Parts/Utility/dockingPort/dockingPort.cfg

From Kerbal Space Program Wiki
< Parts‎ | Utility
Jump to: navigation, search
This is the configuration file for Clamp-O-Tron Docking Port.
PART
{
	name = dockingPort2
	module = Part
	author = AlexanderM
	mesh = dockingPort.mu
	rescaleFactor = 1
	node_stack_top = 0.0, 0.2828832, 0.0, 0.0, 1.0, 0.0, 1
	node_stack_bottom = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 1
	node_attach = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0
	TechRequired = specializedConstruction
	entryCost = 6400
	cost = 280
	category = Coupling
	subcategory = 0
	title = #autoLOC_500846 //#autoLOC_500846 = Clamp-O-Tron Docking Port
	description = #autoLOC_500847 //#autoLOC_500847 = Invented after a peaceful protest against the lack of spacecraft attachment systems turned violent, the Clamp-O-Tron Docking Port allows for the firm attachment of two separate vessels. After docking, vessels can be just as easily undocked.
	attachRules = 1,1,1,1,0
	mass = 0.05
	dragModelType = default
	maximum_drag = 0.25
	minimum_drag = 0.25
	angularDrag = 0.5
	crashTolerance = 10
	maxTemp = 2000 // = 3400
	bulkheadProfiles = size1, srf
	tags = #autoLOC_500848 //#autoLOC_500848 = berth capture connect couple dock fasten join moor socket
	stagingIcon = DECOUPLER_VERT
	MODULE
	{
		name = ModuleDockingNode
		referenceAttachNode = top
		nodeType = size1
		stagingEnabled = False
		canRotate = True
		rotationTransformName = port
		maxMotorOutput = 200
		RESOURCE
		{
			name = ElectricCharge
			rate = 1
		}
		rotationAxis = Y
	}
	MODULE
	{
		name = ModuleCargoPart
		packedVolume = 800
	}
	MODULE
	{
		name = ModuleColorChanger
		shaderProperty = _EmissiveColor
		animRate = 0.8
		animState = false
		useRate = true
		toggleInEditor = true
		toggleInFlight = true
		toggleInFlight = true
		unfocusedRange = 5
		toggleName = #autoLOC_502011 //#autoLOC_502011 = Toggle Lights
		eventOnName = #autoLOC_6001409 	//#autoLOC_6001409 = Lights On
		eventOffName = #autoLOC_6001408 	//#autoLOC_6001408 = Lights Off
		toggleAction = True
		defaultActionGroup = Light
		redCurve
		{
			key = 0 0 0 3
			key = 1 1 0 0
		}
		greenCurve
		{
			key = 0 0 0 1
			key = 1 1 1 0
		}
		blueCurve
		{
			key = 0 0 0 0
			key = 1 0.7 1.5 0
		}
		alphaCurve
		{
			key = 0 1
		}
	}
}