Parts/Aero/aerodynamicNoseCone/aerodynamicNoseCone.cfg

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This is the configuration file for Aerodynamic Nose Cone.
PART
{
	name = noseCone
	module = Part
	author = AlexanderM
	mesh = aerodynamicNoseCone.mu
	scale = 1.0
	rescaleFactor = 1
	node_stack_bottom01 = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0
	CenterOfDisplacement = 0.0, 0.2, 0.0
	TechRequired = stability
	entryCost = 2000
	cost = 240
	category = Aero
	subcategory = 0
	title = #autoLOC_500109 //#autoLOC_500109 = Aerodynamic Nose Cone
	manufacturer = #autoLOC_501623 //#autoLOC_501623 = Goliath National Products
	description = #autoLOC_500110 //#autoLOC_500110 = Aerodynamic, lightweight and mostly non-explosive. As a reminder to all personnel operating nearby, this part is really sharp and it'd probably hurt if you fell on it.
	attachRules = 1,0,1,1,0
	stackSymmetry = 2
	mass = 0.03
	dragModelType = default
	maximum_drag = 0.1
	minimum_drag = 0.1
	angularDrag = 0.5
	crashTolerance = 10
	maxTemp = 2400 // = 3400
	emissiveConstant = 0.7
	thermalMassModifier = 6.0
	fuelCrossFeed = False
	bulkheadProfiles = size1
	tags = #autoLOC_500111 //#autoLOC_500111 = aero aircraft booster )cap drag fligh plane rocket speed stab stream
	MODULE
	{
		name = ModulePartVariants
		baseVariant = BlackAndWhite
		useMultipleDragCubes = false
		VARIANT
		{
			name = BlackAndWhite
			displayName = #autoLOC_8007122
			themeName = BlackAndWhite
			primaryColor = #ffffff
			secondaryColor = #000000
			TEXTURE
			{
				mainTextureURL = Squad/Parts/Utility/rockomaxAdapters/Assets/Rockomax_Adapters_diffuse_O
				_BumpMap = Squad/Parts/Utility/rockomaxAdapters/Assets/Rockomax_Adapters_normal_O
			}
		}
		VARIANT
		{
			name = Dark
			displayName = #autoLOC_8007117
			themeName = Dark
			primaryColor = #000000
			TEXTURE
			{
				mainTextureURL = Squad/Parts/Utility/rockomaxAdapters/Assets/Rockomax_Adapters_diffuse
				_BumpMap = Squad/Parts/Utility/rockomaxAdapters/Assets/Rockomax_Adapters_normal
			}
		}
		VARIANT
		{
			name = White
			displayName = #autoLOC_8007119
			themeName = White
			primaryColor = #ffffff
			secondaryColor = #ffffff
			TEXTURE
			{
				mainTextureURL = Squad/Parts/Utility/rockomaxAdapters/Assets/Rockomax_Adapters_diffuse_W
				_BumpMap = Squad/Parts/Utility/rockomaxAdapters/Assets/Rockomax_Adapters_normal
			}
		}
	}

	MODULE
	{
		name = ModuleCargoPart
		packedVolume = 1050
	}
}