Parts/Utility/rcsSmallLinear/RCSLinearSmall.cfg

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This is the configuration file for Place Anywhere 1 Linear RCS Port.
PART
{
	name = RCSLinearSmall
	module = Part
	author = Squad
	MODEL
	{
		model = Squad/Parts/Utility/rcsSmallLinear/Assets/RCSLinearSmall
	}
	rescaleFactor = 1
	node_attach = 0.0, 0.0, 0.0, 1.0, 0.0, 0.0
	TechRequired = advFlightControl
	entryCost = 400
	cost = 15
	category = Control
	subcategory = 0
	title = #autoLOC_8003429 //#autoLOC_8003429 = Place Anywhere 1 Linear RCS Port
	manufacturer = #autoLOC_501639 //#autoLOC_501639 = Reaction Systems Ltd
	description = #autoLOC_8003430 //#autoLOC_8003430 = The smallest RCS thruster available.  Useful when saving a few kilos is more important than snappier controls - perfect for small probes.
	attachRules = 0,1,0,0,0
	mass = 0.00125
	dragModelType = default
	crashTolerance = 12
	maxTemp = 1500 // = 1500
	PhysicsSignificance = 1
	bulkheadProfiles = srf
	tags = #autoLOC_8003431 //#autoLOC_8003431 = control dock maneuver manoeuvre react rendezvous rotate stab steer translate
	EFFECTS
	{
		running
		{
			AUDIO
			{
				channel = Ship
				clip = sound_rocket_mini
				volume = 0.0 0.0
				volume = 0.02 0.2
				volume = 0.5 0.2
				volume = 1.0 0.2
				pitch = 0.0 0.75
				pitch = 1.0 1.5
				loop = true
			}
			MODEL_MULTI_PARTICLE
			{
				modelName = Squad/FX/Monoprop_small
				transformName = RCSjet
				emission = 0.0 0.0
				emission = 0.1 0.0
				emission = 1.0 1.0
				speed = 0.0 0.8
				speed = 1.0 1.0
				localRotation = -90, 0, 0
			}
		}		
	}
	MODULE
	{
		name = ModuleRCSFX
		stagingEnabled = False
		thrusterTransformName = RCSjet
		thrusterPower = 0.2
		resourceName = MonoPropellant
		resourceFlowMode = STAGE_PRIORITY_FLOW
		runningEffectName = running
		atmosphereCurve
		{
			key = 0 240
			key = 1 100
			key = 4 0.001
		}
	}
	MODULE
	{
		name = FXModuleAnimateRCS
		animationName = linearRCSGlow
		responseSpeed = 0.01	
		thrustForceMult = 2	
	}
	MODULE
	{
		name = ModuleCargoPart
		packedVolume = 4
		stackableQuantity = 4
	}
	MODULE
	{
		name = ModulePartVariants
		baseVariant = Bare		
		useMultipleDragCubes = true
		VARIANT
		{
			name = Bare
			displayName =  #autoLOC_8007115
			primaryColor = #d96200
			secondaryColor = #999999
			GAMEOBJECTS
			{
				Block = true
				Tank = false
			}
		}		
		VARIANT
		{
			name = Shroud
			displayName = #autoLOC_8007114
			primaryColor = #ffffff
			secondaryColor = #999999
			GAMEOBJECTS
			{
				Block = false
				Tank = true

			}
		}
	}	
}