Parts/Science/LargeCrewedLab/largeCrewedLab.cfg
< Parts
PART
{
name = Large_Crewed_Lab
module = Part
author = Squad
mesh = large_crewed_lab.mu
rescaleFactor = 1
node_stack_top = 0.0, 1.825, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.831, 0.0, 0.0, -1.0, 0.0, 2
CrewCapacity = 2
TechRequired = advExploration
entryCost = 10400
cost = 4000
category = Science
subcategory = 0
title = #autoLOC_500688 //#autoLOC_500688 = Mobile Processing Lab MPL-LG-2
manufacturer = #autoLOC_501645 //#autoLOC_501645 = Integrated Integrals
description = #autoLOC_500689 //#autoLOC_500689 = No longer are you limited to research facilities only on Kerbin! With the Mobile Processing Lab, you can conduct long-term experiments and ongoing research with the data you collect in the field. Be sure to check back on your scientists from time to time, and transmit the results of their research home! This model is guaranteed to spontaneously combust less than previous models, and also has the equipment necessary to clean out and restore functionality to inoperable experiments.
attachRules = 1,0,1,1,0
mass = 3.5
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 6
breakingForce = 200
breakingTorque = 200
maxTemp = 1000
skinMaxTemp = 2200
vesselType = Ship
bulkheadProfiles = size2
tags = #autoLOC_500690 //#autoLOC_500690 = experiment laboratory research science
INTERNAL
{
name = Mobile_Processing_Lab_Int
}
MODULE
{
name = ModuleScienceContainer
reviewActionName = #autoLOC_502204 //#autoLOC_502204 = Review Data
storeActionName = #autoLOC_502202 //#autoLOC_502202 = Store Experiments
collectActionName = #autoLOC_238018 //#autoLOC_238018 = Take Data
evaOnlyStorage = True
storageRange = 2
allowRepeatedSubjects = True
}
MODULE
{
name = ModuleScienceLab
containerModuleIndex = 0
dataStorage = 750
crewsRequired = 1
canResetConnectedModules = True
canResetNearbyModules = True
interactionRange = 5
SurfaceBonus = 0.1
ContextBonus = 0.25
homeworldMultiplier = 0.1
RESOURCE_PROCESS
{
name = ElectricCharge
amount = 10
}
}
MODULE
{
name = ModuleScienceConverter
dataProcessingMultiplier = 0.5 // Multiplier to data processing rate and therefore science rate
scientistBonus = 0.25 //Bonus per scientist star - need at least one! So 0.25x - 2.5x
researchTime = 7 //Larger = slower. Exponential!
scienceMultiplier = 5 //How much science does data turn into?
scienceCap = 500 //How much science can we store before having to transmit?
powerRequirement = 5 //EC/Sec to research
ConverterName = #autoLOC_502055 //#autoLOC_502055 = Research
StartActionName = #autoLOC_502056 //#autoLOC_502056 = Start Research
StopActionName = #autoLOC_502057 //#autoLOC_502057 = Stop Research
}
MODULE
{
name = ModuleKerbNetAccess
MinimumFoV = 17
MaximumFoV = 63
AnomalyDetection = 0
DISPLAY_MODES
{
Mode = Terrain,#autoLOC_438839 //#autoLOC_438839 = Terrain
Mode = Biome,#autoLOC_438890 //#autoLOC_438890 = Biome
}
REQUIRED_EFFECTS
{
Effect = ScienceSkill
}
}
MODULE
{
name = ModuleExperienceManagement
costPerKerbal = 0
}
MODULE
{
name = FlagDecal
textureQuadName = flagTransform
}
MODULE
{
name = ModuleColorChanger
shaderProperty = _EmissiveColor
animRate = 0.8
animState = false
useRate = true
toggleInEditor = true
toggleInFlight = true
toggleInFlight = true
unfocusedRange = 5
toggleName = #autoLOC_502011 //#autoLOC_502011 = Toggle Lights
eventOnName = #autoLOC_502012 //#autoLOC_502012 = Lights On
eventOffName = #autoLOC_502013 //#autoLOC_502013 = Lights Off
toggleAction = True
defaultActionGroup = Light
redCurve
{
key = 0 0 0 3
key = 1 1 0 0
}
greenCurve
{
key = 0 0 0 1
key = 1 1 1 0
}
blueCurve
{
key = 0 0 0 0
key = 1 0.7 1.5 0
}
alphaCurve
{
key = 0 1
}
}
MODULE
{
name = ModuleInventoryPart
InventorySlots = 2
packedVolumeLimit = 200
}
}