Difference between revisions of "Vehicle Assembly Building"

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VABin.jpg|The crewed interior view of the VAB (level 2)
 
VABin.jpg|The crewed interior view of the VAB (level 2)
 
Rocket-power VTOL on VAB.jpg|On the helipad of the VAB
 
Rocket-power VTOL on VAB.jpg|On the helipad of the VAB
VAB night.png|A nagycsarnok este
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VAB night.png|The VAB at night
 
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Revision as of 23:27, 20 February 2015

Vehicle Assembly Building
KSC building
Vehicle Assembly Building
Level 3
Level 1
Level 2
Level 1 Level 2
Location TinyKerbin.png Kerbin
TinyKSC.png Kerbal Space Center
Altitude 67 m
Since version 0.7.3
Vehicle Editor redirects here; see also Space Plane Hangar.

The Vehicle Assembly Building, commonly called the VAB (sometimes wrongly "Vertical Assembly Building"), is one of the two craft construction facilities at Kerbal Space Center and is KSC's largest single building. In Kerbal Space Program game development history, it can also be considered the oldest.

Usage

Like its counterpart the Spaceplane Hangar (SPH), the VAB's use is constructing craft. The available parts list is the same in both facilities. The essential difference between them is that while the SPH's default axis of symmetry when placing or moving parts is bilateral, the VAB provides radial symmetry as default, and its axis is vertical with respect to the building like a rocket rather than horizontal like a plane. Parts can be placed singly or with two-, three-, four-, six- or eight-fold radial symmetry. Vessels constructed in the VAB will launch from the Launch Pad.

Subassemblies of user-combined parts can be stored and copied to other vehicles later. Subassemblies are shared between the VAB and SPH allowing exchanges of crafts between them, though care must be taken which part is the root others trace their attachment to. Although, the crafts created in VAB and SPH stored separately, they can loaded in Load menu freely.

As all installation, the VAB is also upgradeable in career mode. The maximal number of parts used for building a separate craft and the available range of action groups increasing by the tier of the building. The first level allows only 30 parts, and no action group, the second level 255 parts, and only the basic action groups (no custom groups!), and the fully upgraded building means no limit anymore. The state of development of the launchpad also limits the size of the buildable/launchable vehicle.

Interface

Editor view within the VAB

The interface of the VAB and the SPH is same, the only exception is the the orientation of the constructing, and the default symmetry mode. The symmetry mode is toggleable by pressing the R button. There is few more key in the workshops without icon. There are ^ Control+Z key combination undoes the last step, and the ^ Control+Y redoes it, or Mod+left mouse click copies a segment of the craft.

Mode: Along the top of the screen are several controls. The left most controls vary with the current mode the VAB is in. Mode is controlled by the three blue icons just to the left of center along the top. These are: Parts (the default mode), Action Groups, and Crew. These modes are each described on their own page.

Craft Name is in the top center. Clicking on the name allows the user to edit the name before saving the current craft. It also opens a drop down box that lets the user enter longer text such as a description of the vehicle, operations guides, or anything else noteworthy. Clicking anywhere else on the screen closes the drop down box.

Mission Flag is just to the right of top center. It presets the flag used, if this is a manned vehicle, when a Extend-o-matic Series A1 Deployable Flag is placed once landed.

File controls are located along the top right of the screen.

  • New - Clears currently active vehicle from the VAB.
  • Load - Opens a pop up window to load any previously saved vehicle assemblies.
  • Save - Saves the currently active vehicle to disk.

Launch is second in from the top right corner. If not recently saved, overwrites Auto Saved Ship on disk, then switches from the VAB to the Launch pad.

Exit is the rightmost button. It exits the VAB back to the Space Center.

Staging On the right edge of the screen, rising from the bottom, is a dynamic and editable list of the current stages of the vehicle under construction. The game will attempt to build the stages as the user adds parts. However, the user may want to change the order that stages are activated, or edit what happens at each stage.

Notifications are on the bottom, second in from the right. These report completed Contracts.

Contracts are on the bottom, just left of Notifications. These list currently active contracts accepted in Mission Control.

Appearance

The Vehicle Assembly Building is structured around an approximately 100 m tall assembly bay tower (108 m including helipad) located at the center of KSC. A wing extends south from the assembly bay tower, itself taller than most buildings at KSC and structured in three tiers. A smaller, lower wing extends a short distance on the north side. On the roof, there are 2 helipads between the skylights. There are no helicopters in the game[outdated], but the helipads provide a suitable landing target for VTOL vehicles.

On the east face of the assembly bay tower is an 8-leaf vertical lift door[1] approximately 93 m tall. Closed at all other times, during craft assembly the east door is visibly open (giving 50 m clearance) as though ready for the craft to be rolled out. However, craft appear directly on the Launch Pad and the door is never seen in motion. The view outside is always lit as midday regardless of time in-game. Additionally, on the north, west, and south faces of the VAB are large, yellow, swinging doors which appear to be auxiliary entrances.

Kerbal scientists and workers roam the floor while a gauntlet of ground crew remain stationed at the main east door. Utility vehicles drive in and out and onto cargo lifts set in the north and south interior framework of the VAB. Occasionally, the utility vehicles will drive through one another, or through Kerbals on the floor, all without any effect on each other. None of this activity interacts with the build process, though scientists appear to examine the craft and workers hammer, drill, tighten, and wrench thin air.

Just to the northwest of the VAB is the retirement monument to the old Mk1 Pod used in the earliest versions of KSP.

Spoiler: Additional things to discover.
Beginning at the southeast corner of the assembly bay, a series of climbable stairs and ladders lead to the roof of the VAB. However, surmounting the ladders onto the helipad deck is very difficult.
Spoiler: Glitch
If a Kerbal jumps off of the VAB roof, they will survive, but may temporarily glitch on landing, with the arms shooting outward and becoming the "thing" for a few seconds. It is similar to the effects experienced when falling into Jool.

Gallery

Changes

0.90.0
  • Added interior relative to building level.
0.22
  • Added possibility to add and use subassemblies
  • Redesigned exterior
0.21
  • Redesigned exterior and interior with supply trucks, animated lifts, and more Kerbal Engineers.
  • Tweaked lighting for VAB interior and Launchpad
0.16
  • Added ground crew
0.7.3
  • Initial release

References

  1. Term "multi-leaf vertical lift door" used by real-world maker of similar door for NASA