Difference between revisions of "Talk:List of mods"

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(Created page with "==POV== This article has a serious issue with balance and the lack of a neutral point of view. Things like "''One of the most incredible addon of Kerbal''" are rather ridiculo...")
 
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==POV==
 
==POV==
 
This article has a serious issue with balance and the lack of a neutral point of view. Things like "''One of the most incredible addon of Kerbal''" are rather ridiculous and so extremely subjective that I think shouldn't belong to the wiki. [[User:Sky|Sky]] ([[User talk:Sky|talk]]) 03:53, 12 July 2014 (CDT)
 
This article has a serious issue with balance and the lack of a neutral point of view. Things like "''One of the most incredible addon of Kerbal''" are rather ridiculous and so extremely subjective that I think shouldn't belong to the wiki. [[User:Sky|Sky]] ([[User talk:Sky|talk]]) 03:53, 12 July 2014 (CDT)
 +
I agree, and most of the note is not enough informative. (but some kind of humor needed - for the ''Kerbalistic'' taste) [[User:NWM|NWM]] ([[User talk:NWM|talk]]) 05:51, 12 July 2014 (CDT)
  
 
==Groups==
 
==Groups==
 
I'd propose using groups as they are on a Curse: Command and Control,    Gameplay,    Miscellaneous,    Parts Pack,    Physics,    Propulsion,    Resources,    Science,    Ship Systems,    Structural and Aerodynamic,    Sub-Assembly,    Utility and Navigation - that's the official split of mods as supported by SQUAD. [[User:Sky|Sky]] ([[User talk:Sky|talk]]) 03:53, 12 July 2014 (CDT)
 
I'd propose using groups as they are on a Curse: Command and Control,    Gameplay,    Miscellaneous,    Parts Pack,    Physics,    Propulsion,    Resources,    Science,    Ship Systems,    Structural and Aerodynamic,    Sub-Assembly,    Utility and Navigation - that's the official split of mods as supported by SQUAD. [[User:Sky|Sky]] ([[User talk:Sky|talk]]) 03:53, 12 July 2014 (CDT)
 +
:I'd not propose these categories, because it doesn't work even on Curse. I think the functions and interest range of the players (realism maniacs, lazzy mechjeb-drovers) would be more useful.
 +
:I'm working on the Hungarian page (it is my test sheet) and I've started to make these categories:
 +
:realism: changes the game to more realistic, gives more adrenalin for the hardcores (FAR, DRE)
 +
:functional: gives realistic functions missing from the game (KAS, Scansat)
 +
:GUI extension: doesn't affect the game engine, but makes the game easier to handle. (KAC, VOID...)
 +
:Autopilot: makes maneuvers automatically (Mechjeb, KOS)
 +
:...
 +
:Big part packs: parts, parts and even more parts (B9)
 +
:Cheats:... [[User:NWM|NWM]] ([[User talk:NWM|talk]]) 05:51, 12 July 2014 (CDT)
 +
 +
==More Icons==
 +
:tech icons:
 +
::green: items in the original tech-tree
 +
::blue:  gives new nodes, and branches
 +
::red: converts the tech-tree
 +
:a new "parts" icon:
 +
::green: adds few parts (~1-10)
 +
::blue: moderate amount of parts (~11-100)
 +
::red: wast amount of parts (~101-)
 +
:and maybe some more indicators... [[User:NWM|NWM]] ([[User talk:NWM|talk]]) 05:51, 12 July 2014 (CDT)

Revision as of 10:51, 12 July 2014

POV

This article has a serious issue with balance and the lack of a neutral point of view. Things like "One of the most incredible addon of Kerbal" are rather ridiculous and so extremely subjective that I think shouldn't belong to the wiki. Sky (talk) 03:53, 12 July 2014 (CDT) I agree, and most of the note is not enough informative. (but some kind of humor needed - for the Kerbalistic taste) NWM (talk) 05:51, 12 July 2014 (CDT)

Groups

I'd propose using groups as they are on a Curse: Command and Control, Gameplay, Miscellaneous, Parts Pack, Physics, Propulsion, Resources, Science, Ship Systems, Structural and Aerodynamic, Sub-Assembly, Utility and Navigation - that's the official split of mods as supported by SQUAD. Sky (talk) 03:53, 12 July 2014 (CDT)

I'd not propose these categories, because it doesn't work even on Curse. I think the functions and interest range of the players (realism maniacs, lazzy mechjeb-drovers) would be more useful.
I'm working on the Hungarian page (it is my test sheet) and I've started to make these categories:
realism: changes the game to more realistic, gives more adrenalin for the hardcores (FAR, DRE)
functional: gives realistic functions missing from the game (KAS, Scansat)
GUI extension: doesn't affect the game engine, but makes the game easier to handle. (KAC, VOID...)
Autopilot: makes maneuvers automatically (Mechjeb, KOS)
...
Big part packs: parts, parts and even more parts (B9)
Cheats:... NWM (talk) 05:51, 12 July 2014 (CDT)

More Icons

tech icons:
green: items in the original tech-tree
blue: gives new nodes, and branches
red: converts the tech-tree
a new "parts" icon:
green: adds few parts (~1-10)
blue: moderate amount of parts (~11-100)
red: wast amount of parts (~101-)
and maybe some more indicators... NWM (talk) 05:51, 12 July 2014 (CDT)