Difference between revisions of "Parts/Engine/liquidEngineLV-N/liquidEngineLV-N.cfg"

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m (*update to 0.90.0;)
m (*update to 1.0;)
Line 1: Line 1:
{{Part config|LV-N Atomic Rocket Motor|2=PART
+
{{Part config|LV-N "Nerv" Atomic Rocket Motor|2=PART
 
{
 
{
name = nuclearEngine
+
name = nuclearEngine
module = Part
+
module = Part
author = NovaSilisko
+
author = NovaSilisko
 
+
mesh = model.mu
mesh = model.mu
+
scale = 1
scale = 1
+
rescaleFactor = 1
rescaleFactor = 1
+
node_stack_top = 0.0, 1.40383, 0.0, 0.0, 1.0, 0.0
 
+
node_stack_bottom = 0.0, -1.731957, 0.0, 0.0, -1.0, 0.0
node_stack_top = 0.0, 1.40383, 0.0, 0.0, 1.0, 0.0
+
fx_exhaustFlame_blue = 0.0, -1.6, 0.0, 0.0, 1.0, 0.0, running
node_stack_bottom = 0.0, -1.731957, 0.0, 0.0, 1.0, 0.0
+
fx_exhaustLight_blue = 0.0, -1.6, 0.0, 0.0, 0.0, 1.0, running
 
+
fx_smokeTrail_light = 0.0, -1.6, 0.0, 0.0, 1.0, 0.0, running
// ThermalAnim = overheat
+
sound_vent_medium = engage
 
+
sound_rocket_hard = running
fx_exhaustFlame_blue = 0.0, -1.6, 0.0, 0.0, 1.0, 0.0, running
+
sound_vent_soft = disengage
fx_exhaustLight_blue = 0.0, -1.6, 0.0, 0.0, 0.0, 1.0, running
+
sound_explosion_low = flameout
fx_smokeTrail_light = 0.0, -1.6, 0.0, 0.0, 1.0, 0.0, running
+
TechRequired = nuclearPropulsion
 
+
entryCost = 22600
sound_vent_medium = engage
+
cost = 10000
sound_rocket_hard = running
+
category = Engine
sound_vent_soft = disengage
+
subcategory = 0
sound_explosion_low = flameout
+
title = LV-N "Nerv" Atomic Rocket Motor
 
+
manufacturer = Jebediah Kerman's Junkyard and Spacecraft Parts Co
TechRequired = nuclearPropulsion
+
description = Despite the big scary trefoil painted onto the side of this engine, its radioactive exhaust, and tendency to overheat, the LV-N Atomic Rocket Motor is harmless. Mostly. Note that the LV-N is the only LV series engine to run solely on Liquid Fuel - the future is glowing bright!
entryCost = 22600
+
attachRules = 1,0,1,0,0
cost = 8700
+
mass = 3
category = Engine
+
// heatConductivity = 0.06 // half default
subcategory = 0
+
emissiveConstant = 0.8 // engine nozzles are good at radiating.
title = LV-N Atomic Rocket Motor
+
dragModelType = default
manufacturer = Jebediah Kerman's Junkyard and Spacecraft Parts Co
+
maximum_drag = 0.2
description = Despite the big scary trefoil painted onto the side of this engine, its radioactive exhaust, and tendency to overheat, the LV-N Atomic Rocket Motor is harmless. Mostly.
+
minimum_drag = 0.2
 
+
angularDrag = 2
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
+
crashTolerance = 12
attachRules = 1,0,1,0,0
+
maxTemp = 2500 // = 4000
 
+
bulkheadProfiles = size1
mass = 2.25
+
MODULE
dragModelType = default
+
{
maximum_drag = 0.2
+
name = ModuleEngines
minimum_drag = 0.2
+
thrustVectorTransformName = thrustTransform
angularDrag = 2
+
exhaustDamage = True
crashTolerance = 12
+
ignitionThreshold = 0.1
maxTemp = 4000
+
minThrust = 0
 
