Difference between revisions of "Tutorials"

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(Add-on Development)
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== Add-on Development ==
 
== Add-on Development ==
* [[Making an asset from start to finish]] by Darrknox, completed by Killerhurtz
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* [[Making an asset from start to finish]] - [[User:Darrknox|Darrknox]] & [[User:Killerhurtz|Killerhurtz]]
* [[Plugins]] - [[User:N3X15|N3X15]] ([[User talk:N3X15|talk]])
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* [[Plugins]] - [[User:N3X15|N3X15]]
 
* [[Adding Airlocks and Ladders to Parts]]
 
* [[Adding Airlocks and Ladders to Parts]]
 
* [[Editing MBM Textures]]
 
* [[Editing MBM Textures]]
* [[Kerbal to Pro: Modelling in 3ds Max]] By Bilsta1000 covers modelling, texturing, basic animation and importing to KSP
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* [[Kerbal to Pro: Working with 3ds Max]] - [[User:Bilsta1000|Bilsta1000]] covers modelling, texturing, basic animation and importing to KSP
  
 
== Stubs ==
 
== Stubs ==

Revision as of 15:43, 26 June 2013

How Hard Can It be

This article is a list of tutorials that will guide you through the finer points of the Kerbal Space Program.

Please note that these articles are user-created, and each user is responsible for their tutorial.


  • For a high-level overview of the basic game mechanics, you can read this Game Manual by thecoshman.
  • A less detailed "cheat sheet" type reference is available as Basic Maneuvers.
  • For a logical walk through of missions that build up your knowledge, check out Campaigns.


Rocket And Probe Design

Orbiting/De-Orbiting

Historical Missions

The high level of realism in Kerbal Space Program allows to recreate historical missions of human spaceflight history. These missions start simple and become gradually more complex, so they are a great way to learn KSP. For a logical and progressive list of missions, goals, and milestones that may or may not have tutorials linked, check out the Campaigns article to get ideas in planning your own space program.

Planets and Moons

Mun

Minmus

Eve

Duna

Laythe

General Information

Add-on Development

Stubs

These tutorials aren't completely finished yet. You can help to complete them.



Video tutorials

Creating New Tutorials

To create your own tutorial, start with Tutorial:Template.

Note to tutorial writers: These are supposed to be tutorials. Think "Orbits for Dummies." If you're going to explain intricate details (including math!), consider marking your tutorial "Advanced".