Tutorials/th

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Revision as of 13:40, 2 January 2015 by Cyberian (talk | contribs) (ออกแบบจรวด)
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How hard can it be?

บทความนี้เป็นรายการของ tutorials นั้นจะช่วยนำทางคุณไปในจุดที่ดีขึ้น Kerbal Space Program.

โปรดอ่าน บทความนี้ถูกสร้างโดยผู้ใช้, และผู้ใช้แต่ละคน เป็น responsible for their tutorial.

  • For a high-level overview of the game mechanics, คุณสามารถอ่านนี่ Game Manual by SGCam.
  • สำหรับผู้เล่นครั้งแรก, ลอง Tutorial: Walkthrough for Ye Compleat Beginner.
  • รายละเอียดเล็กน้อย "cheat sheet" type reference is available as Basic Maneuvers.
  • For a logical series of missions that build up your knowledge, check out Campaigns.
  • A list of the game's default key bindings is also available.


ออกแบบจรวดและProbe

การทำวงโคจร/การถอนวงโคจร

Orbital rendezvous

ออกแบบเครื่องบินและเครื่องบินอวกาศ

ภารกิจในชีวิตจริง

The high level of realism in Kerbal Space Program allows to recreate historical, current and future missions of human spaceflight. These missions start simple and become gradually more complex, so they are a great way to learn KSP. For a logical and progressive list of missions, goals, and milestones that may or may not have tutorials linked, check out the Campaigns article to get ideas in planning your own space program.

Career mode

Science mode

Planets and Moons

Mun

Minmus

Eve

Duna

Jool

Tutorial:How to get to Jool

Laythe

Eeloo

General Information

Customisation

Add-on Development

Stubs

These tutorials aren't completely finished yet. You can help to complete them.

Rureglathon's Narrated Video Tutorials

For more tutorials and other videos, my YouTube channel is here.

Video tutorials

Feel free to check out the Kerbal Space Program Media Page for tutorials, channels, and other videos exploring what you can do in KSP.

Creating New Tutorials

To create your own tutorial, start with Tutorial:Template. When adding to the Category:Tutorials add the name of the tutorial (like in the template) to sort the pages without the prefix Tutorial:.

Note to tutorial writers: These are supposed to be tutorials. Think "Orbits for Dummies." If you're going to explain intricate details (including math!), consider marking your tutorial "Advanced".