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  • ...the dark side of a [[:Category:Celestials|body]] (or [[docking|dock]] in a shadow), since [[space]] has enough [[light|ambient light]] to be able to see the
    48 KB (7,987 words) - 17:05, 1 May 2016
  • ...hile being in the shadow. All celestial bodies, except for Kerbol, throw a shadow behind them which is perceived as night when being on the surface. ...eclipsed solar panel.png|thumb|A solar panel not working in Mun's partial shadow]]
    4 KB (645 words) - 18:26, 17 March 2017
  • ...''orbit darkness time''' determines the time a [[craft]] is staying in the shadow of an orbited [[Celestial body|object]]. The exact time depends on the curr ...[[Battery|batteries]] are needed for a craft to remain powered during the dark portion of orbit.
    7 KB (1,169 words) - 14:58, 15 January 2024
  • ...e dark side of a [[Category:Celestials/ko|body]] (or [[docking|dock]] in a shadow), since [[space]] has enough [[light|ambient light]] to be able to see the
    51 KB (7,784 words) - 13:50, 14 March 2020
  • ...e dark side of a [[Category:Celestials/ru|body]] (or [[docking|dock]] in a shadow), since [[space]] has enough [[light|ambient light]] to be able to see the
    49 KB (8,180 words) - 11:41, 25 May 2019
  • ...nter, time warp to the maneuver node, turn your ship so you are facing the dark blue marker on the [[Navball]], and activate the throttle (Z key). Remember ...slowing down your ship, keeping the velocity under 50m/s, until you see a shadow on the ground.
    13 KB (2,185 words) - 14:22, 22 January 2023
  • * Adjusted the "dark" them color to be more visible in the variant selector. * Advanced Grabbing Unit textures revamped and added a Dark variant.
    14 KB (2,192 words) - 03:12, 24 May 2021