Difference between revisions of "User:VariousMetals"

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(something I'm working on)
(working on a new stats table template)
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===New stats table header===
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Work in progress. I hope to eventually use this to replace [[Template:Stats_Table_Header]].
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Features when finished:
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* Pulls all translations from [[Template:dict]]
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* Collapsible tables (configurable start:collapsed/start:expanded, default start:expanded)
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* Image, part, cost, mass, crash tolerance, and max. temperature always included in header
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* All other potential headers implemented into this template (Torque, SAS level, required crew, electrical storage capacity, fuel storage, TWR, etc.)
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* headers selected automatically based off later arguments:
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* Mass and cost automatically divide into [full] and [empty] columns when one or more of the configured modules has a fuel parameter
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* Other headers added automatically based off the modules listed in the configuration -
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example: configuring this template by listing "Command" and "Reaction Wheel" as modules would include this in the header:
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{| class="wikitable"
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|-
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!colspan=2| Command
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!colspan=2| Reaction Wheel
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|-
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! SAS Level
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! Required Crew/Power
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! Torque
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! Required Power
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|}
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Usage:<code><nowiki>{{Stats table header|(collapsed/expanded/whitespace)|(module name 1)|(module name 2)|(module name 3)|...|(module name n)}}</nowiki></code>
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{{User:VariousMetals/Template:Stats table header|expanded|command|reactionwheel|}}

Revision as of 22:17, 8 June 2015

I tend to play video games in an unusual manner. Specifically, I dedicate considerable time to researching and reverse-engineering the mechanics of a game, either through individual experimentation or online research, mainly for the purpose of finding ways to abuse said mechanics. I figure this is a helpful quality for adding info to a wiki.

As an example, a fun fact from Team Fortress 2, which I discovered during that sort of obsessive online research: The critical-hit likelihood for melee weapons is 15%, but increases based on damage done recently up to a maximum of 60%. That's right, 60%. How to abuse this: go on ctf_sawmill, play demoman, and select the BASE Jumper, Sticky Jumper, and Scotsman's Skullcutter. A crit from the Skullcutter (which will happen more than half the time once you get a killstreak going) kills 8 out of 9 classes in one hit.

stuff

0.625m 1.25m Mk2 2.5m Mk3 3.75
0.625m
1.25m NCS Adapter Mk2 Bicoupler
Mk2 Mk2 to 1.25m Adapter
Mk2 to 1.25m Adapter Long
2.5m C7 Brand Adapter - 2.5m to 1.25m
C7 Brand Adapter Slanted - 2.5m to 1.25m
2.5m to Mk2 Adapter
Mk3 Mk3 to Mk2 Adapter Mk3 to 2.5m Adapter
Mk3 to 2.5m Adapter Slanted
3.75m Mk3 to 3.75m Adapter


New stats table header

Work in progress. I hope to eventually use this to replace Template:Stats_Table_Header. Features when finished:

  • Pulls all translations from Template:dict
  • Collapsible tables (configurable start:collapsed/start:expanded, default start:expanded)
  • Image, part, cost, mass, crash tolerance, and max. temperature always included in header
  • All other potential headers implemented into this template (Torque, SAS level, required crew, electrical storage capacity, fuel storage, TWR, etc.)
  • headers selected automatically based off later arguments:
  • Mass and cost automatically divide into [full] and [empty] columns when one or more of the configured modules has a fuel parameter
  • Other headers added automatically based off the modules listed in the configuration -

example: configuring this template by listing "Command" and "Reaction Wheel" as modules would include this in the header:

Command Reaction Wheel
SAS Level Required Crew/Power Torque Required Power

Usage:{{Stats table header|(collapsed/expanded/whitespace)|(module name 1)|(module name 2)|(module name 3)|...|(module name n)}}