Parts/Utility/flags/flagFlat/flagFlat.cfg

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This is the configuration file for RFP-F Flag Flat.
PART
{
	// --- general parameters ---
	name = flagPartFlat
	module = Part
	author = Squad
	
	// --- asset parameters ---
	MODEL
	{
		model = Squad/Parts/Utility/flags/flagFlat/flagFlatMeshes
	}
	rescaleFactor = 1
	
	// --- editor parameters ---
	TechRequired = composites
	entryCost = 2000
	cost = 7.5
	category = Utility
	subcategory = 0
	title = #autoLOC_6006073 			//#autoLOC_6006073 = RFP-F Flag Flat
	manufacturer = #autoLOC_501650 		//#autoLOC_501650 = Rokea Inc.
	description = #autoLOC_6006080  	//#autoLOC_6006080 = A flat flag part, that can be used to show pride in your mission. Or use a different mission flag, if you really want to go that way.
	
	// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
	attachRules = 0,1,0,0,1
	
	// Position and Rotation vector3s
	node_attach = 0.0, 0.0, 0.025, 0.0, 0.0, -1.0
	
	// --- standard part parameters ---
	mass = 0.00015
	PhysicsSignificance = 1
	dragModelType = none
	maximum_drag = 0.0
	minimum_drag = 0.0
	angularDrag = 0
	bodyLiftMultiplier = 0
	crashTolerance = 12
	maxTemp = 2000 
	bulkheadProfiles = srf
	tags = #autoLOC_6006084	 // #autoLOC_6006084 = decal (deco


	MODULE
	{
		name = FlagDecalBackground
		
		MESH
		{
			name = small
			displayName = #autoLOC_6006063	//#autoLOC_6006063 = Small
			meshName = FlatSmall
			orientation = LANDSCAPE
			indexOffset = 0
			variantNames = White,Dark,Orange,TransparentBackground
			mass = 0
			cost = 0
		}
		MESH
		{
			name = small
			displayName = #autoLOC_6009001 //#autoLOC_6009001 = Small Panel
			meshName = FlatSmallPanel
			orientation = LANDSCAPE
			indexOffset = 1000
			variantNames = WhitePanel,DarkPanel,OrangePanel
			mass = 0.00135
			cost =7.5
		}
		MESH
		{
			name = medium
			displayName = #autoLOC_6006064	//#autoLOC_6006064 = Medium
			meshName = FlatMedium
			orientation = LANDSCAPE
			indexOffset = 0
			variantNames = White,Dark,Orange,TransparentBackground
			mass = 0.00045
			cost = 7.5
		}
		MESH
		{
			name = medium
			displayName = #autoLOC_6009002 //#autoLOC_6009002 = Medium Panel
			meshName = FlatMediumPanel
			orientation = LANDSCAPE
			indexOffset = 1000
			variantNames = WhitePanel,DarkPanel,OrangePanel
			mass = 0.00585
			cost = 22.5
		}
		MESH
		{
			name = large
			displayName = #autoLOC_6006065	//#autoLOC_6006065 = Large
			meshName = FlatLarge
			orientation = LANDSCAPE
			indexOffset = 0
			variantNames = White,Dark,Orange,TransparentBackground
			mass = 0.00225
			cost = 22.5
		}
		MESH
		{
			name = large
			displayName = #autoLOC_6009003 //#autoLOC_6009003 = Large Panel
			meshName = FlatLargePanel
			orientation = LANDSCAPE
			indexOffset = 1000
			variantNames = WhitePanel,DarkPanel,OrangePanel
			mass = 0.02385
			cost = 52.5
		}
		MESH
		{
			name = huge
			displayName = #autoLOC_6006066	//#autoLOC_6006066 = Huge
			meshName = FlatHuge
			orientation = LANDSCAPE
			indexOffset = 0
			variantNames = White,Dark,Orange,TransparentBackground
			mass = 0.00945
			cost = 52.5
		}
		MESH
		{
			name = huge
			displayName = #autoLOC_6009004 //#autoLOC_6009004 = Huge Panel
			meshName = FlatHugePanel
			orientation = LANDSCAPE
			indexOffset = 1000
			variantNames = WhitePanel,DarkPanel,OrangePanel
			mass = 0.09585
			cost = 112.5
		}
	}
	