+
maxThrust = 13.875
// Yes, I know this is wrong. NTRs don't actually burn fuel and oxidizer, but we don't want to jump into making separate tanks for the two yet.
+
heatProduction = 240
 
+
fxOffset = 0, 0, 1.6
MODULE
+
EngineType = Nuclear
{
+
PROPELLANT
name = ModuleEngines
+
{
thrustVectorTransformName = thrustTransform
+
name = LiquidFuel
exhaustDamage = True
+
ratio = 0.9
ignitionThreshold = 0.1
+
DrawGauge = True
minThrust = 0
+
}
maxThrust = 60
+
atmosphereCurve
heatProduction = 600
+
{
fxOffset = 0, 0, 1.6
+
key = 0 800
PROPELLANT
+
key = 1 185
 +
key = 2 0.001
 +
}
 +
}
 +
MODULE
 +
{
 +
name = ModuleJettison
 +
jettisonName = fairingL
 +
bottomNodeName = bottom
 +
isFairing = False
 +
jettisonedObjectMass = 0.1
 +
jettisonForce = 1
 +
jettisonDirection = 1 0 0
 +
}
 +
MODULE
 +
{
 +
name = ModuleJettison
 +
jettisonName = fairingR
 +
bottomNodeName = bottom
 +
isFairing = False
 +
jettisonedObjectMass = 0.1
 +
jettisonForce = 1
 +
jettisonDirection = -1 0 0
 +
}
 +
MODULE
 
{
 
{
name = LiquidFuel
+
name = ModuleAnimateHeat
        ratio = 0.9
+
ThermalAnim = overheat
DrawGauge = True
 
 
}
 
}
PROPELLANT
+
MODULE
 
{
 
{
name = Oxidizer
+
name = ModuleAlternator
ratio = 1.1
+
RESOURCE
 +
{
 +
name = ElectricCharge
 +
rate = 5.0
 +
}
 
}
 
}
atmosphereCurve
 
{
 
  key = 0 800
 
  key = 1 220
 
}
 
 
}
 
 
MODULE
 
{
 
      name = ModuleJettison
 
      jettisonName = fairingL
 
      bottomNodeName = bottom
 
      isFairing = False
 
      jettisonedObjectMass = 0.1
 
      jettisonForce = 1
 
      jettisonDirection = 1 0 0
 
 
}
 
 
MODULE
 
{
 
      name = ModuleJettison
 
      jettisonName = fairingR
 
      bottomNodeName = bottom
 
      isFairing = False
 
      jettisonedObjectMass = 0.1
 
      jettisonForce = 1
 
      jettisonDirection = -1 0 0
 
 
}
 
 
MODULE
 
{
 
name = ModuleGimbal
 
gimbalTransformName = thrustTransform
 
gimbalRange = 1
 
}
 
 
MODULE
 
{
 
      name = ModuleAnimateHeat
 
      ThermalAnim = overheat
 
}
 
 
MODULE
 
{
 
name = ModuleAlternator
 
 
RESOURCE
 
RESOURCE
 
{
 
{
 
name = ElectricCharge
 
name = ElectricCharge
rate = 5.0
+
amount = 0
 +
maxAmount = 0
 +
isTweakable = false
 +
hideFlow = true
 +
}
 +
MODULE
 +
{
 +
name = ModuleTestSubject
 +
environments = 8
 +
useStaging = False
 +
useEvent = True
 +
}
 +
MODULE
 +
{
 +
name = ModuleSurfaceFX
 +
thrustProviderModuleIndex = 0
 +
fxMax = 0.7
 +
maxDistance = 50
 +
falloff = 2.5
 +
thrustTransformName = thrustTransform
 
