Parts/Engine/solidBoosterBACC/solidBoosterBACC.cfg

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This is the configuration file for BACC "Thumper" Solid Fuel Booster.
PART
{
	name = solidBooster1-1
	module = Part
	author = NovaSilisko
	mesh = model.mu
	rescaleFactor = 1
	node_stack_bottom = 0.0, -3.914617, 0.0, 0.0, -1.0, 0.0, 1
	node_stack_top = 0.0, 3.920, 0.0, 0.0, 1.0, 0.0, 1
	node_attach = 0.0, 0.0, -0.635, 0.0, 0.0, 1.0
	fx_exhaustFlame_yellow = 0.0, -3.5, 0.0, 0.0, 1.0, 0.0, running
	fx_exhaustSparks_yellow = 0.0, -3.5, 0.0, 0.0, 1.0, 0.0, running
	fx_smokeTrail_medium = 0.0, -4, 0.0, 0.0, 1.0, 0.0, running
	sound_vent_medium = engage
	sound_rocket_hard = running
	sound_vent_soft = disengage
	sound_explosion_low = flameout
	TechRequired = generalRocketry
	entryCost = 2800
	cost = 850
	category = Engine
	subcategory = 0
	title = #autoLOC_500481 //#autoLOC_500481 = BACC "Thumper" Solid Fuel Booster
	manufacturer = #autoLOC_501637 //#autoLOC_501637 = Rockomax Conglomerate
	description = #autoLOC_500482 //#autoLOC_500482 = Filled with a new, even more volatile fuel, the BACC offers semi-reliable performance at a good price.
	attachRules = 1,1,1,1,0
	mass = 1.5
	heatConductivity = 0.06 // 1/2 default
	skinInternalConductionMult = 4.0
	emissiveConstant = 0.5 // yes, it's white. But let's claim it's an emissive white...
	dragModelType = default
	maximum_drag = 0.3
	minimum_drag = 0.2
	angularDrag = 2
	crashTolerance = 7
	maxTemp = 2200 // = 3900
	stagingIcon = SOLID_BOOSTER
	bulkheadProfiles = size1, srf
	tags = #autoLOC_500483 //#autoLOC_500483 = moar (more motor rocket srb (thumper
	MODULE
	{
		name = ModuleEngines
		thrustVectorTransformName = thrustTransform
		throttleLocked = True
		exhaustDamage = True
		ignitionThreshold = 0.1
		minThrust = 0
		maxThrust = 300
		heatProduction = 390
		useEngineResponseTime = True
		engineAccelerationSpeed = 8.0
		allowShutdown = False
		fxOffset = 0, 0, 0.35
		EngineType = SolidBooster
		exhaustDamageDistanceOffset = 0.7
		PROPELLANT
		{
			name = SolidFuel
			ratio = 1.0
			DrawGauge = True
		}
		atmosphereCurve
		{
			key = 0 210
			key = 1 175
			key = 6 0.001
		}
	}
	MODULE
	{
		name = FXModuleAnimateThrottle
		animationName = thumperEmissive
		responseSpeed = 0.001
		dependOnEngineState = True
		dependOnThrottle = True
	}
	RESOURCE
	{
		name = SolidFuel
		amount = 820
		maxAmount = 820
	}
	MODULE
	{
		name = ModuleTestSubject
		useStaging = True
		useEvent = True
		situationMask = 60
		CONSTRAINT
		{
			// disable all but home
			type = SITUATION
			value = 0
			body = _NotHome
			prestige = Trivial
		}
		CONSTRAINT
		{
			// disable all but home
			type = SITUATION
			value = 0
			body = _NotHome
			prestige = Significant
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = ALWAYS
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = BODYANDSITUATION
			prestige = Significant
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = ONCEPERPART
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 4000
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 8000
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 2000
			prestige = Significant
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 4000
			prestige = Significant
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 1000
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 2000
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = GT
			value = 0 // this just registers altitude as something to care about
			situationMask = 8
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = LT
			value = 300000
			situationMask = 16
			body = _NotSun
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = LT
			value = 600000
			situationMask = 32
			body = _NotSun
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 0
			situationMask = 8
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 600
			situationMask = 8
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 0
			situationMask = 8
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 900
			situationMask = 8
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 300
			situationMask = 8
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 1200
			situationMask = 8
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 200
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 100
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 100
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 50
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 50
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 20
			prestige = Exceptional
		}
	}
	MODULE
	{
		name = ModuleSurfaceFX
		thrustProviderModuleIndex = 0
		fxMax = 0.8
		maxDistance = 50
		falloff = 2
		thrustTransformName = thrustTransform
	}
}