Parts/Utility/parachuteMk1/parachuteMk1.cfg

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This is the configuration file for Mk16 Parachute.
PART
{
	name = parachuteSingle
	module = Part
	author = HarvesteR
	mesh = model.mu
	scale = 0.1
	node_stack_bottom = 0.0, -0.120649, 0.0, 0.0, -1.0, 0.0, 0
	node_attach = 0.0, -0.120649, 0.0, 0.0, -1.0, 0.0
	sound_parachute_open = activate
	sound_parachute_single = deploy
	TechRequired = start
	entryCost = 0
	cost = 422
	category = Utility
	subcategory = 0
	title = Mk16 Parachute
	description = The Mk16 Parachute might be considered by some to be little more than a random stitching together of the surplus parts it is, in fact, made from. But the fact remains that the Mk16 has been widely accepted as a generally better alternative to being in freefall.
	attachRules = 1,0,0,1,0
	mass = 0.1
	dragModelType = default
	angularDrag = 3
	crashTolerance = 12
	maxTemp = 2500 // = 3100
	emissiveConstant = 0.7
	stageOffset = -1
	bulkheadProfiles = size0, srf
	bodyLiftMultiplier = 0
	
	MODULE
	{
		name = ModuleParachute
		semiDeployedAnimation = semiDeploySmall
		fullyDeployedAnimation = fullyDeploySmall
		invertCanopy = true
		autoCutSpeed = 0.5
		capName = cap
		canopyName = canopy
		stowedDrag = 0.22
		semiDeployedDrag = 1
		fullyDeployedDrag = 500
		minAirPressureToOpen = 0.04
		clampMinAirPressure = 0.04
		deployAltitude = 1000
		deploymentSpeed = 0.12
		semiDeploymentSpeed = 0.5
		chuteMaxTemp = 650
	}
	MODULE
	{
		name = ModuleTestSubject
		environments = 4
		useStaging = True
		useEvent = False
	}
	MODULE
	{
		name = ModuleDragModifier
		dragCubeName = SEMIDEPLOYED
		dragModifier = 0.33
	}
	MODULE
	{
		name = ModuleDragModifier
		dragCubeName = DEPLOYED
		dragModifier = 12
	}
}