	MODULE
	{
		name = ModulePartVariants
		primaryColor = #ffffff
		secondaryColor = #ffffff
		baseVariant = White
		baseThemeName = White
		useMultipleDragCubes = false

		VARIANT
		{
			name = White
			displayName = #autoLOC_8007119   //#autoLOC_8007119 = White
			primaryColor = #ffffff
			secondaryColor = #ffffff
			sizeGroup = nonStructural
		
			TEXTURE
			{
				//shader = KSP/Alpha/CutoffBackground
				backTextureURL = Squad/Parts/Utility/flags/backgroundTextures/white_background
				backColor = #ffffffff
			}
		}
		VARIANT
		{
			name = Dark
			displayName = #autoLOC_8007117
			description = #autoLOC_8003043
			primaryColor = #000000
			secondaryColor = #000000
			sizeGroup = nonStructural
			
			TEXTURE
			{
				//shader = KSP/Alpha/CutoffBackground
				backTextureURL = Squad/Parts/Utility/flags/backgroundTextures/dark_background
				backColor = #ffffffff
			}
		}
		VARIANT
		{
			name = Orange
			displayName = #autoLOC_8007100
			description = #autoLOC_8003045
			primaryColor = #f49841
			secondaryColor = #f49841
			sizeGroup = nonStructural
			
			TEXTURE
			{
				//shader = KSP/Alpha/CutoffBackground
				backTextureURL = Squad/Parts/Utility/flags/backgroundTextures/orange_background
				backColor = #ffffffff
			}
		}
		VARIANT
		{
			name = TransparentBackground
			displayName = #autoLOC_6006055	 //#autoLOC_6006055	= Transparent Background
			primaryColor = #ffffff
			secondaryColor = #ffffff
			sizeGroup = nonStructural
			
			TEXTURE
			{
				//shader = KSP/Alpha/CutoffBackground
				backColor = #ffffff00
			}
		}
		VARIANT
		{
			name = WhitePanel
			displayName = #autoLOC_6009005 //#autoLOC_6009005 = White Panel
			primaryColor = #ffffff
			secondaryColor = #ffffff

			// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
			attachRules = 0,1,0,1,1
			sizeGroup = structural

			TEXTURE
			{
				//shader = KSP/Alpha/CutoffBackground
				backTextureURL = Squad/Parts/Utility/flags/backgroundTextures/white_background
				backColor = #ffffffff
			}
		}
		VARIANT
		{
			name = DarkPanel
			displayName = #autoLOC_6009006 //#autoLOC_6009006 = Dark Panel
			primaryColor = #000000
			secondaryColor = #000000

			// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
			attachRules = 0,1,0,1,1
			sizeGroup = structural

			TEXTURE
			{
				//shader = KSP/Alpha/CutoffBackground
				backTextureURL = Squad/Parts/Utility/flags/backgroundTextures/dark_background
				backColor = #ffffffff
			}
		}
		VARIANT
		{
			name = OrangePanel
			displayName = #autoLOC_6009007 //#autoLOC_6009007 = Orange Panel
			primaryColor = #f49841
			secondaryColor = #f49841
			sizeGroup = structural

			// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
			attachRules = 0,1,0,1,1

			TEXTURE
			{
				//shader = KSP/Alpha/CutoffBackground
				backTextureURL = Squad/Parts/Utility/flags/backgroundTextures/orange_background
				backColor = #ffffffff
			}
		}
	}

	MODULE
	{
		name = ModuleCargoPart
		stackableQuantity = 3
		packedVolume = 15
	}

}