Parts/Engine/SolidBoostersF/SolidBoosterFM1.cfg

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This is the configuration file for FM1 "Mite" Solid Fuel Booster.
PART
{
	name = Mite
	module = Part
	author = AlexanderM
	MODEL
	{
		model = Squad/Parts/Engine/SolidBoostersF/Assets/SolidBoosterFM1
	}
	rescaleFactor = 1
	node_stack_bottom = 0.0, -0.874462, 0.0, 0.0, -1.0, 0.0, 1
	node_stack_top = 0.0, 0.874462, 0.0, 0.0, 1.0, 0.0, 1
	node_attach = 0.0, 0.0, -0.3125, 0.0, 0.0, 1.0, 1
	fx_exhaustFlame_yellow_thin = 0.0, -1.4084125, 0.0, 0.0, 1.0, 0.0, running
	fx_exhaustSparks_yellow = 0.0, -1.4084125, 0.0, 0.0, 1.0, 0.0, running
	fx_smokeTrail_medium_thin = 0.0, -1.4084125, 0.0, 0.0, 1.0, 0.0, running
	sound_vent_medium = engage
	sound_rocket_hard = running
	sound_vent_soft = disengage
	sound_explosion_low = flameout
	TechRequired = propulsionSystems
	entryCost = 1200
	cost = 75
	category = Engine
	subcategory = 0
	title = #autoLOC_6005072             //#autoLOC_6005072 = FM1 "Mite" Solid Fuel Booster
	manufacturer = #autoLOC_501672      //#autoLOC_501672 = Kerbodyne
	description = #autoLOC_6005073      //#autoLOC_6005073 = Solid fuel boosters come in a range of sizes and this one is distinctly on the low end of the scale.  The Mite is still useful for many space programs that want a tiny kick motor to plant their probes firmly on the right trajectory, or just a bit more oomph to get their craft off the ground.
	attachRules = 1,1,1,1,0
	mass = 0.075
	heatConductivity = 0.06 // 1/2 default
	skinInternalConductionMult = 4.0
	emissiveConstant = 0.5 // yes, it's white. But let's claim it's an emissive white...
	dragModelType = default
	maximum_drag = 0.3
	minimum_drag = 0.2
	angularDrag = 2
	crashTolerance = 7
	maxTemp = 2200 // = 2200
	stagingIcon = SOLID_BOOSTER
	bulkheadProfiles = size0, srf
	tags = #autoLOC_6005077  // #autoLOC_6005077 = (motor (rocket (srb (mite
	MODULE
	{
		name = ModuleEngines
		thrustVectorTransformName = thrustTransform
		throttleLocked = True
		exhaustDamage = True
		ignitionThreshold = 0.1
		minThrust = 0
		maxThrust = 12.5
		heatProduction = 550
		useEngineResponseTime = True
		engineAccelerationSpeed = 10.0
		allowShutdown = False
		fxOffset = 0, 0, 0.45
		
		// Possible EngineType values:
		// Generic, SolidBooster, LiquidFuel, Piston, Turbine, ScramJet, Electric, Nuclear, MonoProp
		EngineType = SolidBooster
		exhaustDamageDistanceOffset = 0.6
		
		PROPELLANT
		{
			name = SolidFuel
			ratio = 1.0
			DrawGauge = True
		}
		atmosphereCurve
		{
			key = 0 210
			key = 1 185
			key = 7 0.001
		}
	}
	RESOURCE
	{
		name = SolidFuel
		amount = 40
		maxAmount = 40
	}
	MODULE
	{
		name = ModuleSurfaceFX
		thrustProviderModuleIndex = 0
		fxMax = 0.75
		maxDistance = 50
		falloff = 1.8
		thrustTransformName = thrustTransform
	}	
	MODULE
	{
		name = ModuleJettison
		jettisonName = Shroud
		bottomNodeName = bottom
		isFairing = True
		jettisonedObjectMass = 0.1
		jettisonForce = 5
		jettisonDirection = 0 0 1
		useMultipleDragCubes = false
	}	
	MODULE
	{
		name = FXModuleAnimateThrottle
		animationName = FM1Emissive
		responseSpeed = 0.001
		dependOnEngineState = True
		dependOnThrottle = True
	}
	MODULE
	{
		name = ModuleCargoPart
		packedVolume = 700
	}
}