Parts/Utility/flags/flagFlat/flagFlat.cfg
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PART
{
// --- general parameters ---
name = flagPartFlat
module = Part
author = Squad
// --- asset parameters ---
MODEL
{
model = Squad/Parts/Utility/flags/flagFlat/flagFlatMeshes
}
rescaleFactor = 1
// --- editor parameters ---
TechRequired = composites
entryCost = 2000
cost = 7.5
category = Utility
subcategory = 0
title = #autoLOC_6006073 //#autoLOC_6006073 = RFP-F Flag Flat
manufacturer = #autoLOC_501650 //#autoLOC_501650 = Rokea Inc.
description = #autoLOC_6006080 //#autoLOC_6006080 = A flat flag part, that can be used to show pride in your mission. Or use a different mission flag, if you really want to go that way.
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 0,1,0,0,1
// Position and Rotation vector3s
node_attach = 0.0, 0.0, 0.025, 0.0, 0.0, -1.0
// --- standard part parameters ---
mass = 0.00015
PhysicsSignificance = 1
dragModelType = none
maximum_drag = 0.0
minimum_drag = 0.0
angularDrag = 0
bodyLiftMultiplier = 0
crashTolerance = 12
maxTemp = 2000
bulkheadProfiles = srf
tags = #autoLOC_6006084 // #autoLOC_6006084 = decal (deco
MODULE
{
name = FlagDecalBackground
MESH
{
name = small
displayName = #autoLOC_6006063 //#autoLOC_6006063 = Small
meshName = FlatSmall
orientation = LANDSCAPE
indexOffset = 0
variantNames = White,Dark,Orange,TransparentBackground
mass = 0
cost = 0
}
MESH
{
name = small
displayName = #autoLOC_6009001 //#autoLOC_6009001 = Small Panel
meshName = FlatSmallPanel
orientation = LANDSCAPE
indexOffset = 1000
variantNames = WhitePanel,DarkPanel,OrangePanel
mass = 0.00135
cost =7.5
}
MESH
{
name = medium
displayName = #autoLOC_6006064 //#autoLOC_6006064 = Medium
meshName = FlatMedium
orientation = LANDSCAPE
indexOffset = 0
variantNames = White,Dark,Orange,TransparentBackground
mass = 0.00045
cost = 7.5
}
MESH
{
name = medium
displayName = #autoLOC_6009002 //#autoLOC_6009002 = Medium Panel
meshName = FlatMediumPanel
orientation = LANDSCAPE
indexOffset = 1000
variantNames = WhitePanel,DarkPanel,OrangePanel
mass = 0.00585
cost = 22.5
}
MESH
{
name = large
displayName = #autoLOC_6006065 //#autoLOC_6006065 = Large
meshName = FlatLarge
orientation = LANDSCAPE
indexOffset = 0
variantNames = White,Dark,Orange,TransparentBackground
mass = 0.00225
cost = 22.5
}
MESH
{
name = large
displayName = #autoLOC_6009003 //#autoLOC_6009003 = Large Panel
meshName = FlatLargePanel
orientation = LANDSCAPE
indexOffset = 1000
variantNames = WhitePanel,DarkPanel,OrangePanel
mass = 0.02385
cost = 52.5
}
MESH
{
name = huge
displayName = #autoLOC_6006066 //#autoLOC_6006066 = Huge
meshName = FlatHuge
orientation = LANDSCAPE
indexOffset = 0
variantNames = White,Dark,Orange,TransparentBackground
mass = 0.00945
cost = 52.5
}
MESH
{
name = huge
displayName = #autoLOC_6009004 //#autoLOC_6009004 = Huge Panel
meshName = FlatHugePanel
orientation = LANDSCAPE
indexOffset = 1000
variantNames = WhitePanel,DarkPanel,OrangePanel
mass = 0.09585
cost = 112.5
}
}
MODULE
{
name = ModulePartVariants
primaryColor = #ffffff
secondaryColor = #ffffff
baseVariant = White
baseThemeName = White
useMultipleDragCubes = false
VARIANT
{
name = White
displayName = #autoLOC_8007119 //#autoLOC_8007119 = White
primaryColor = #ffffff
secondaryColor = #ffffff
sizeGroup = nonStructural
TEXTURE
{
//shader = KSP/Alpha/CutoffBackground
backTextureURL = Squad/Parts/Utility/flags/backgroundTextures/white_background
backColor = #ffffffff
}
}
VARIANT
{
name = Dark
displayName = #autoLOC_8007117
description = #autoLOC_8003043
primaryColor = #000000
secondaryColor = #000000
sizeGroup = nonStructural
TEXTURE
{
//shader = KSP/Alpha/CutoffBackground
backTextureURL = Squad/Parts/Utility/flags/backgroundTextures/dark_background
backColor = #ffffffff
}
}
VARIANT
{
name = Orange
displayName = #autoLOC_8007100
description = #autoLOC_8003045
primaryColor = #f49841
secondaryColor = #f49841
sizeGroup = nonStructural
TEXTURE
{
//shader = KSP/Alpha/CutoffBackground
backTextureURL = Squad/Parts/Utility/flags/backgroundTextures/orange_background
backColor = #ffffffff
}
}
VARIANT
{
name = TransparentBackground
displayName = #autoLOC_6006055 //#autoLOC_6006055 = Transparent Background
primaryColor = #ffffff
secondaryColor = #ffffff
sizeGroup = nonStructural
TEXTURE
{
//shader = KSP/Alpha/CutoffBackground
backColor = #ffffff00
}
}
VARIANT
{
name = WhitePanel
displayName = #autoLOC_6009005 //#autoLOC_6009005 = White Panel
primaryColor = #ffffff
secondaryColor = #ffffff
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 0,1,0,1,1
sizeGroup = structural
TEXTURE
{
//shader = KSP/Alpha/CutoffBackground
backTextureURL = Squad/Parts/Utility/flags/backgroundTextures/white_background
backColor = #ffffffff
}
}
VARIANT
{
name = DarkPanel
displayName = #autoLOC_6009006 //#autoLOC_6009006 = Dark Panel
primaryColor = #000000
secondaryColor = #000000
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 0,1,0,1,1
sizeGroup = structural
TEXTURE
{
//shader = KSP/Alpha/CutoffBackground
backTextureURL = Squad/Parts/Utility/flags/backgroundTextures/dark_background
backColor = #ffffffff
}
}
VARIANT
{
name = OrangePanel
displayName = #autoLOC_6009007 //#autoLOC_6009007 = Orange Panel
primaryColor = #f49841
secondaryColor = #f49841
sizeGroup = structural
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 0,1,0,1,1
TEXTURE
{
//shader = KSP/Alpha/CutoffBackground
backTextureURL = Squad/Parts/Utility/flags/backgroundTextures/orange_background
backColor = #ffffffff
}
}
}
MODULE
{
name = ModuleCargoPart
stackableQuantity = 3
packedVolume = 15
}
}