do </del>the <del class="diffchange diffchange-inline">same with the purple arrow</del>. <del class="diffchange diffchange-inline">These may not work at all</del>, and you <del class="diffchange diffchange-inline">might need to just add burns at random places until you meet </del>the target. <del class="diffchange diffchange-inline">Every meeting </del>can be <del class="diffchange diffchange-inline">done with only 1 burn</del>, <del class="diffchange diffchange-inline">adding another might just decrease your accuracy so try not </del>to <del class="diffchange diffchange-inline">use 2 or more</del>. <del class="diffchange diffchange-inline">Another rule </del>of <del class="diffchange diffchange-inline">thumb is </del>to <del class="diffchange diffchange-inline">keep </del>the <del class="diffchange diffchange-inline">fuel use under 500m</del>/<del class="diffchange diffchange-inline">s</del>, <del class="diffchange diffchange-inline">remember</del>, all the fuel your using now you'll need to use again to stop (relative to the target) so <del class="diffchange diffchange-inline">keep </del>it <del class="diffchange diffchange-inline">as </del>low as <del class="diffchange diffchange-inline">possible</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Assuming <ins class="diffchange diffchange-inline">are in </ins>a stable orbit <ins class="diffchange diffchange-inline">similar to </ins>your target's<ins class="diffchange diffchange-inline">. For first attempts </ins>a <ins class="diffchange diffchange-inline">circle orbit at 100 km above Kerbin could work nicely</ins>. First click the target and select "Set target", this will cause a whole variety of symbols to appear<ins class="diffchange diffchange-inline">, </ins>such as your target's Ap and Pe, the Ascending and Descending nodes, your next encounter, and the next encounter after that.  </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Check </ins>the Ascending or Descending <ins class="diffchange diffchange-inline">node</ins>. <ins class="diffchange diffchange-inline">If it </ins>is <ins class="diffchange diffchange-inline">more than 1°, plan </ins>a maneuver <ins class="diffchange diffchange-inline">in AN or DN </ins>and <ins class="diffchange diffchange-inline">go Normal/Antinormal </ins>until the <ins class="diffchange diffchange-inline">nodes are bellow 1°</ins>. <ins class="diffchange diffchange-inline">Now you </ins>are <ins class="diffchange diffchange-inline">prepared to time the manuever</ins>.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Object in lower orbit moves faster </ins>than <ins class="diffchange diffchange-inline">object in higher orbit</ins>. <ins class="diffchange diffchange-inline">By Prograde/Retrograde maneuvers go to orbit which closes you </ins>to your <ins class="diffchange diffchange-inline">target. If your target is ahead </ins>of <ins class="diffchange diffchange-inline">you</ins>, <ins class="diffchange diffchange-inline">burn Retrograde </ins>and <ins class="diffchange diffchange-inline">go for lower orbit (Target has AP/PE=100/100, you aim for AP/PE=90/90). Time acceleration can help </ins>if <ins class="diffchange diffchange-inline">fuel is precious. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">If you are close enough</ins>, <ins class="diffchange diffchange-inline">make one side of your orbit intersecting </ins>the <ins class="diffchange diffchange-inline">target's orbit</ins>. <ins class="diffchange diffchange-inline">(if target has AP/PE=100/100</ins>, <ins class="diffchange diffchange-inline">have have AP/PE=105/90). New symbols (intersect) appear </ins>and <ins class="diffchange diffchange-inline">more information is visible when hovering over them. There are two closest intersections and if </ins>you <ins class="diffchange diffchange-inline">go through one, another appear. The closer </ins>the <ins class="diffchange diffchange-inline">better, but above Kerbin, 10 km distance from </ins>target <ins class="diffchange diffchange-inline">is fine</ins>. <ins class="diffchange diffchange-inline">Use Prograde/Retrograde maneuvers. Radial in/out maneuvers </ins>can be <ins class="diffchange diffchange-inline">also used but it is recommended for advanced users in planning mode.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">When near the closest intersection</ins>, <ins class="diffchange diffchange-inline">it is very easy if you know what </ins>to <ins class="diffchange diffchange-inline">do</ins>. <ins class="diffchange diffchange-inline">Click to top </ins>of <ins class="diffchange diffchange-inline">navball and set it </ins>to the <ins class="diffchange diffchange-inline">"Target" mode. Now, you see your relative speed and prograde</ins>/<ins class="diffchange diffchange-inline">retrograde vectors are aligned against your target. Burn retrograde and set relative speed near 0.