Difference between revisions of "Parts/Utility/Lights/groundLight2.cfg"

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(Created page with "{{Part config|Work Lamp (Stand)|2= { name = groundLight2 module = Part author = Squad rescaleFactor = 1 //node_attach = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0 CoMOffset = 0, 0.7...")
 
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Latest revision as of 18:30, 23 August 2021

This is the configuration file for Work Lamp (Stand).
{
	name = groundLight2
	module = Part
	author = Squad
	rescaleFactor = 1
	//node_attach = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0 
	CoMOffset = 0, 0.7, -0.04
	CoLOffset = 0, 0.7, -0.04
	CoPOffset = 0, 0.7, -0.04
	TechRequired = spaceExploration
	entryCost = 700
	cost = 35
	category = Cargo
	subcategory = 0
	title = #autoLOC_6011160 //#autoLOC_6011160 = Work Lamp - Stand
	manufacturer = #autoLOC_501669 //#autoLOC_501669 = Jebediah Kerman's Junkyard and Spacecraft Parts Co
	description = #autoLOC_6011161 //#autoLOC_6011161 = When you're setting up your Munar base, make sure you've scouted it properly with this deployable light stand.
	attachRules = 0,0,0,0,0
	mass = 0.003
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 1
	crashTolerance = 12
	maxTemp = 1200 // = 5000
	PhysicsSignificance = 1
	tags = #autoLOC_6011164 // #autoLOC_6011164 = moar (more bulb candle dark flash (lamp (light shine spot torch deployable
	MODEL
	{
		model = Squad/Parts/Utility/Lights/Assets/light_07
	}
	MODULE
	{
		name = ModuleLight
		lightName = spotlight
		lightMeshRendererName = Lamp
		useAnimationDim = true
		lightBrightenSpeed = 2.5
		lightDimSpeed = 2.5		
		animationName = LightAnimation		
		movementTransformName = Lamp
		canRotate = true
		rotateAxisName = Y
		canPitch = true
		pitchAxisName = X
		rotateMin = 0
		rotateMax = 360
		pitchMin = -45
		pitchMax = 45
		canBlink = true
		blinkMin = 0.2
		blinkMax = 2
		disableColorPicker = false
	}
	MODULE
	{
		name = ModuleGroundPart
		packedVolume = 40
	}
}