Parts/Engine/liquidEngineAerospike/liquidEngineAerospike.cfg
< Parts
PART
{
name = toroidalAerospike
module = Part
author = Porkjet
mesh = AeroSpike.mu
rescaleFactor = 1
node_stack_top = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0
node_stack_bottom = 0.0, -0.9, 0.0, 0.0, -1.0, 0.0
node_attach = 0.0, 0.0, 0.00, 0.0, 1.0, 0.0, 0
fx_exhaustFlame_blue = 0.0, -0.0, 0.0, 0.0, 1.0, 0.0, running
fx_exhaustLight_blue = 0.0, -0.0, 0.0, 0.0, 0.0, 1.0, running
fx_smokeTrail_light = 0.0, -0.0, 0.0, 0.0, 1.0, 0.0, running
fx_exhaustSparks_flameout = 0.0, -0.0, 0.0, 0.0, 1.0, 0.0, flameout
sound_vent_medium = engage
sound_rocket_hard = running
sound_vent_soft = disengage
sound_explosion_low = flameout
mass = 1.0
//heatConductivity = 0.03
skinInternalConductionMult = 4.0
emissiveConstant = 0.8 // engine nozzles are good at radiating.
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 20
maxTemp = 2000 // = 3600
TechRequired = hypersonicFlight
entryCost = 24500
cost = 3850
category = Engine
subcategory = 0
title = #autoLOC_500424 //#autoLOC_500424 = T-1 Toroidal Aerospike "Dart" Liquid Fuel Engine
manufacturer = #autoLOC_501624 //#autoLOC_501624 = C7 Aerospace Division
description = #autoLOC_500425 //#autoLOC_500425 = The Toroidal Aerospike is a huge breakthrough from C7 Aerospace. While heavier than previous models, with its heavy-duty exhaust nozzle, the Aerospike makes up for it with an efficient burning of fuel at all altitudes.
attachRules = 1,1,1,0,0
bulkheadProfiles = srf, size1
tags = #autoLOC_500426 //#autoLOC_500426 = (dart orbit propuls rocket sustain
MODULE
{
name = ModuleEngines
thrustVectorTransformName = thrustTransform
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 180
heatProduction = 110
fxOffset = 0, 0, 0
EngineType = LiquidFuel
exhaustDamageDistanceOffset = 0.25
PROPELLANT
{
name = LiquidFuel
ratio = 0.9
DrawGauge = True
}
PROPELLANT
{
name = Oxidizer
ratio = 1.1
}
atmosphereCurve
{
key = 0 340 -50 -73.71224
key = 1 290 -21.23404 -21.23404
key = 5 230 -10.54119 -10.54119
key = 10 170 -13.59091 -13.59091
key = 20 0.001
}
}
//MODULE
//{
// name = ModuleAnimateHeat
// ThermalAnim = Aerospike_Heat
// useTemp = true // Do we use the original temperature-based lerp, or do we let another module set us?
// useSkinTemp = false // If useTemp is true, do we use Skin or Internal temp?
//}
MODULE
{
name = FXModuleAnimateThrottle
animationName = Aerospike_Heat
responseSpeed = 0.001
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleAlternator
RESOURCE
{
name = ElectricCharge
rate = 5.0
}
}
MODULE
{
name = ModuleJettison
jettisonName = Fairing
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.1
jettisonForce = 5
jettisonDirection = 0 0 1
}
MODULE
{
name = ModuleTestSubject
useStaging = True
useEvent = True
situationMask = 127
CONSTRAINT
{
type = REPEATABILITY
value = ALWAYS
prestige = Trivial
}
CONSTRAINT
{
type = REPEATABILITY
value = BODYANDSITUATION
prestige = Significant
}
CONSTRAINT
{
type = REPEATABILITY
value = ONCEPERPART
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 4000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 8000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 2000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 4000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 1000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 2000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDE
test = GT
value = 0 // this just registers altitude as something to care about
situationMask = 8
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 300000
situationMask = 16
body = _NotSun
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 600000
situationMask = 32
body = _NotSun
}
CONSTRAINT
{
type = SPEED
test = GT
value = 0
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = LT
value = 600
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = GT
value = 300
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = LT
value = 1200
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = GT
value = 600
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEED
test = LT
value = 2500
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 200
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 100
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 100
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 50
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 50
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 20
prestige = Exceptional
}
}
MODULE
{
name = ModuleSurfaceFX
thrustProviderModuleIndex = 0
fxMax = 0.6
maxDistance = 40
falloff = 1.7
thrustTransformName = thrustTransform
}
MODULE
{
name = ModuleCargoPart
packedVolume = 1600
}
}