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Good work</ins>, <ins class="diffchange diffchange-inline">we are almost there! Find a target on a navball (pink "circle") and burn Prograde. Remember</ins>, all the fuel your using now you'll need to use again to stop (relative to the target)<ins class="diffchange diffchange-inline">. Move the camera </ins>so <ins class="diffchange diffchange-inline">you see the target and it's distance. As </ins>it <ins class="diffchange diffchange-inline">is bellow 1 km, 10 ms are safe. Once near or if you start moving away, burn retrograde to 0, aim for your target, and burn prograde again.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Within 100 m, burn retrograde last time and celebrate your randezvous :-)</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">- it is possible to make moves more effectively, but you will self-learn them when repeating</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">- targets at </ins>low <ins class="diffchange diffchange-inline">orbits are difficult to catch if ahead (do not go to atmosphere), instead go for much higher orbit and wait for them</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">- mastering this will help you a lot in inter-planetary transfers, </ins>as <ins class="diffchange diffchange-inline">it is just orbital randezvous above Kerbol (Sun)</ins>.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">- for inter-planetary transfers, it is very similar but good position of planets when start is a key to save a lot fuel</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">- for catching asteroids, this can be also used but as inter-planetary transfer, a lot of fuel</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Slowing down ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Slowing down ==</div></td></tr>
</table>Mohicanhttps://wiki.kerbalspaceprogram.com/index.php?title=Tutorial:_Orbital_Rendezvous&diff=66133&oldid=prevMohican: update - refuel2015-07-21T05:46:50Z<p>update - refuel</p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 05:46, 21 July 2015</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Usages ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Usages ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">A lot of missions involve an </del>orbital rendezvous<del class="diffchange diffchange-inline">. The most common usage </del>is [[Docking|docking]] two crafts together. By docking crafts a [[Space station|space station]] can be <del class="diffchange diffchange-inline">assembled</del>. One can also rendezvous with an [[Asteroid|asteroid]] and use the [[Advanced Grabbing Unit]] (commonly known as the 'claw') to clamp it and change its orbit.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">An </ins>orbital rendezvous is <ins class="diffchange diffchange-inline">mostly used and prequisite for </ins>[[Docking|docking]] two crafts together. By docking crafts <ins class="diffchange diffchange-inline">you can build </ins>a [[Space station|space station]] <ins class="diffchange diffchange-inline">or a giant ship impossible to launch in one piece. Important goal of rendezvous </ins>can be <ins class="diffchange diffchange-inline">refueling of a ship</ins>. One can also rendezvous with an [[Asteroid|asteroid]] and use the [[Advanced Grabbing Unit]] (commonly known as the 'claw') to clamp it and change its orbit.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Designing a rocket ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Designing a rocket ==</div></td></tr>
</table>Mohicanhttps://wiki.kerbalspaceprogram.com/index.php?title=Tutorial:_Orbital_Rendezvous&diff=59285&oldid=prevXZise: +merge notice;2015-04-16T14:08:43Z<p>+merge notice;</p>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{Merge|Tutorial:Orbital Rendezvous|mode=with}}</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>An '''[[Orbital rendezvous|Orbital Rendezvous]]''' is an orbital maneuver in which a spacecraft changes its orbit to approach another spacecraft at a close distance and match their orbits.<ref name="Wikipedia">[[w: Space rendezvous]]. Wikipedia. April 15 2015.</ref>  It often involves docking after a successful rendezvous.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>An '''[[Orbital rendezvous|Orbital Rendezvous]]''' is an orbital maneuver in which a spacecraft changes its orbit to approach another spacecraft at a close distance and match their orbits.<ref name="Wikipedia">[[w: Space rendezvous]]. Wikipedia. April 15 2015.</ref>  It often involves docking after a successful rendezvous.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><!-- In KSP, one of the hardest things to doing without leaving Kerbin's SOI is a docking procedure. It can be a very complicated procedure but once you understand it, you'll learn it's not as hard as it seems. Just, remember to quicksave often. (f5 to save and f9 to load last quick save) --></div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><!-- In KSP, one of the hardest things to doing without leaving Kerbin's SOI is a docking procedure. It can be a very complicated procedure but once you understand it, you'll learn it's not as hard as it seems. Just, remember to quicksave often. (f5 to save and f9 to load last quick save) --></div></td></tr>
</table>XZise