User:Xiong/Engineer's Notebook

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Revision as of 07:26, 11 April 2014 by Xiong (talk | contribs) (Alpha Example Rocket: to 'Trainer')
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Let's fly!

Mods

Assuming you have the basic game installed and set up, you probably want to install some mods, game add-ons. Strongly recommended:

Editor Extensions
More ways to build in VAB or SPH.
Select Root
Rebuild craft with a new first, root part.
Ferram Aerospace Research (FAR)
More realistic aerodynamics.
Procedural Fairings
Streamlined payload shrouds; essential if playing with FAR.
MechJeb (MJ)
Avionics computer. So many features may be overwhelming at first; take it slow.
Kerbal Engineer Redux (KER)
Avionics computer. KER may be a bit simpler than MJ; sometimes it's the better tool. One, the other, or both.
Kerbal Joint Reinforcement (KJR)
So your rockets do not fall apart.
Kerbal Alarm Clock (KAC)
Automatic alarms for important events.
Precise Node
Precise setting of maneuvering nodes.
Enhanced Navball
Makes the navball a useful tool.
Docking Port Alignment Indicator
See what you're doing when docking.
Action Group Manager
Allows more flexible control of vehicle parts in flight.
Targetron
Quickly switch ships and set targets.

Many other mods may be useful or just fun; but if you lack the mods shown here then you are just suffering unnecessarily. We'll assume, for the rest of these notes, that you have installed them all.

Alpha Trainer Rocket