}
 
}
}
 
RESOURCE
 
{
 
name = ElectricCharge
 
amount = 0
 
maxAmount = 0
 
  isTweakable = false
 
hideFlow = true
 
}
 
 
MODULE
 
{
 
name = ModuleTestSubject
 
 
// nowhere: 0, srf: 1, ocean: 2, atmo: 4, space: 8
 
environments = 8
 
 
useStaging = False
 
useEvent = True
 
}
 
 
}
 
}
  
 
}}
 
}}

Revision as of 17:00, 29 April 2015

This is the configuration file for LV-N "Nerv" Atomic Rocket Motor.
PART
{
	name = nuclearEngine
	module = Part
	author = NovaSilisko
	mesh = model.mu
	scale = 1
	rescaleFactor = 1
	node_stack_top = 0.0, 1.40383, 0.0, 0.0, 1.0, 0.0
	node_stack_bottom = 0.0, -1.731957, 0.0, 0.0, -1.0, 0.0
	fx_exhaustFlame_blue = 0.0, -1.6, 0.0, 0.0, 1.0, 0.0, running
	fx_exhaustLight_blue = 0.0, -1.6, 0.0, 0.0, 0.0, 1.0, running
	fx_smokeTrail_light = 0.0, -1.6, 0.0, 0.0, 1.0, 0.0, running
	sound_vent_medium = engage
	sound_rocket_hard = running
	sound_vent_soft = disengage
	sound_explosion_low = flameout
	TechRequired = nuclearPropulsion
	entryCost = 22600
	cost = 10000
	category = Engine
	subcategory = 0
	title = LV-N "Nerv" Atomic Rocket Motor
	manufacturer = Jebediah Kerman's Junkyard and Spacecraft Parts Co
	description = Despite the big scary trefoil painted onto the side of this engine, its radioactive exhaust, and tendency to overheat, the LV-N Atomic Rocket Motor is harmless. Mostly. Note that the LV-N is the only LV series engine to run solely on Liquid Fuel - the future is glowing bright!
	attachRules = 1,0,1,0,0
	mass = 3
	// heatConductivity = 0.06 // half default
	emissiveConstant = 0.8 // engine nozzles are good at radiating.
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 2
	crashTolerance = 12
	maxTemp = 2500 // = 4000
	bulkheadProfiles = size1
	MODULE
	{
		name = ModuleEngines
		thrustVectorTransformName = thrustTransform
		exhaustDamage = True
		ignitionThreshold = 0.1
		minThrust = 0
		maxThrust = 13.875
		heatProduction = 240
		fxOffset = 0, 0, 1.6
		EngineType = Nuclear
		PROPELLANT
		{
			name = LiquidFuel
			ratio = 0.9
			DrawGauge = True
		}
		atmosphereCurve
		{
			key = 0 800
			key = 1 185
			key = 2 0.001
		}
	}
	MODULE
	{
		name = ModuleJettison
		jettisonName = fairingL
		bottomNodeName = bottom
		isFairing = False
		jettisonedObjectMass = 0.1
		jettisonForce = 1
		jettisonDirection = 1 0 0
	}
	MODULE
	{
		name = ModuleJettison
		jettisonName = fairingR
		bottomNodeName = bottom
		isFairing = False
		jettisonedObjectMass = 0.1
		jettisonForce = 1
		jettisonDirection = -1 0 0
	}
	MODULE
	{
		name = ModuleAnimateHeat
		ThermalAnim = overheat
	}
	MODULE
	{
		name = ModuleAlternator
		RESOURCE
		{
			name = ElectricCharge
			rate = 5.0
		}
	}
	RESOURCE
	{
		name = ElectricCharge
		amount = 0
		maxAmount = 0
		isTweakable = false
		hideFlow = true
	}
	MODULE
	{
		name = ModuleTestSubject
		environments = 8
		useStaging = False
		useEvent = True
	}
	MODULE
	{
		name = ModuleSurfaceFX
		thrustProviderModuleIndex = 0
		fxMax = 0.7
		maxDistance = 50
		falloff = 2.5
		thrustTransformName = thrustTransform
	}
}